<feed xmlns='http://www.w3.org/2005/Atom'>
<title>meshbay.git/packaging/win, branch main</title>
<subtitle>MeshBay — read-only public mirror</subtitle>
<id>https://git.meshbay.org/meshbay.git/atom?h=main</id>
<link rel='self' href='https://git.meshbay.org/meshbay.git/atom?h=main'/>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/'/>
<updated>2026-09-18T23:15:53Z</updated>
<entry>
<title>docs: drop the references to design notes that live outside the repo</title>
<updated>2026-09-18T23:15:53Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-18T23:15:53Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=cc0820de8d8c33560c44bd6a0864de30e33a0109'/>
<id>urn:sha1:cc0820de8d8c33560c44bd6a0864de30e33a0109</id>
<content type='text'>
Seventeen comments across the Windows packaging targets pointed at
C:\Users\admin\devel\light-client.md and msix-installer.md -- absolute
paths on one developer's machine, unreadable to anyone else who clones
this repository and unverifiable by any test here.

The surrounding prose already carried the substance in every case, so
these are removals, not rewrites, with two exceptions where the pointer
was doing real work:

  electron-builder.msix.yml's header told the reader to go read §4 and §8
  first. It now states the fact directly (an AppX/MSIX install never
  elevates, by design, so the package carries none of installer.nsh's
  elevation logic) and says the open items are called out at each
  declaration below -- which they already were, at `capabilities` and
  `customExtensionsPath`.

  The two "msix-installer.md §8" citations become "an open item" / "the
  other open item", beside the description of the item that was already
  there.

Paragraphs the removals left ragged are re-wrapped.

Verified: node suite 1403 pass / 4 skip (71 of them test_packaging_win.py),
both electron-builder configs still parse as YAML, node --check on main.js.
The .ps1 edits are inside &lt;# #&gt; comment headers plus one deleted Write-Host
in a block that keeps two others; no pwsh on this machine to parse them.

Not touched, and much larger: ~230 comments elsewhere in the codebase cite
per-feature design notes (musicbay.md, mediacenter.md, auth-confirm.md and
twenty more) that were merged into docs/MESHBAY_DESIGN.md.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: decode and re-encode video on the GPU where there is one</title>
<updated>2026-09-18T12:37:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-18T12:37:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=d22ce0ba5aebfff5ffaea97982472f876af5da22'/>
<id>urn:sha1:d22ce0ba5aebfff5ffaea97982472f876af5da22</id>
<content type='text'>
A 1080p film is decoded by whoever watches it and re-encoded by the node
when no browser can decode the source. Both were on the CPU, and on an
Atom or Celeron mini-PC neither reaches real time — which is what
`transcode_incompatible_video` exists to refuse. This adds the mechanism
that makes refusing it unnecessary.

Node — `hwaccel.py`: VA-API on Linux, Quick Sync or NVENC on Windows,
established by encoding 1080p and reading the file back with ffprobe.
Nothing is accepted that does not produce the exact profile and level
`stream_init` announces, since the client checks that string before it
trusts a byte: an encoder that wrote another level would make the node's
own codec string a lie, and ffmpeg takes `-level 4.1` and `-level 41`
from h264_qsv without saying which it understood. Three modes per
stream — hardware decode and encode, hardware encode alone, libx264 —
demoted per source codec, because a GPU that decodes HEVC may have no
decoder for MPEG-4 Part 2 and only asking it finds out. A mode that
fails is detected on an empty stdout before `stream_init` goes out, so
the viewer sees one working stream and never an error.

Client — Chromium ships VA-API off on Linux. It is enabled where a
render node and a driver are present, then verified through
`navigator.mediaCapabilities`: a no moves to the next GL backend on the
next launch and an exhausted list drops the switches, so a renamed
feature cannot pass for a feature that is on and `--ignore-gpu-blocklist`
cannot survive on a machine it did not help. Feature lists now merge
rather than overwrite — `appendSwitch` replaces the value, and a second
caller would have silently cancelled the mDNS switch aiortc depends on.

Packaging — the drivers are weak dependencies on all four formats, so a
machine without a GPU installs exactly as before. `dpkg -i` and
`rpm -ivh` ignore weak deps; `packaging/README.md` now says so. Windows
needs no driver: the bundled ffmpeg already carries h264_qsv and
h264_nvenc, and a re-pin that dropped them would cost every low-power
Windows node its hardware encoding silently.

AMD on Windows (AMF) and macOS (VideoToolbox) are named gaps, not
oversights: neither could be tried anywhere in this project, and both
re-encode in software as before.

