<feed xmlns='http://www.w3.org/2005/Atom'>
<title>meshbay.git/packages/meshbay-client/package.json, branch 0.14</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=0.14</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=0.14'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-09-14T12:45:19Z</updated>
<entry>
<title>chore: bump version to 0.14.0</title>
<updated>2026-09-14T12:45:19Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-14T12:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=0a07c029a4047ea0323c1020604ac9d3adeedde3'/>
<id>urn:sha1:0a07c029a4047ea0323c1020604ac9d3adeedde3</id>
<content type='text'>
Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01T6jPTeocXA1BePekdsgPya
</content>
</entry>
<entry>
<title>fix(packaging): three MSIX first-run regressions found by a real sideload</title>
<updated>2026-09-12T13:48:22Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-12T13:48:03Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=9cc2909cb4a360c81b471ceab1d9578a7655a88e'/>
<id>urn:sha1:9cc2909cb4a360c81b471ceab1d9578a7655a88e</id>
<content type='text'>
A second-machine sideload of the MSIX target surfaced three things the
earlier verification round (which only proved the package installs and
runs) had missed:

1. meshbay-node missing from PATH. installer.nsh's customInstall adds
   node-runtime\ to HKCU\Environment at install time -- an unelevated
   per-user write, never blocked by MSIX's no-elevation rule, only by the
   more basic fact that an AppX/MSIX install runs no custom code at all.
   packaging/win/ensure-node-path.ps1 (idempotent, no admin verb) plus
   main.js's winEnsureNodeOnPath() do it from the app itself instead, once
   per launch, shipped to Full and MSIX (not Light, nothing to add there).
   Verified live via the Node inspector protocol: the entry was in
   HKCU\Environment\Path after a launch, absent before.

2. A daemon that crashes on startup failed silently. spawnNodeDetached()
   used stdio: 'ignore', so a real crash reproduced live (a second instance
   colliding with the first on 127.0.0.1:18000) left waitForNode()'s
   generic 60s timeout as the only failure ever shown. spawnNodeDetachedWatched()
   pipes stdio and watches ~2.5s, rejecting immediately with the daemon's
   own stderr on an early exit; a survivor has its streams released and
   runs fully detached exactly as before. First version bounded the
   captured text by line count and a live test showed that cut the actual
   OSError line -- two uvicorn/asyncio tracebacks followed it in the real
   capture -- so it is bounded by characters instead.

3. No hint that a startup-mode choice exists. The install-time radio page
   was the only place this was ever offered, and nothing replaces it now
   that no install-time page can exist at all. SetupWelcome (the existing
   first-run banner) grew a conditional hint, shown only while a bundled
   node is present and neither autostart nor service mode is configured
   yet. Considered and rejected: linking straight to the Node page -- its
   route is gated on a linked hub node key, false on the exact fresh-install
   screen this hint targets, so the link would have been dead on arrival.
   New key setup.node_startup_hint, added to all ten locale catalogues.

test_packaging_win.py gained six tests pinning all three (69 total).
Full plan and verification detail: C:\Users\admin\devel\msix-installer.md
section 13 (out of repo).

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): an MSIX target for Microsoft Store submission</title>
<updated>2026-09-11T15:51:51Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-11T15:47:42Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=edbff1768054afa80efda721cd1011b29c7fe355'/>
<id>urn:sha1:edbff1768054afa80efda721cd1011b29c7fe355</id>
<content type='text'>
Store certification of the NSIS "MSI/EXE" submission failed on three
checks (silent-install verification, Add/Remove Programs entry, bundleware
check) -- traced and reproduced live to one cause: SmartScreen blocks an
unsigned, internet-downloaded installer at the shell layer before
Microsoft's own unattended validation bot ever gets to run it. MSIX
sidesteps this class of failure entirely: submitted through the Store's
native pipeline, there is no browser-download-then-launch step for
SmartScreen to intercept, and Microsoft signs the package itself at
publish time -- free, and specific to this submission type (Trusted
Signing remains a paid service for the MSI/EXE path). Full plan and
findings: C:\Users\admin\devel\msix-installer.md (out of repo).

electron-builder.msix.yml carries the same bundle as Full (node runtime,
ffmpeg, both service scripts) -- an AppX/MSIX install never elevates, by
design, but that changes only *when* the two elevated operations can run,
not whether the daemon ships. No main.js changes were needed: the on-demand
elevation path for service-mode (winElevateServiceMode(), driven from the
Node page) already existed for a different reason and depends only on
service-mode.ps1 being present as an extraResource, true for any packaged
Windows target. identityName/publisher/publisherDisplayName are the real
values from Partner Center's app-identity reservation, not placeholders.

