<feed xmlns='http://www.w3.org/2005/Atom'>
<title>meshbay.git/packaging/win, branch 0.11</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=0.11</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=0.11'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-09-05T12:48:08Z</updated>
<entry>
<title>fix(node): register the service-mode task with Register-ScheduledTask -LogonType S4U</title>
<updated>2026-09-05T12:48:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T12:48:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=c11dd22b593358ef7932deec53c8200f5f14ed8b'/>
<id>urn:sha1:c11dd22b593358ef7932deec53c8200f5f14ed8b</id>
<content type='text'>
schtasks.exe has no flag naming the logon type directly -- it only infers
S4U vs Interactive from whether /rp is present, and both readings broke
live on a blank-password account: /rp "" fails schtasks' own credential
validation, and omitting /rp registers "Interactive only", which never
launches the process at boot or on demand despite installing cleanly.

Register-ScheduledTask -LogonType S4U names the logon type explicitly, no
inference. Confirmed live: install, manual start, and unattended boot-time
start all now work.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): bundle ffmpeg in the Windows installer by default</title>
<updated>2026-09-05T06:43:11Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T06:43:11Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=301c8998bfdcac80ad3302e2d2ebe853e2ea6de1'/>
<id>urn:sha1:301c8998bfdcac80ad3302e2d2ebe853e2ea6de1</id>
<content type='text'>
winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.

MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.

packaging/win/fetch-ffmpeg.ps1 (new)
  Downloads, checksum-verifies and stages ffmpeg for the build. Source:
  BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
  rather than two independent static binaries, which is what nearly
  tripled this: the "full" static build many devs already have via
  winget is ~220 MB *per executable*. Pinned to one dated release tag
  (immutable once published) and its own sha256, not the "latest" alias
  BtbN repoints on every auto-build -- verified by hand first (downloaded,
  hash matched, ran a real encode+probe with libx264) before pinning.
  ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
  it. Cached after the first build. Runs its own smoke test (encode +
  probe a real clip) so a broken fetch fails at build time, not for the
  first user who tries to watch something.

packaging/win/LICENSE-ffmpeg.txt (new)
  GPLv3 notice + where the corresponding source is, required because
  this redistributes a GPL binary even though it is unmodified and only
  ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
  installer.

build-node-runtime.ps1 / build-win.ps1
  Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
  copied from a local directory and left most builds without ffmpeg at
  all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
  build.

  Also fixes a real bug the ffmpeg change exposed rather than caused: the
  final `--help` smoke test did `$help -notmatch "meshbay-node"` against
  $help captured as a PowerShell ARRAY (one element per line) -- -notmatch
  on a collection is a FILTER, not a boolean test, and returns the
  non-matching elements; any non-empty array is truthy in if() regardless
  of content. Once --help wrapped past one line (it now does, with
  autostart/service in the verb list) this threw unconditionally. Fixed
  by joining to one string before matching, and pinned by a new test so
  a future edit cannot silently reintroduce the collection-vs-scalar trap.

Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: opt-in Windows service mode (boot-time, one elevation) + v1.0.0</title>
<updated>2026-09-04T15:29:24Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T15:29:24Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=b78288640d8c13cc0fb3f4ee7c82f3efac33940f'/>
<id>urn:sha1:b78288640d8c13cc0fb3f4ee7c82f3efac33940f</id>
<content type='text'>
The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.

Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru &lt;user&gt; /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.

meshbay_node/platform.py
  service_install/_remove/_status/_run/_end -- mirrors autostart_* but
  for the Scheduled Task; TASK_NAME moved here (was decorative before)

meshbay_node/daemon.py
  new `service install|remove|start|stop|status` verb; restart-daemon and
  reset now check for the service task too

packaging/win/service.ps1
  the installer-side equivalent (extraResource); status/run/end never
  self-elevate -- only install/remove do, exactly matching what
  Task Scheduler itself requires

packaging/win/service-mode.ps1
  ONE elevated helper running service.ps1 + firewall.ps1 together, so
  choosing service mode costs exactly one UAC prompt, not two

build/installer.nsh
  the install-time choice: "run as a background service?" (one
  elevation, both jobs) vs the existing per-user + separate firewall
  question. Checked first, unelevated, so re-running setup with
  everything already configured asks nothing. Uninstall offers the
  matching one-elevation cleanup, default No.

src/main.js
  winServiceTaskStatus/Run/End, wired into node:installed,
  node:service-status/-stop/-restart and node:start: when the Scheduled
  Task exists, drive it; otherwise fall back to the existing per-user
  spawn/kill path. This is the hard requirement -- Start/Stop/Restart
  from the Node page must work in either mode.

node-page.js / locales
  a hint explaining why the per-user autostart toggle is absent when
  service mode is active (info.mode from the backend, no new field to
  gate on -- it just isn't sent in that case)

package.json: 0.1.0 -&gt; 1.0.0.

Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): re-running setup no longer re-prompts for firewall access</title>
<updated>2026-09-04T14:08:06Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T14:08:06Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=a4aabd1d33770d6199a8cb7bc87f639668617bc9'/>
<id>urn:sha1:a4aabd1d33770d6199a8cb7bc87f639668617bc9</id>
<content type='text'>
Every run of customInstall showed the "Allow MeshBay through Windows
Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair
install would ask again even with all four rules already in place.

customInstall now checks first: firewall.ps1 check, unelevated
(Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every
rule already exists. Only a nonzero result reaches the MessageBox and the
elevated add. A second run of setup on an already-configured machine now
asks nothing.

Verified unelevated: check exits 1 and logs which rules are missing on a
machine with none of them (the fresh-install case); electron-builder
compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass /
25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): cover LAN casting in the Windows firewall step, too</title>
<updated>2026-09-04T13:54:05Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T13:54:05Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=7ff675fdc0866ca40bdb703bc95c0cc60e3edd87'/>
<id>urn:sha1:7ff675fdc0866ca40bdb703bc95c0cc60e3edd87</id>
<content type='text'>
firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js,
fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery
(src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface
on the client and were still hitting Windows' own "Allow access" dialog.

Now four named rules: MeshBay / MeshBay Node stay program-scoped with no
port restriction (there is no fixed WebRTC port to name -- the Windows
equivalent of the broad 1024-65535/udp range the Linux packaging needs,
since netfilter has no program scoping); MeshBay Cast / MeshBay Cast
Discovery add the program AND the fixed port, matching
packaging/firewall/*/meshbay-cast.xml exactly.

test_packaging_win.py cross-checks the port numbers against cast-relay.js's
own constants and the Linux firewalld definition, so the three descriptions
of one port range can't quietly drift apart.

Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries
all four rules. Node suite 836 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): offer one elevated firewall step instead of two dialogs</title>
<updated>2026-09-04T13:36:53Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T13:36:53Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=74941aae5451c03a296413710fe888b1924e8c27'/>
<id>urn:sha1:74941aae5451c03a296413710fe888b1924e8c27</id>
<content type='text'>
Installing used to mean clicking through two separate Windows "Allow
access" prompts later — one for MeshBay.exe, one for meshbay-node.exe —
each confusing on its own and worse before the exe carried a version
resource. Adding a firewall rule needs admin, and the installer is
deliberately per-user with no elevation, so this can only ever be opt-in.

packaging/win/firewall.ps1 (new, shipped as an extraResource at
resources\firewall.ps1): idempotent add/remove of the two inbound UDP
rules ("MeshBay", "MeshBay Node"), grouped, logged to
%TEMP%\meshbay-firewall.log. Locates both executables from its own path,
no arguments needed beyond the action.

build/installer.nsh: customInstall asks "Allow MeshBay through Windows
Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one
UAC prompt — only when not ${Silent}; declining or dismissing UAC falls
back to Windows' own per-process prompts, unchanged. customUnInstall
offers the same in reverse, defaulted to No (a stale rule for a deleted
exe is inert, so this should not nag on the way out) and skipped for a
silent uninstall.

Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the
new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run
unelevated fails cleanly into its log ("Access is denied") rather than
silently doing nothing, confirming the fallback path. Node suite 835
pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): stamp the frozen node exe, document Windows networking</title>
<updated>2026-09-04T12:51:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T12:51:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=d04b915580c8ba05beb0943a6fab9b04e12294e4'/>
<id>urn:sha1:d04b915580c8ba05beb0943a6fab9b04e12294e4</id>
<content type='text'>
meshbay-node.spec now builds a VSVersionInfo (ProductName "MeshBay Node",
version read from the installed package so it tracks pyproject) and passes
it to EXE(version=...). The Windows Firewall prompt, Task Manager and the
file's Properties then show "MeshBay Node" instead of a bare exe name —
the prompt the operator has to answer on first run.

packaging/win/README.md gains a Networking section: the first-run firewall
prompt (allow Private AND Public — a VM adapter is Public), that a flat LAN
needs nothing else, what a routed/multi-subnet LAN additionally needs, the
libvirt-NAT caveat, and a pointer to the packaged Linux firewall profiles.

test_packaging_win.py covers the version resource.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): actually ship the TMDB token, on Linux and Windows</title>
<updated>2026-09-04T12:33:33Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T12:33:33Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=c2eade6db582966fa7fc3dd037f952baf3ae1cb5'/>
<id>urn:sha1:c2eade6db582966fa7fc3dd037f952baf3ae1cb5</id>
<content type='text'>
default.env was empty in every build, for three independent reasons:

1. build-node.sh read QE/node.env, which does not exist. Even pointed at the
   real file it would have failed: its `grep MESHBAY_TMDB_DEFAULT_TOKEN=`
   cannot match QE/tmdb.txt, which is a free-form note, not KEY=VALUE.