Co-Authored-By: Claude Opus 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(win): a service-mode daemon can be replaced, and the Node page can link one</title>
<updated>2026-09-14T21:51:36Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-14T21:51:36Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=e12570f9d1aa2645e6bb223b1417fa0e81957b65'/>
<id>urn:sha1:e12570f9d1aa2645e6bb223b1417fa0e81957b65</id>
<content type='text'>
Two live-reproduced bugs in Windows node start/stop, found sideloading the
0.14.0 build:

- node:start's crash-recovery step killed a service-mode daemon with
  taskkill/CTRL_BREAK, both of which fail with "Access is denied" against a
  process running under the Scheduled Task's own S4U logon session (a
  different session from the Electron app's). The daemon it was meant to
  replace just kept running, unreplaced, and schtasks /run on a task Windows
  still considered Running was then a silent no-op too. Route through
  winServiceTaskEnd() (schtasks /end) first, the way nodeServiceStop/
  nodeServiceRestart already correctly do. service-mode.ps1 also now starts
  the task right after registering it -- Register-ScheduledTask's own
  AtStartup trigger does not run it immediately, so nothing was listening
  until the next reboot.

- The Node page's Start button called node.start() with no arguments, so an
  unlinked node (a fresh install, or one whose hub-side link was lost) could
  never link on Start alone -- only create-group-page.js's own call passed
  {hubUrl, username, token}. Reproduced on a fresh non-service install signed
  in to the real hub: Start hung for ~105s and failed with "could not link",
  pointing at a "Link Node" control that lives on Settings, not the Node
  page (that message is fixed too).

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(packaging): three MSIX first-run regressions found by a real sideload</title>
<updated>2026-09-12T13:48:22Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-12T13:48:03Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=9cc2909cb4a360c81b471ceab1d9578a7655a88e'/>
<id>urn:sha1:9cc2909cb4a360c81b471ceab1d9578a7655a88e</id>
<content type='text'>
A second-machine sideload of the MSIX target surfaced three things the
earlier verification round (which only proved the package installs and
runs) had missed:

1. meshbay-node missing from PATH. installer.nsh's customInstall adds
   node-runtime\ to HKCU\Environment at install time -- an unelevated
   per-user write, never blocked by MSIX's no-elevation rule, only by the
   more basic fact that an AppX/MSIX install runs no custom code at all.
   packaging/win/ensure-node-path.ps1 (idempotent, no admin verb) plus
   main.js's winEnsureNodeOnPath() do it from the app itself instead, once
   per launch, shipped to Full and MSIX (not Light, nothing to add there).
   Verified live via the Node inspector protocol: the entry was in
   HKCU\Environment\Path after a launch, absent before.

2. A daemon that crashes on startup failed silently. spawnNodeDetached()
   used stdio: 'ignore', so a real crash reproduced live (a second instance
   colliding with the first on 127.0.0.1:18000) left waitForNode()'s
   generic 60s timeout as the only failure ever shown. spawnNodeDetachedWatched()
   pipes stdio and watches ~2.5s, rejecting immediately with the daemon's
   own stderr on an early exit; a survivor has its streams released and
   runs fully detached exactly as before. First version bounded the
   captured text by line count and a live test showed that cut the actual
   OSError line -- two uvicorn/asyncio tracebacks followed it in the real
   capture -- so it is bounded by characters instead.

3. No hint that a startup-mode choice exists. The install-time radio page
   was the only place this was ever offered, and nothing replaces it now
   that no install-time page can exist at all. SetupWelcome (the existing
   first-run banner) grew a conditional hint, shown only while a bundled
   node is present and neither autostart nor service mode is configured
   yet. Considered and rejected: linking straight to the Node page -- its
   route is gated on a linked hub node key, false on the exact fresh-install
   screen this hint targets, so the link would have been dead on arrival.
   New key setup.node_startup_hint, added to all ten locale catalogues.

test_packaging_win.py gained six tests pinning all three (69 total).
Full plan and verification detail: C:\Users\admin\devel\msix-installer.md
section 13 (out of repo).

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): an MSIX target for Microsoft Store submission</title>
<updated>2026-09-11T15:51:51Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-11T15:47:42Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=edbff1768054afa80efda721cd1011b29c7fe355'/>
<id>urn:sha1:edbff1768054afa80efda721cd1011b29c7fe355</id>
<content type='text'>
Store certification of the NSIS "MSI/EXE" submission failed on three
checks (silent-install verification, Add/Remove Programs entry, bundleware
check) -- traced and reproduced live to one cause: SmartScreen blocks an
unsigned, internet-downloaded installer at the shell layer before
Microsoft's own unattended validation bot ever gets to run it. MSIX
sidesteps this class of failure entirely: submitted through the Store's
native pipeline, there is no browser-download-then-launch step for
SmartScreen to intercept, and Microsoft signs the package itself at
publish time -- free, and specific to this submission type (Trusted
Signing remains a paid service for the MSI/EXE path). Full plan and
findings: C:\Users\admin\devel\msix-installer.md (out of repo).