build-win-msix.ps1 points electron-builder at the system Windows 10 SDK
(auto-detected) instead of letting it download its own bundled copy --
that download's 7z extraction creates symlinks this target never uses and
fails without SeCreateSymbolicLinkPrivilege, reproduced on this machine.
build/appx/ carries the four tile images the AppX target requires
regardless of showNameOnTiles, generated once from the existing app icon
(see that directory's README) since the system-SDK redirect has no vendor
samples to fall back to. build/appx-extensions.xml declares
windows.startupTask by hand rather than via electron-builder's
addAutoLaunchExtension, which always targets the Electron shell -- this
points at the bundled node binary instead, matching what "starts at sign
in" already means for Full.

Verified live via a signed sideload install (self-signed test cert,
cleaned up after): the package installs and the app runs correctly. One
finding worth carrying forward -- the declared network capabilities
(internetClientServer, privateNetworkClientServer) do not create any
firewall exemption for this app, most likely because automatic
capability-based exemption is an AppContainer-sandbox property and this
app deliberately runs full-trust, outside any sandbox. Not a regression:
no install-time elevation was possible either way, so the cost is the same
one-time OS firewall prompt firewall.ps1's own header already documents as
its fallback today.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): a Light installer target with no bundled node runtime</title>
<updated>2026-09-11T15:51:51Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-11T12:17:50Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=bca6fc3f0884fcdb0455b502ee4495b04945baee'/>
<id>urn:sha1:bca6fc3f0884fcdb0455b502ee4495b04945baee</id>
<content type='text'>
MeshBay Light ships the Electron client + UI only -- no PyInstaller node
freeze, no ffmpeg, no service install/autostart. Two standalone
electron-builder configs (Full via package.json's build field, Light via
electron-builder.light.yml passed with --config, which reads only that
file -- confirmed against app-builder-lib's own config loader) rather than
one config branching on a flag.

build-win-common.ps1 holds the steps both orchestrators share (Node check,
npm ci, Electron bump, sync-ui) so build-win.ps1 (Full) and the new
build-win-light.ps1 cannot drift apart; build-win.ps1 is refactored to
dot-source it with no behavior change (rebuilt and diffed byte-identical
output).

installer-light.nsh keeps the one thing Light still needs -- an
unconditional firewall rule, since the client listens too -- and none of
the service-mode/autostart machinery installer.nsh carries, which has
nothing to gate without a bundled node.

dist-light/ (Light's own electron-builder output dir) gets its own
.gitignore line since the bare dist/ rule does not match it.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: MNP 3.0 — a transfer needs a lease</title>
<updated>2026-09-09T12:00:22Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-09T12:00:22Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=53ea44cb03ef6f8d941f6c8c9446551b0c5cd1ac'/>
<id>urn:sha1:53ea44cb03ef6f8d941f6c8c9446551b0c5cd1ac</id>
<content type='text'>
Stage 4 of ~/next/improve-downloads.md, the flag day. Leases become compulsory
and a 2.x peer is refused at the handshake.

**The bound on leaseless reads (§3.4.1) did not exist, and it is what makes the
rest mean anything.** Browsing a group is never subject to a transfer slot —
that is an operator decision and a requirement: a member must be able to browse
a group at capacity exactly as they browse an idle one. But "not leased" cannot
mean "unbounded", or a client that simply omits `tr` transfers outside every cap
and the caps are decoration. A session may now read two distinct files at once
without a lease: one because a viewer looks at one file, two so that prefetching
the next photo stays possible. A count of files and not a byte budget, because a
RAW photo is 60-80 MB and is browsing while a 40 MB archive is a download, and
no size threshold separates them. Thumbnails, posters and cover art never reach
this check at all — they resolve out of the node's own cache.

It is a fairness control among cooperating clients, in the company of
`max_concurrent_streams`, and is not a defence against a member determined to
saturate a node's disk. That member is a member, and the answer to them is
`member revoke`.

**MNP_VERSION and MNP_MIN_SUPPORTED both move to 3.0**, on both sides. The
messages are additive; the requirement is not. An opt-in switch would leave a
leaseless branch reachable on every node, which is finding C6's lesson — a
transport that accepted a bare JWT — one feature later.

