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<title>meshbay.git/packaging/win/README.md, branch 0.20</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=0.20</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=0.20'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-10-14T20:20:15Z</updated>
<entry>
<title>feat(cli): meshbay-cli, a command-line client for members</title>
<updated>2026-10-14T20:20:15Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-14T20:20:15Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=422647e7898b8df67cd11f8fb060aec23dec84aa'/>
<id>urn:sha1:422647e7898b8df67cd11f8fb060aec23dec84aa</id>
<content type='text'>
Signs in to the hub, lists the account's groups and their folders, and
downloads and uploads files directly with each group's node, end-to-end
encrypted. With no argument it opens a two-pane interactive mode (Textual).
Session and device keys are kept encrypted under the system's key storage,
or a 0600 key file where there is none; node keys are pinned at first
contact; a new machine links as a device.

Packaged on its own on Linux (deb and rpm, on meshbay-common's venv, with a
man page generated from the parser) and frozen next to meshbay-node in the
full Windows installer, not the light one, with a self-test the build runs.
client/keys.py ports keyderive.js and is LGPL like it.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>test(node): run the connection processes on Windows, source and frozen</title>
<updated>2026-10-12T22:30:39Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-12T22:30:39Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=efbcff05721e71f1fdfcc30b7ee1b44ca1670762'/>
<id>urn:sha1:efbcff05721e71f1fdfcc30b7ee1b44ca1670762</id>
<content type='text'>
Connection processes and the larger UDP receive buffer were written and
measured on Linux; nothing had run on Windows, and `meshbay-node.exe
webrtc-worker` had never run from a frozen build on any system.

- test_connection_processes.py failed on Windows (8 tests): the selector
  loop the suite uses there cannot start a process. A test marked
  `daemon_loop` now runs on the daemon's own loop, chosen through
  pytest-asyncio's loop factories.
- The build starts both frozen executables as connection processes and
  carries a connection through each (smoke-connection-process.py). The
  daemon's own smoke test never signs in to a hub, which is when the
  processes start.
- The warning for a receive buffer below what was asked named
  net.core.rmem_max on every system; it names it on Linux only. Windows
  grants the 4 MB.

Measured on an installed build in service mode, docs/WINDOWS-PORT.md §5.12:
two processes at startup and on a live change, a browser's handshake, chat,
a 200 MB download over 8 connections across both processes, an upload, a
video stream, and stop, restart and start leaving no process behind.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): the Store package declares what the NSIS scripts do</title>
<updated>2026-10-10T07:57:29Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-09T16:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=42b562fcf312ddceb78438b5daea49d4c9b465c8'/>
<id>urn:sha1:42b562fcf312ddceb78438b5daea49d4c9b465c8</id>
<content type='text'>
A test-signed install of the MSIX build, in the WindowsApps folder a Store
install uses, showed that every script-made piece of the NSIS model breaks
there, because each names the install folder and every update deletes it:
the firewall rules went stale, the PATH entries piled up pointing at deleted
folders, and the Startup-folder .vbs was refused ("Permission denied") right
after sign-in. The network capabilities the manifest declared covered
nothing: they make rules for sandboxed apps only, and a listener in the
package still got the Windows firewall prompt. The package's own startup
task was on by default, started the node whatever mode the Node page said,
and ran the console executable, whose window stopped the node when closed.

The package now declares what Windows then creates at install, carries
across updates and removes with the app, all without an administrator
prompt (each measured on the real install, through an update and a reboot):

- firewall rules for the node, in a custom manifest template, since only a
  package-level element can hold them;
- the startup task, off by default, running meshbay-nodew.exe, a new build
  of the daemon without a console;
- an execution alias for meshbay-node.exe, so the app adds no PATH entry.

The node's CLI switches the startup task (platform.startup_task, ctypes over
the WinRT ABI): Windows gives the package's identity to the executables in
it, not to a powershell.exe the app starts, which got "Element not found".
`meshbay-node autostart install | remove | status` therefore works in the
Store package from the app and a terminal alike; the app caches the answer,
since the Node page polls. Starting at boot stays the .exe installer's: the
Store package offers no service mode, and the CLI refuses `service install`
there. Process listings count both image names.

