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<title>meshbay.git/packaging/deb/meshbay-node/DEBIAN, branch main</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=main</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=main'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-09-18T12:37:08Z</updated>
<entry>
<title>feat: decode and re-encode video on the GPU where there is one</title>
<updated>2026-09-18T12:37:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-18T12:37:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=d22ce0ba5aebfff5ffaea97982472f876af5da22'/>
<id>urn:sha1:d22ce0ba5aebfff5ffaea97982472f876af5da22</id>
<content type='text'>
A 1080p film is decoded by whoever watches it and re-encoded by the node
when no browser can decode the source. Both were on the CPU, and on an
Atom or Celeron mini-PC neither reaches real time — which is what
`transcode_incompatible_video` exists to refuse. This adds the mechanism
that makes refusing it unnecessary.

Node — `hwaccel.py`: VA-API on Linux, Quick Sync or NVENC on Windows,
established by encoding 1080p and reading the file back with ffprobe.
Nothing is accepted that does not produce the exact profile and level
`stream_init` announces, since the client checks that string before it
trusts a byte: an encoder that wrote another level would make the node's
own codec string a lie, and ffmpeg takes `-level 4.1` and `-level 41`
from h264_qsv without saying which it understood. Three modes per
stream — hardware decode and encode, hardware encode alone, libx264 —
demoted per source codec, because a GPU that decodes HEVC may have no
decoder for MPEG-4 Part 2 and only asking it finds out. A mode that
fails is detected on an empty stdout before `stream_init` goes out, so
the viewer sees one working stream and never an error.

Client — Chromium ships VA-API off on Linux. It is enabled where a
render node and a driver are present, then verified through
`navigator.mediaCapabilities`: a no moves to the next GL backend on the
next launch and an exhausted list drops the switches, so a renamed
feature cannot pass for a feature that is on and `--ignore-gpu-blocklist`
cannot survive on a machine it did not help. Feature lists now merge
rather than overwrite — `appendSwitch` replaces the value, and a second
caller would have silently cancelled the mDNS switch aiortc depends on.

Packaging — the drivers are weak dependencies on all four formats, so a
machine without a GPU installs exactly as before. `dpkg -i` and
`rpm -ivh` ignore weak deps; `packaging/README.md` now says so. Windows
needs no driver: the bundled ffmpeg already carries h264_qsv and
h264_nvenc, and a re-pin that dropped them would cost every low-power
Windows node its hardware encoding silently.

AMD on Windows (AMF) and macOS (VideoToolbox) are named gaps, not
oversights: neither could be tried anywhere in this project, and both
re-encode in software as before.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Update spec contact to devel@meshbay.org</title>
<updated>2026-09-14T13:20:48Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-14T13:20:48Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=c33286acacf647fddef7ad8e167fd1e2a98ea3a9'/>
<id>urn:sha1:c33286acacf647fddef7ad8e167fd1e2a98ea3a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor(node): JSON-only control API, Node page absorbs the admin dashboard</title>
<updated>2026-09-01T12:08:32Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-01T12:08:32Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=cfc91e0a424163869c64d30e55d55a53f18a3dbf'/>
<id>urn:sha1:cfc91e0a424163869c64d30e55d55a53f18a3dbf</id>
<content type='text'>
Remove the node daemon's server-rendered admin UI (GET / and /audit, the
_render_* helpers and inline templates) and the `meshbay-node ui` CLI verb.
The loopback control API stays; it is now JSON only, ruff-clean, and 453
lines (was 1074). Also drop three never-wired endpoints (/api/config,
/api/chat/history, /ws/chat, plus broadcast_chat) and the pointless
18000/tcp firewall profiles.

The desktop client's Node page (static/node-page.js) takes over what the
dashboard showed, reorganised into six tabs (Overview, Groups, Roster,
Peers, Audit, Settings):
- Overview: version, node id, QUIC port, hub, index-cache maintenance
- Roster: node-wide view with unpin
- Peers and Audit: auto-load on open, no Load button
- Audit: real usernames and group names (resolved from the roster and
  node.toml), Previous/Next pagination newest-first, Export CSV of every
  matching row
- Settings: node settings, STUN, ICE, denylist, then Unlink from hub

Backend: audit.get_entries gains `offset`; /api/audit and /api/peers
resolve ids to names via a new _display_names helper; CSP tightened to
default-src 'none' now that no HTML is served. draft-v6 sections 2.11 and
2.12 corrected -- the Node page uses the loopback API, not MNP.

One capability is intentionally dropped: browser-based admin on a headless
server. The CLI covers every operation there.

See docs/refactor-node-ui.md.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01MQCaZnde4Bjjdu84dhSuF5
</content>
</entry>
<entry>
<title>feat(packaging): 4-package .deb/.rpm build system under /opt</title>
<updated>2026-08-31T08:49:45Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-08-31T08:49:45Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=8d5c564e75ad2928e77ea66decc979366ca5ccd5'/>
<id>urn:sha1:8d5c564e75ad2928e77ea66decc979366ca5ccd5</id>
<content type='text'>
Shared venv architecture: meshbay-common owns the Python venv with all
pip deps pre-installed; hub and node add only their code into it.
Client is a standalone Electron app. No pip runs at install time.

- Add build scripts (packaging/build/) for common, hub, node, client
- Add orchestrator build-packages.sh with deb/rpm auto-detection
- Add .deb control/postinst for all 4 packages
- Add .rpm specs for all 4 packages (replaces python3-meshbay-common)
- Add Gnome .desktop launcher and icon resizing
- Add firewalld services (meshbay-cast, meshbay-node) and UFW profiles
- Update systemd units to use /opt/meshbay-common/venv/bin/ paths
- TMDB token baked into node package at build time via QE/node.env
- Fix package-lock.json sync for protobufjs override

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>chore: release 0.2.0</title>
<updated>2026-08-14T18:54:47Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-08-14T18:54:47Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=e525f7e123b621deec10a9719efa10ccafa93ad0'/>
<id>urn:sha1:e525f7e123b621deec10a9719efa10ccafa93ad0</id>
<content type='text'>
All three packages together, as the conventions require, plus the RPM and DEB
metadata and their changelogs.

The tag said 0.2 while every package announced 0.1.0, which would have shipped an
RPM claiming to be the reviewed build while containing a different protocol: the
hub schema lost the user identity keys, tokens lost pk_user, and
gek_bundle_store left the wire. Pre-1.0, a breaking change bumps MINOR.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>chore: add RPM/DEB packaging artifacts — 5.10</title>
<updated>2026-08-09T03:19:13Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-08-09T03:19:13Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=deee67755991994742ef144400857dd5f6b8aafa'/>
<id>urn:sha1:deee67755991994742ef144400857dd5f6b8aafa</id>
<content type='text'>
3 packages: python3-meshbay-common (dep), meshbay-hub, meshbay-node.
RPM: spec files with pre/post scriptlets (useradd, systemd macros).
DEB: DEBIAN/control + postinst for hub, control for node + common.
Systemd: hub.service (system, security hardening) + node.service
(user template @%i, EnvironmentFile for MESHBAY_UNLOCK_KEY).
packaging/README.md: build + install instructions.

Co-Authored-By: Claude Sonnet 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
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