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<title>meshbay.git/packaging/win/build-node-runtime.ps1, branch 0.20</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=0.20</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=0.20'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-10-15T12:56:35Z</updated>
<entry>
<title>build: audit the shipped Python dependencies with pip-audit</title>
<updated>2026-10-15T12:56:35Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-15T12:56:35Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=7fc2fa04d7d88a1cdf0d290ddd2de3815a7d52a5'/>
<id>urn:sha1:7fc2fa04d7d88a1cdf0d290ddd2de3815a7d52a5</id>
<content type='text'>
No lock file pins the dependencies, so each build installs the newest
releases and what ships is only known once it has. packaging/audit_deps.py
runs pip-audit then: build-common.sh on the venv before stripping it,
build-node-runtime.ps1 on the environment before PyInstaller freezes it.

A known vulnerability stops the build, unless its id is listed in
packaging/pip-audit-ignore.txt with why it does not apply. No network only
skips the audit with a warning, as does a pip-audit that cannot be installed
or writes no report. pip-audit runs from a venv of its own, never from the
one that ships. Our packages are not audited (not on PyPI), nor pip,
setuptools and wheel, which do not ship.

Checked with the real build-common.sh (79 packages, none known), with
PyJWT 2.14 (the build stops on its two advisories, and goes on once they are
listed) and offline (a warning, the build goes on). The PowerShell step was
not run here.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): ship only the TMDB token line of QE/default.env</title>
<updated>2026-10-15T12:24:25Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-15T12:24:25Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=5949532e6450d1aebc681caa8db2192a43b11f12'/>
<id>urn:sha1:5949532e6450d1aebc681caa8db2192a43b11f12</id>
<content type='text'>
build-node.sh and build-node-runtime.ps1 copied QE/default.env whole into
every deb, rpm and Windows build after checking only its first 30 bytes. The
file is unversioned and sits beside other QE notes, so any line added to it
later would have gone out publicly. Only its first line ships now, and only
once it is exactly MESHBAY_TMDB_DEFAULT_TOKEN=&lt;JWT&gt;; a missing file, a BOM,
a token not on the first line or an empty one still stop the build.

The Linux step is run by a test against a scratch repo; the PowerShell one
has the same rule and was not run here.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(cli): meshbay-cli, a command-line client for members</title>
<updated>2026-10-14T20:20:15Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-14T20:20:15Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=422647e7898b8df67cd11f8fb060aec23dec84aa'/>
<id>urn:sha1:422647e7898b8df67cd11f8fb060aec23dec84aa</id>
<content type='text'>
Signs in to the hub, lists the account's groups and their folders, and
downloads and uploads files directly with each group's node, end-to-end
encrypted. With no argument it opens a two-pane interactive mode (Textual).
Session and device keys are kept encrypted under the system's key storage,
or a 0600 key file where there is none; node keys are pinned at first
contact; a new machine links as a device.

Packaged on its own on Linux (deb and rpm, on meshbay-common's venv, with a
man page generated from the parser) and frozen next to meshbay-node in the
full Windows installer, not the light one, with a self-test the build runs.
client/keys.py ports keyderive.js and is LGPL like it.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>test(node): run the connection processes on Windows, source and frozen</title>
<updated>2026-10-12T22:30:39Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-12T22:30:39Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=efbcff05721e71f1fdfcc30b7ee1b44ca1670762'/>
<id>urn:sha1:efbcff05721e71f1fdfcc30b7ee1b44ca1670762</id>
<content type='text'>
Connection processes and the larger UDP receive buffer were written and
measured on Linux; nothing had run on Windows, and `meshbay-node.exe
webrtc-worker` had never run from a frozen build on any system.

- test_connection_processes.py failed on Windows (8 tests): the selector
  loop the suite uses there cannot start a process. A test marked
  `daemon_loop` now runs on the daemon's own loop, chosen through
  pytest-asyncio's loop factories.
- The build starts both frozen executables as connection processes and
  carries a connection through each (smoke-connection-process.py). The
  daemon's own smoke test never signs in to a hub, which is when the
  processes start.
- The warning for a receive buffer below what was asked named
  net.core.rmem_max on every system; it names it on Linux only. Windows
  grants the 4 MB.