The Node page's status poll cleared the message of a refused action within
five seconds; the two errors are kept apart now (all Windows builds).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>refactor: remove the unused GroupIndex.serialize chain</title>
<updated>2026-09-28T14:24:12Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-28T14:24:12Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=a4b36e5fe31cb671a4cbbdaad75746cd68b601fe'/>
<id>urn:sha1:a4b36e5fe31cb671a4cbbdaad75746cd68b601fe</id>
<content type='text'>
serialize/deserialize had no production caller, and took with them the
per-chunk signature, the ChaCha20 cipher variant and the zstandard
dependency. Key derivations are unchanged. Docs corrected, including
design §4.3's claim that chunks are compressed.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>docs: the Windows node's three modes and one lifecycle, and what it cost</title>
<updated>2026-09-27T20:21:42Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-27T20:21:42Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=6c7b61a8e946b777ea1985058dbed9019bddd53a'/>
<id>urn:sha1:6c7b61a8e946b777ea1985058dbed9019bddd53a</id>
<content type='text'>
- MESHBAY_DESIGN.md §11.2: the node runs only while the app is open, at
  sign-in, or as a boot-time service; starting and stopping have one
  implementation, the CLI's; a second instance refuses before it writes
  anything the running one depends on.
- packaging/win/README.md: the three modes, switching between them, upgrading
  a running node, where the log is, the service task's settings.
- docs/windows-build.md: the build's smoke start of the frozen daemon, the log
  location, and what an upgrade does to a running node.
- CLAUDE.md: four engineering lessons -- an upgrade that cannot stop the node
  installs around it; on Windows the CLI is the process it is stopping; a
  second instance must fail before it touches anything shared; a test that
  redirects HOME isolates nothing on Windows.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: decode and re-encode video on the GPU where there is one</title>
<updated>2026-09-18T12:37:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-18T12:37:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=d22ce0ba5aebfff5ffaea97982472f876af5da22'/>
<id>urn:sha1:d22ce0ba5aebfff5ffaea97982472f876af5da22</id>
<content type='text'>
A 1080p film is decoded by whoever watches it and re-encoded by the node
when no browser can decode the source. Both were on the CPU, and on an
Atom or Celeron mini-PC neither reaches real time — which is what
`transcode_incompatible_video` exists to refuse. This adds the mechanism
that makes refusing it unnecessary.

Node — `hwaccel.py`: VA-API on Linux, Quick Sync or NVENC on Windows,
established by encoding 1080p and reading the file back with ffprobe.
Nothing is accepted that does not produce the exact profile and level
`stream_init` announces, since the client checks that string before it
trusts a byte: an encoder that wrote another level would make the node's
own codec string a lie, and ffmpeg takes `-level 4.1` and `-level 41`
from h264_qsv without saying which it understood. Three modes per
stream — hardware decode and encode, hardware encode alone, libx264 —
demoted per source codec, because a GPU that decodes HEVC may have no
decoder for MPEG-4 Part 2 and only asking it finds out. A mode that
fails is detected on an empty stdout before `stream_init` goes out, so
the viewer sees one working stream and never an error.

Client — Chromium ships VA-API off on Linux. It is enabled where a
render node and a driver are present, then verified through
`navigator.mediaCapabilities`: a no moves to the next GL backend on the
next launch and an exhausted list drops the switches, so a renamed
feature cannot pass for a feature that is on and `--ignore-gpu-blocklist`
cannot survive on a machine it did not help. Feature lists now merge
rather than overwrite — `appendSwitch` replaces the value, and a second
caller would have silently cancelled the mDNS switch aiortc depends on.

Packaging — the drivers are weak dependencies on all four formats, so a
machine without a GPU installs exactly as before. `dpkg -i` and
`rpm -ivh` ignore weak deps; `packaging/README.md` now says so. Windows
needs no driver: the bundled ffmpeg already carries h264_qsv and
h264_nvenc, and a re-pin that dropped them would cost every low-power
Windows node its hardware encoding silently.

AMD on Windows (AMF) and macOS (VideoToolbox) are named gaps, not
oversights: neither could be tried anywhere in this project, and both
re-encode in software as before.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): bundle ffmpeg in the Windows installer by default</title>
<updated>2026-09-05T06:43:11Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T06:43:11Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=301c8998bfdcac80ad3302e2d2ebe853e2ea6de1'/>
<id>urn:sha1:301c8998bfdcac80ad3302e2d2ebe853e2ea6de1</id>
<content type='text'>
winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.

MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.

packaging/win/fetch-ffmpeg.ps1 (new)
  Downloads, checksum-verifies and stages ffmpeg for the build. Source:
  BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
  rather than two independent static binaries, which is what nearly
  tripled this: the "full" static build many devs already have via
  winget is ~220 MB *per executable*. Pinned to one dated release tag
  (immutable once published) and its own sha256, not the "latest" alias
  BtbN repoints on every auto-build -- verified by hand first (downloaded,
  hash matched, ran a real encode+probe with libx264) before pinning.
  ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
  it. Cached after the first build. Runs its own smoke test (encode +
  probe a real clip) so a broken fetch fails at build time, not for the
  first user who tries to watch something.

packaging/win/LICENSE-ffmpeg.txt (new)
  GPLv3 notice + where the corresponding source is, required because
  this redistributes a GPL binary even though it is unmodified and only
  ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
  installer.

build-node-runtime.ps1 / build-win.ps1
  Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
  copied from a local directory and left most builds without ffmpeg at
  all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
  build.