electron-builder.msix.yml carries the same bundle as Full (node runtime,
ffmpeg, both service scripts) -- an AppX/MSIX install never elevates, by
design, but that changes only *when* the two elevated operations can run,
not whether the daemon ships. No main.js changes were needed: the on-demand
elevation path for service-mode (winElevateServiceMode(), driven from the
Node page) already existed for a different reason and depends only on
service-mode.ps1 being present as an extraResource, true for any packaged
Windows target. identityName/publisher/publisherDisplayName are the real
values from Partner Center's app-identity reservation, not placeholders.

build-win-msix.ps1 points electron-builder at the system Windows 10 SDK
(auto-detected) instead of letting it download its own bundled copy --
that download's 7z extraction creates symlinks this target never uses and
fails without SeCreateSymbolicLinkPrivilege, reproduced on this machine.
build/appx/ carries the four tile images the AppX target requires
regardless of showNameOnTiles, generated once from the existing app icon
(see that directory's README) since the system-SDK redirect has no vendor
samples to fall back to. build/appx-extensions.xml declares
windows.startupTask by hand rather than via electron-builder's
addAutoLaunchExtension, which always targets the Electron shell -- this
points at the bundled node binary instead, matching what "starts at sign
in" already means for Full.

Verified live via a signed sideload install (self-signed test cert,
cleaned up after): the package installs and the app runs correctly. One
finding worth carrying forward -- the declared network capabilities
(internetClientServer, privateNetworkClientServer) do not create any
firewall exemption for this app, most likely because automatic
capability-based exemption is an AppContainer-sandbox property and this
app deliberately runs full-trust, outside any sandbox. Not a regression:
no install-time elevation was possible either way, so the cost is the same
one-time OS firewall prompt firewall.ps1's own header already documents as
its fallback today.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): a Light installer target with no bundled node runtime</title>
<updated>2026-09-11T15:51:51Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-11T12:17:50Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=bca6fc3f0884fcdb0455b502ee4495b04945baee'/>
<id>urn:sha1:bca6fc3f0884fcdb0455b502ee4495b04945baee</id>
<content type='text'>
MeshBay Light ships the Electron client + UI only -- no PyInstaller node
freeze, no ffmpeg, no service install/autostart. Two standalone
electron-builder configs (Full via package.json's build field, Light via
electron-builder.light.yml passed with --config, which reads only that
file -- confirmed against app-builder-lib's own config loader) rather than
one config branching on a flag.

build-win-common.ps1 holds the steps both orchestrators share (Node check,
npm ci, Electron bump, sync-ui) so build-win.ps1 (Full) and the new
build-win-light.ps1 cannot drift apart; build-win.ps1 is refactored to
dot-source it with no behavior change (rebuilt and diffed byte-identical
output).

installer-light.nsh keeps the one thing Light still needs -- an
unconditional firewall rule, since the client listens too -- and none of
the service-mode/autostart machinery installer.nsh carries, which has
nothing to gate without a bundled node.

dist-light/ (Light's own electron-builder output dir) gets its own
.gitignore line since the bare dist/ rule does not match it.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(win): finish the desktop setup flow — node-key link + service task</title>
<updated>2026-09-05T17:48:10Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T17:48:10Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=fff1974edf19cf1186e0f49da5f8a4d237bcb13e'/>
<id>urn:sha1:fff1974edf19cf1186e0f49da5f8a4d237bcb13e</id>
<content type='text'>
Two independent breaks in the Windows first-run path:

- node:start's win32 branch never linked the node's Ed25519 key to the hub
  account, so the daemon sat at waiting_for_account and the Create Group
  wizard span on "Detecting local node…" for ever — the only way through
  was pasting the key by hand on the Profile page. The Linux branch has
  always done this inline; factor it into linkNodeKeyAndAwaitRunning() and
  call it from win32 too. PUT /v1/users/me/node_key overwrites, so this
  also recovers an account still carrying a previous machine's node key.

- service.ps1's install branch did `$action = New-ScheduledTaskAction`,
  shadowing its own [ValidateSet(...)][string]$Action parameter (PowerShell
  variable names are case-insensitive). The CimInstance was coerced to the
  string "MSFT_TaskExecAction", Register-ScheduledTask -Action rejected it,
  and "background service" mode never created the task — reproduced live.
  Rename the locals to $taskAction / $bootTrigger / $taskPrincipal.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(node): register the service-mode task with Register-ScheduledTask -LogonType S4U</title>
<updated>2026-09-05T12:48:08Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T12:48:08Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=c11dd22b593358ef7932deec53c8200f5f14ed8b'/>
<id>urn:sha1:c11dd22b593358ef7932deec53c8200f5f14ed8b</id>
<content type='text'>
schtasks.exe has no flag naming the logon type directly -- it only infers
S4U vs Interactive from whether /rp is present, and both readings broke
live on a blank-password account: /rp "" fails schtasks' own credential
validation, and omitting /rp registers "Interactive only", which never
launches the process at boot or on demand despite installing cleanly.