Measured on an installed build in service mode, docs/WINDOWS-PORT.md §5.12:
two processes at startup and on a live change, a browser's handshake, chat,
a 200 MB download over 8 connections across both processes, an upload, a
video stream, and stop, restart and start leaving no process behind.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): the Store package declares what the NSIS scripts do</title>
<updated>2026-10-10T07:57:29Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-09T16:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=42b562fcf312ddceb78438b5daea49d4c9b465c8'/>
<id>urn:sha1:42b562fcf312ddceb78438b5daea49d4c9b465c8</id>
<content type='text'>
A test-signed install of the MSIX build, in the WindowsApps folder a Store
install uses, showed that every script-made piece of the NSIS model breaks
there, because each names the install folder and every update deletes it:
the firewall rules went stale, the PATH entries piled up pointing at deleted
folders, and the Startup-folder .vbs was refused ("Permission denied") right
after sign-in. The network capabilities the manifest declared covered
nothing: they make rules for sandboxed apps only, and a listener in the
package still got the Windows firewall prompt. The package's own startup
task was on by default, started the node whatever mode the Node page said,
and ran the console executable, whose window stopped the node when closed.

The package now declares what Windows then creates at install, carries
across updates and removes with the app, all without an administrator
prompt (each measured on the real install, through an update and a reboot):

- firewall rules for the node, in a custom manifest template, since only a
  package-level element can hold them;
- the startup task, off by default, running meshbay-nodew.exe, a new build
  of the daemon without a console;
- an execution alias for meshbay-node.exe, so the app adds no PATH entry.

The node's CLI switches the startup task (platform.startup_task, ctypes over
the WinRT ABI): Windows gives the package's identity to the executables in
it, not to a powershell.exe the app starts, which got "Element not found".
`meshbay-node autostart install | remove | status` therefore works in the
Store package from the app and a terminal alike; the app caches the answer,
since the Node page polls. Starting at boot stays the .exe installer's: the
Store package offers no service mode, and the CLI refuses `service install`
there. Process listings count both image names.

The Node page's status poll cleared the message of a refused action within
five seconds; the two errors are kept apart now (all Windows builds).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): ship QE/default.env as is, the one TMDB token source</title>
<updated>2026-10-09T16:22:42Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-09T16:22:42Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=fbc2c5d86aed931be38c5fccfff75190eb4d16d1'/>
<id>urn:sha1:fbc2c5d86aed931be38c5fccfff75190eb4d16d1</id>
<content type='text'>
Both builds copy QE/default.env beside the node and stop without it.
No token parsing, no other source, no MESHBAY_ALLOW_NO_TMDB.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>chore: license MeshBay — LGPL protocol layer, AGPL for the rest</title>
<updated>2026-10-05T07:20:38Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-10-05T06:59:06Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=cce8a911553597ada33e275bc9b29fd34121074d'/>
<id>urn:sha1:cce8a911553597ada33e275bc9b29fd34121074d</id>
<content type='text'>
The protocol layer is LGPL-3.0-or-later in every language it exists in, so
any client may use it whatever its own licence: meshbay-common, and the files
marked with an SPDX line — keyderive.js, crypto.js, playlist-crypto.js,
transport*.js; keyring.js, transcripts.js and argon2-wasm.js on the desktop;
Kdf.kt, Keyring.kt and Transcripts.kt on Android. Everything else is
AGPL-3.0-or-later, which the RPM specs and package.json already declared
without a licence file to back them.

Two AGPL section 7 permissions:
- group applications may be under any licence when they use the interface
  only through a named surface (static/licenses/APPLICATION-EXCEPTION.txt);
  the reference application is 0BSD so that copying it brings no AGPL code;
- the Android application may be conveyed linked with Google Play services.

Third-party code is accounted for: THIRD-PARTY-NOTICES.txt is generated from
what a build ships (packaging/third_party_notices.py) for the deb/rpm venv and
the frozen Windows node — PyAV's wheel grafts in libx264 and libx265, which its
BSD licence does not mention — and the vendored browser libraries get their
licence texts and htm-preact.js its provenance. Wheels carry SPDX metadata,
RPMs %license, debs a DEP-5 copyright file, every Windows target LICENSE.txt.

test_licensing.py holds the line: the LGPL layer imports nothing under the
AGPL, the reference application nothing outside the application interface,
and every SPDX line is one of the known ones.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix: Windows installer and desktop app start and stop the node one way</title>
<updated>2026-09-27T20:20:53Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-27T20:20:53Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=8c7e39b6dca758badec6867ab6610fd5e8d93d1e'/>
<id>urn:sha1:8c7e39b6dca758badec6867ab6610fd5e8d93d1e</id>
<content type='text'>
A 0.16 upgrade in service mode left the previous node running: setup's
unelevated taskkill cannot reach session 0, and it ran in customInstall, which
electron-builder inserts after the files are copied. The locked exe was not
replaced, and the new app talked to the old node ("started but could not link",
"No operator paired").