  Also fixes a real bug the ffmpeg change exposed rather than caused: the
  final `--help` smoke test did `$help -notmatch "meshbay-node"` against
  $help captured as a PowerShell ARRAY (one element per line) -- -notmatch
  on a collection is a FILTER, not a boolean test, and returns the
  non-matching elements; any non-empty array is truthy in if() regardless
  of content. Once --help wrapped past one line (it now does, with
  autostart/service in the verb list) this threw unconditionally. Fixed
  by joining to one string before matching, and pinned by a new test so
  a future edit cannot silently reintroduce the collection-vs-scalar trap.

Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: opt-in Windows service mode (boot-time, one elevation) + v1.0.0</title>
<updated>2026-09-04T15:29:24Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T15:29:24Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=b78288640d8c13cc0fb3f4ee7c82f3efac33940f'/>
<id>urn:sha1:b78288640d8c13cc0fb3f4ee7c82f3efac33940f</id>
<content type='text'>
The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.

Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru &lt;user&gt; /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.

meshbay_node/platform.py
  service_install/_remove/_status/_run/_end -- mirrors autostart_* but
  for the Scheduled Task; TASK_NAME moved here (was decorative before)

meshbay_node/daemon.py
  new `service install|remove|start|stop|status` verb; restart-daemon and
  reset now check for the service task too

packaging/win/service.ps1
  the installer-side equivalent (extraResource); status/run/end never
  self-elevate -- only install/remove do, exactly matching what
  Task Scheduler itself requires

packaging/win/service-mode.ps1
  ONE elevated helper running service.ps1 + firewall.ps1 together, so
  choosing service mode costs exactly one UAC prompt, not two

build/installer.nsh
  the install-time choice: "run as a background service?" (one
  elevation, both jobs) vs the existing per-user + separate firewall
  question. Checked first, unelevated, so re-running setup with
  everything already configured asks nothing. Uninstall offers the
  matching one-elevation cleanup, default No.

src/main.js
  winServiceTaskStatus/Run/End, wired into node:installed,
  node:service-status/-stop/-restart and node:start: when the Scheduled
  Task exists, drive it; otherwise fall back to the existing per-user
  spawn/kill path. This is the hard requirement -- Start/Stop/Restart
  from the Node page must work in either mode.

node-page.js / locales
  a hint explaining why the per-user autostart toggle is absent when
  service mode is active (info.mode from the backend, no new field to
  gate on -- it just isn't sent in that case)

package.json: 0.1.0 -&gt; 1.0.0.

Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): re-running setup no longer re-prompts for firewall access</title>
<updated>2026-09-04T14:08:06Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T14:08:06Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=a4aabd1d33770d6199a8cb7bc87f639668617bc9'/>
<id>urn:sha1:a4aabd1d33770d6199a8cb7bc87f639668617bc9</id>
<content type='text'>
Every run of customInstall showed the "Allow MeshBay through Windows
Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair
install would ask again even with all four rules already in place.

customInstall now checks first: firewall.ps1 check, unelevated
(Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every
rule already exists. Only a nonzero result reaches the MessageBox and the
elevated add. A second run of setup on an already-configured machine now
asks nothing.

Verified unelevated: check exits 1 and logs which rules are missing on a
machine with none of them (the fresh-install case); electron-builder
compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass /
25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): cover LAN casting in the Windows firewall step, too</title>
<updated>2026-09-04T13:54:05Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T13:54:05Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=7ff675fdc0866ca40bdb703bc95c0cc60e3edd87'/>
<id>urn:sha1:7ff675fdc0866ca40bdb703bc95c0cc60e3edd87</id>
<content type='text'>
firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js,
fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery
(src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface
on the client and were still hitting Windows' own "Allow access" dialog.

Now four named rules: MeshBay / MeshBay Node stay program-scoped with no
port restriction (there is no fixed WebRTC port to name -- the Windows
equivalent of the broad 1024-65535/udp range the Linux packaging needs,
since netfilter has no program scoping); MeshBay Cast / MeshBay Cast
Discovery add the program AND the fixed port, matching
packaging/firewall/*/meshbay-cast.xml exactly.

test_packaging_win.py cross-checks the port numbers against cast-relay.js's
own constants and the Linux firewalld definition, so the three descriptions
of one port range can't quietly drift apart.

Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries
all four rules. Node suite 836 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
</feed>