**The desktop client now checks before it connects.** The SPA is served by the
hub and picks up a new client on reload; the application ships its own
interface, so an un-updated one would sign in, list groups, and fail every
connection with `version_too_old` — a refusal in a protocol vocabulary with
nothing anyone can act on. It asks `/v1/hub/version` for `client.minimum` and
says so plainly instead. An unreachable hub is deliberately *not* "too old": a
captive portal or a closed laptop must not make starting the application
impossible.

**Every package is aligned on 0.13.0.** `meshbay-client/package.json` had
drifted to 1.0.0 while the Python packages were on 0.12.0 — invisible until
something compared those numbers, and then load-bearing: an installed client
announcing 1.0.0 sorts above a 0.13.0 minimum and walks through the gate meant
to stop it. That is stated in the code rather than left to be rediscovered; it
is acceptable exactly once, because the operator is updating every client, node
and hub by hand for this flag day. A new test fails if two packages ever
disagree again, and another fails if the hub would refuse the client the tree
builds.

Node suite 1209 passed, hub suite 861 passed.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01HCGdheDLxGReuKHga3BtST
</content>
</entry>
<entry>
<title>chore(client): bump electron 44.1.1 → 44.2.0 in package.json</title>
<updated>2026-09-06T01:43:51Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-06T01:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=0ed078c92cabab1dab0f70f321562032ea549ce6'/>
<id>urn:sha1:0ed078c92cabab1dab0f70f321562032ea549ce6</id>
<content type='text'>
Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): bundle ffmpeg in the Windows installer by default</title>
<updated>2026-09-05T06:43:11Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T06:43:11Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=301c8998bfdcac80ad3302e2d2ebe853e2ea6de1'/>
<id>urn:sha1:301c8998bfdcac80ad3302e2d2ebe853e2ea6de1</id>
<content type='text'>
winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.

MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.

packaging/win/fetch-ffmpeg.ps1 (new)
  Downloads, checksum-verifies and stages ffmpeg for the build. Source:
  BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
  rather than two independent static binaries, which is what nearly
  tripled this: the "full" static build many devs already have via
  winget is ~220 MB *per executable*. Pinned to one dated release tag
  (immutable once published) and its own sha256, not the "latest" alias
  BtbN repoints on every auto-build -- verified by hand first (downloaded,
  hash matched, ran a real encode+probe with libx264) before pinning.
  ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
  it. Cached after the first build. Runs its own smoke test (encode +
  probe a real clip) so a broken fetch fails at build time, not for the
  first user who tries to watch something.

packaging/win/LICENSE-ffmpeg.txt (new)
  GPLv3 notice + where the corresponding source is, required because
  this redistributes a GPL binary even though it is unmodified and only
  ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
  installer.

build-node-runtime.ps1 / build-win.ps1
  Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
  copied from a local directory and left most builds without ffmpeg at
  all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
  build.

  Also fixes a real bug the ffmpeg change exposed rather than caused: the
  final `--help` smoke test did `$help -notmatch "meshbay-node"` against
  $help captured as a PowerShell ARRAY (one element per line) -- -notmatch
  on a collection is a FILTER, not a boolean test, and returns the
  non-matching elements; any non-empty array is truthy in if() regardless
  of content. Once --help wrapped past one line (it now does, with
  autostart/service in the verb list) this threw unconditionally. Fixed
  by joining to one string before matching, and pinned by a new test so
  a future edit cannot silently reintroduce the collection-vs-scalar trap.

Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: opt-in Windows service mode (boot-time, one elevation) + v1.0.0</title>
<updated>2026-09-04T15:29:24Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T15:29:24Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=b78288640d8c13cc0fb3f4ee7c82f3efac33940f'/>
<id>urn:sha1:b78288640d8c13cc0fb3f4ee7c82f3efac33940f</id>
<content type='text'>
The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.

Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru &lt;user&gt; /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.

meshbay_node/platform.py
  service_install/_remove/_status/_run/_end -- mirrors autostart_* but
  for the Scheduled Task; TASK_NAME moved here (was decorative before)

meshbay_node/daemon.py
  new `service install|remove|start|stop|status` verb; restart-daemon and
  reset now check for the service task too

packaging/win/service.ps1
  the installer-side equivalent (extraResource); status/run/end never
  self-elevate -- only install/remove do, exactly matching what
  Task Scheduler itself requires

packaging/win/service-mode.ps1
  ONE elevated helper running service.ps1 + firewall.ps1 together, so
  choosing service mode costs exactly one UAC prompt, not two

build/installer.nsh
  the install-time choice: "run as a background service?" (one
  elevation, both jobs) vs the existing per-user + separate firewall
  question. Checked first, unelevated, so re-running setup with
  everything already configured asks nothing. Uninstall offers the
  matching one-elevation cleanup, default No.

src/main.js
  winServiceTaskStatus/Run/End, wired into node:installed,
  node:service-status/-stop/-restart and node:start: when the Scheduled
  Task exists, drive it; otherwise fall back to the existing per-user
  spawn/kill path. This is the hard requirement -- Start/Stop/Restart
  from the Node page must work in either mode.

node-page.js / locales
  a hint explaining why the per-user autostart toggle is absent when
  service mode is active (info.mode from the backend, no new field to
  gate on -- it just isn't sent in that case)

package.json: 0.1.0 -&gt; 1.0.0.

Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): offer one elevated firewall step instead of two dialogs</title>
<updated>2026-09-04T13:36:53Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T13:36:53Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=74941aae5451c03a296413710fe888b1924e8c27'/>
<id>urn:sha1:74941aae5451c03a296413710fe888b1924e8c27</id>
<content type='text'>
Installing used to mean clicking through two separate Windows "Allow
access" prompts later — one for MeshBay.exe, one for meshbay-node.exe —
each confusing on its own and worse before the exe carried a version
resource. Adding a firewall rule needs admin, and the installer is
deliberately per-user with no elevation, so this can only ever be opt-in.

packaging/win/firewall.ps1 (new, shipped as an extraResource at
resources\firewall.ps1): idempotent add/remove of the two inbound UDP
rules ("MeshBay", "MeshBay Node"), grouped, logged to
%TEMP%\meshbay-firewall.log. Locates both executables from its own path,
no arguments needed beyond the action.

build/installer.nsh: customInstall asks "Allow MeshBay through Windows
Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one
UAC prompt — only when not ${Silent}; declining or dismissing UAC falls
back to Windows' own per-process prompts, unchanged. customUnInstall
offers the same in reverse, defaulted to No (a stale rule for a deleted
exe is inert, so this should not nag on the way out) and skipped for a
silent uninstall.

Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the
new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run
unelevated fails cleanly into its log ("Access is denied") rather than
silently doing nothing, confirming the fallback path. Node suite 835
pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: Windows installer (W4) — one per-user NSIS package, client + node</title>
<updated>2026-09-04T07:28:14Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T07:28:14Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=3ce52774760b222d94d78bc0118e9da2662a809f'/>
<id>urn:sha1:3ce52774760b222d94d78bc0118e9da2662a809f</id>
<content type='text'>
`npm run dist:win` produces MeshBay-Setup-&lt;version&gt;.exe: the Electron client
and, beside it under resources/node-runtime/, the frozen meshbay-node daemon
(meshbay-common inside it). No hub. Per-user, no elevation — matches the W3
constraint that a logon-triggered scheduled task needs admin.

electron-builder / package.json
  build.win   nsis, build/icon.ico, extraResources -&gt; node-runtime/
  build.nsis  oneClick:false perMachine:false allowElevation:false
              allowToChangeInstallationDirectory:true
  dist:win    -&gt; packaging/win/build-win.ps1 (mirrors dist -&gt; build-client.sh)

packaging/win/
  meshbay-node.spec + node-entry.py   PyInstaller freeze of
      meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic,
      pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled
      in whole with collect_all — that list is expected to grow when a frozen
      run raises ModuleNotFoundError.
  build-node-runtime.ps1   throwaway venv -&gt; pip install -&gt; PyInstaller -&gt;
      packages/meshbay-client/node-runtime/ (gitignored)
  build-win.ps1            Node&gt;=22 check, npm ci, Electron bump, sync-ui,
      node runtime, electron-builder --win nsis
  bump-electron.mjs        the Chromium-CVE "build against latest Electron"
      policy, out of the PS script (5.1 here-string terminator rules)
  README.md

PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a
genuine relocatable single binary, which is what src/main.js:findNodeBinary
spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and
what the W3 autostart launcher points at. The embeddable zip needs pip to make
that wrapper and the wrapper bakes in an absolute interpreter path.

build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3
Startup .vbs (it would point wscript at a deleted binary every sign-in).
%LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched.

ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1
-FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer.

Verified on the Windows guest: PyInstaller freeze builds first try
(node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's
loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe
(155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path
findNodeBinary expects. test_packaging_win.py (14) pins the config invariants
and the NSIS &lt;-&gt; platform.py autostart seam. Node suite 798 pass / 34 skip.

Open: Authenticode signing (13.9 — unsigned =&gt; SmartScreen), Windows CI
(18.3), electron-updater. First clean-machine install + DPAPI + autostart
round-trip is a manual check.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
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