Register-ScheduledTask -LogonType S4U names the logon type explicitly, no
inference. Confirmed live: install, manual start, and unattended boot-time
start all now work.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(packaging): bundle ffmpeg in the Windows installer by default</title>
<updated>2026-09-05T06:43:11Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-05T06:43:11Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=301c8998bfdcac80ad3302e2d2ebe853e2ea6de1'/>
<id>urn:sha1:301c8998bfdcac80ad3302e2d2ebe853e2ea6de1</id>
<content type='text'>
winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.

MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.

packaging/win/fetch-ffmpeg.ps1 (new)
  Downloads, checksum-verifies and stages ffmpeg for the build. Source:
  BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
  rather than two independent static binaries, which is what nearly
  tripled this: the "full" static build many devs already have via
  winget is ~220 MB *per executable*. Pinned to one dated release tag
  (immutable once published) and its own sha256, not the "latest" alias
  BtbN repoints on every auto-build -- verified by hand first (downloaded,
  hash matched, ran a real encode+probe with libx264) before pinning.
  ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
  it. Cached after the first build. Runs its own smoke test (encode +
  probe a real clip) so a broken fetch fails at build time, not for the
  first user who tries to watch something.

packaging/win/LICENSE-ffmpeg.txt (new)
  GPLv3 notice + where the corresponding source is, required because
  this redistributes a GPL binary even though it is unmodified and only
  ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
  installer.

build-node-runtime.ps1 / build-win.ps1
  Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
  copied from a local directory and left most builds without ffmpeg at
  all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
  build.

  Also fixes a real bug the ffmpeg change exposed rather than caused: the
  final `--help` smoke test did `$help -notmatch "meshbay-node"` against
  $help captured as a PowerShell ARRAY (one element per line) -- -notmatch
  on a collection is a FILTER, not a boolean test, and returns the
  non-matching elements; any non-empty array is truthy in if() regardless
  of content. Once --help wrapped past one line (it now does, with
  autostart/service in the verb list) this threw unconditionally. Fixed
  by joining to one string before matching, and pinned by a new test so
  a future edit cannot silently reintroduce the collection-vs-scalar trap.

Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: opt-in Windows service mode (boot-time, one elevation) + v1.0.0</title>
<updated>2026-09-04T15:29:24Z</updated>
<author>
<name>Christophe Besson</name>
<email>cbesson@gmail.com</email>
</author>
<published>2026-09-04T15:29:24Z</published>
<link rel='alternate' type='text/html' href='https://git.meshbay.org/meshbay.git/commit/?id=b78288640d8c13cc0fb3f4ee7c82f3efac33940f'/>
<id>urn:sha1:b78288640d8c13cc0fb3f4ee7c82f3efac33940f</id>
<content type='text'>
The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.

Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru &lt;user&gt; /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.

meshbay_node/platform.py
  service_install/_remove/_status/_run/_end -- mirrors autostart_* but
  for the Scheduled Task; TASK_NAME moved here (was decorative before)

meshbay_node/daemon.py
  new `service install|remove|start|stop|status` verb; restart-daemon and
  reset now check for the service task too

packaging/win/service.ps1
  the installer-side equivalent (extraResource); status/run/end never
  self-elevate -- only install/remove do, exactly matching what
  Task Scheduler itself requires

packaging/win/service-mode.ps1
  ONE elevated helper running service.ps1 + firewall.ps1 together, so
  choosing service mode costs exactly one UAC prompt, not two

build/installer.nsh
  the install-time choice: "run as a background service?" (one
  elevation, both jobs) vs the existing per-user + separate firewall
  question. Checked first, unelevated, so re-running setup with
  everything already configured asks nothing. Uninstall offers the
  matching one-elevation cleanup, default No.

src/main.js
  winServiceTaskStatus/Run/End, wired into node:installed,
  node:service-status/-stop/-restart and node:start: when the Scheduled
  Task exists, drive it; otherwise fall back to the existing per-user
  spawn/kill path. This is the hard requirement -- Start/Stop/Restart
  from the Node page must work in either mode.

node-page.js / locales
  a hint explaining why the per-user autostart toggle is absent when
  service mode is active (info.mode from the backend, no new field to
  gate on -- it just isn't sent in that case)

package.json: 0.1.0 -&gt; 1.0.0.

Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
</feed>