Installer (build/installer.nsh, build/stop-node.ps1):
- customCheckAppRunning, which runs before uninstallOldVersion and extraction,
  stops the node with an embedded stop-node.ps1: control API, then schtasks
  /end, then Stop-Process, and refuses to half-upgrade if one survives.
- An upgrade keeps the mode it finds (task, launcher, previous install),
  restores the sign-in launcher the old uninstaller deletes, and restarts the
  node the way that mode runs it. A silent upgrade of an "at sign-in" install
  used to end with no autostart and no node.
- The uninstaller removes the task and firewall rules only on a real
  uninstall, not on an update.

Desktop app (src/main.js):
- Start, Stop, Restart and node:start go through the CLI's lifecycle verbs
  instead of a second implementation; a child spawned by Electron also held
  Electron's sockets after the app quit.
- "Only while MeshBay is open" is a real mode: the app starts a provisioned
  node at launch and stops the one it started when it quits.
- Switching modes stops the node first -- deleting a task does not end its
  instance, and a new service found the port taken -- keeps the firewall
  rules every mode needs, and starts the node again. A declined or unanswered
  UAC prompt restores the node instead of leaving it stopped, and says that
  nothing changed.
- waiting_for_hub counts as a node that is up; linking waits for a node that
  answers, with a longer deadline, and reports a version mismatch.

Packaging (packaging/win):
- The service task gets no 72-hour limit, runs on battery and ignores a second
  start; service.ps1 status reports a stale registration so setup re-registers
  it; remove ends the running instance before deleting the task.
- build-node-runtime.ps1 starts the frozen daemon in a throwaway profile
  (smoke-node-runtime.ps1) instead of only asking for --help.

The mode that was "Off (start manually)" is labelled "Only while MeshBay is
open" in all ten catalogues.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(node): read the packaged TMDB token in place</title>
<updated>2026-09-26T10:23:16Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-26T10:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=fc761e7df40eac828d4e9858fab56958078c928b'/>
<id>urn:sha1:fc761e7df40eac828d4e9858fab56958078c928b</id>
<content type='text'>
A node onboarded by the desktop client never ran `init`, so default.env was
never copied to node.env; and default.env was 0600 root, unreadable to a
per-user node anyway. The daemon now loads it beneath node.env, 0644.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): bundle ffmpeg in the Windows installer by default</title>
<updated>2026-09-05T06:43:11Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T06:43:11Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=301c8998bfdcac80ad3302e2d2ebe853e2ea6de1'/>
<id>urn:sha1:301c8998bfdcac80ad3302e2d2ebe853e2ea6de1</id>
<content type='text'>
winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.

MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.

packaging/win/fetch-ffmpeg.ps1 (new)
  Downloads, checksum-verifies and stages ffmpeg for the build. Source:
  BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
  rather than two independent static binaries, which is what nearly
  tripled this: the "full" static build many devs already have via
  winget is ~220 MB *per executable*. Pinned to one dated release tag
  (immutable once published) and its own sha256, not the "latest" alias
  BtbN repoints on every auto-build -- verified by hand first (downloaded,
  hash matched, ran a real encode+probe with libx264) before pinning.
  ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
  it. Cached after the first build. Runs its own smoke test (encode +
  probe a real clip) so a broken fetch fails at build time, not for the
  first user who tries to watch something.

packaging/win/LICENSE-ffmpeg.txt (new)
  GPLv3 notice + where the corresponding source is, required because
  this redistributes a GPL binary even though it is unmodified and only
  ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
  installer.

build-node-runtime.ps1 / build-win.ps1
  Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
  copied from a local directory and left most builds without ffmpeg at
  all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
  build.

  Also fixes a real bug the ffmpeg change exposed rather than caused: the
  final `--help` smoke test did `$help -notmatch "meshbay-node"` against
  $help captured as a PowerShell ARRAY (one element per line) -- -notmatch
  on a collection is a FILTER, not a boolean test, and returns the
  non-matching elements; any non-empty array is truthy in if() regardless
  of content. Once --help wrapped past one line (it now does, with
  autostart/service in the verb list) this threw unconditionally. Fixed
  by joining to one string before matching, and pinned by a new test so
  a future edit cannot silently reintroduce the collection-vs-scalar trap.

Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
</feed>