2. Nothing consumed default.env. packaging/README.md and build-node.sh both
   claimed `meshbay-node init` copies it to &lt;config&gt;/node.env; grep found the
   name in exactly two places, the README and the script that writes it. No
   code implemented the copy, and `EnvironmentFile=-` hid the absence.

3. build-win.ps1 had no env handling at all, so Windows was empty for a
   different reason than Linux.

Now: the build extracts the v4 read token -- tmdb.py sends `Authorization:
Bearer`, so it is the JWT, not the 32-char v3 key beside it in the same file --
matching KEY=VALUE first and then by shape, from MESHBAY_TMDB_TOKEN,
MESHBAY_TMDB_TOKEN_FILE, QE/node.env, QE/tmdb.txt. It writes default.env 0600
and *fails the build* if no token resolves; MESHBAY_ALLOW_NO_TMDB=1 opts out.
An empty default.env is invisible until a user opens Videos and finds no
metadata, which is how this shipped empty on two platforms at once.

platform.py gains packaged_default_env()/install_node_env()/load_node_env().
init copies the packaged file once, never overwriting an existing node.env,
and the daemon loads node.env itself at startup: systemd does this on Linux
via EnvironmentFile, but Windows autostart is a Startup-folder .vbs with no
equivalent. Already-set variables always win.

Also fixes an UnboundLocalError in main(): `config_dir` was assigned at the
top of the init branch, which made it function-local for all of main(), while
the reset branch calls `config_dir()` as the imported function. init returns
before that line, so `meshbay-node reset` could only ever raise. The local is
now cfg_dir.

Verified end to end on Linux: token baked (239 chars), init writes
&lt;config&gt;/node.env 0600 with it. The PowerShell half is written but unrun --
no pwsh on this machine.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
Claude-Session: https://claude.ai/code/session_01DtfG7z6wHWj8RKHCvxQtY1
</content>
</entry>
<entry>
<title>feat(packaging): put the bundled meshbay-node on the per-user PATH</title>
<updated>2026-09-04T08:47:21Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T08:47:21Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=3edb0357b7841f1cd9314fd1917bb866a0cba11b'/>
<id>urn:sha1:3edb0357b7841f1cd9314fd1917bb866a0cba11b</id>
<content type='text'>
The installer had no console entry point, so running the CLI meant cd-ing
into resources\node-runtime\ every time. installer.nsh now adds that dir to
HKCU\Environment\Path on install and removes it on uninstall, via stock
WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points
at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`,
findNodeBinary and the W3 autostart launcher all resolve to the same binary.
A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work.

Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine,
MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove
symmetry.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: Windows installer (W4) — one per-user NSIS package, client + node</title>
<updated>2026-09-04T07:28:14Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T07:28:14Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=3ce52774760b222d94d78bc0118e9da2662a809f'/>
<id>urn:sha1:3ce52774760b222d94d78bc0118e9da2662a809f</id>
<content type='text'>
`npm run dist:win` produces MeshBay-Setup-&lt;version&gt;.exe: the Electron client
and, beside it under resources/node-runtime/, the frozen meshbay-node daemon
(meshbay-common inside it). No hub. Per-user, no elevation — matches the W3
constraint that a logon-triggered scheduled task needs admin.

electron-builder / package.json
  build.win   nsis, build/icon.ico, extraResources -&gt; node-runtime/
  build.nsis  oneClick:false perMachine:false allowElevation:false
              allowToChangeInstallationDirectory:true
  dist:win    -&gt; packaging/win/build-win.ps1 (mirrors dist -&gt; build-client.sh)

packaging/win/
  meshbay-node.spec + node-entry.py   PyInstaller freeze of
      meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic,
      pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled
      in whole with collect_all — that list is expected to grow when a frozen
      run raises ModuleNotFoundError.
  build-node-runtime.ps1   throwaway venv -&gt; pip install -&gt; PyInstaller -&gt;
      packages/meshbay-client/node-runtime/ (gitignored)
  build-win.ps1            Node&gt;=22 check, npm ci, Electron bump, sync-ui,
      node runtime, electron-builder --win nsis
  bump-electron.mjs        the Chromium-CVE "build against latest Electron"
      policy, out of the PS script (5.1 here-string terminator rules)
  README.md

PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a
genuine relocatable single binary, which is what src/main.js:findNodeBinary
spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and
what the W3 autostart launcher points at. The embeddable zip needs pip to make
that wrapper and the wrapper bakes in an absolute interpreter path.

build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3
Startup .vbs (it would point wscript at a deleted binary every sign-in).
%LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched.

ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1
-FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer.

Verified on the Windows guest: PyInstaller freeze builds first try
(node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's
loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe
(155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path
findNodeBinary expects. test_packaging_win.py (14) pins the config invariants
and the NSIS &lt;-&gt; platform.py autostart seam. Node suite 798 pass / 34 skip.

Open: Authenticode signing (13.9 — unsigned =&gt; SmartScreen), Windows CI
(18.3), electron-updater. First clean-machine install + DPAPI + autostart
round-trip is a manual check.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
</feed>
