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authorChristophe Besson <cbesson@gmail.com>2026-08-24 20:04:36 +0200
committerChristophe Besson <cbesson@gmail.com>2026-08-24 20:04:36 +0200
commit28be8eead316f5026e1c0c8ffd46b873d479091d (patch)
tree78e73782058b24f0b9c9574cf77dff8cba17788f /packages/meshbay-hub/src/meshbay_hub/static/group-page.js
parent62253b9592a83ce152d0c64471e20514218fb132 (diff)
downloadmeshbay-28be8eead316f5026e1c0c8ffd46b873d479091d.tar.gz
feat(hub): play audio files from Explorer, scoped to the current folder
Audio files were invisible to file-utils.js's canPreview, so their name never rendered as a clickable link and the toolbar's Play/View buttons never enabled for them - the only way to do anything with an audio file in Files was to download it. - file-utils.js: canPreview now includes 'audio' alongside image/ video/document. - files-app.js: the toolbar's canPlay/canView split treats audio like video (Play, not View) rather than falling into the generic preview path, which was never built for it anyway. - group-page.js: onPreview routes an audio entry to onPlayQueue - the same persistent player Music uses - instead of the preview modal. Deliberately not Music's artist/album grouping: the queue is every audio entry sharing the clicked file's literal containing directory (entry.path), sorted by filename, so previous/next in Explorer stays scoped to what's actually in that folder, tags or no tags. onPlayQueue already replaces whatever queue is playing unconditionally, so starting a track from Files while Music (or another Files folder) is already playing needs no special handling - it's the same "just a new queue" path either way. Client-side only, no protocol/index change. npm run sync-ui re-run. Full suite: 1129 passed, no regressions. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KBi7ALLGfwcjBXt57yNMcy
Diffstat (limited to 'packages/meshbay-hub/src/meshbay_hub/static/group-page.js')
-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/group-page.js22
1 files changed, 19 insertions, 3 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/group-page.js b/packages/meshbay-hub/src/meshbay_hub/static/group-page.js
index d2d56b5..2331977 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/group-page.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/group-page.js
@@ -432,10 +432,26 @@ function GroupPage({ groupId, group, token, username, userId, userPrefs,
// A single dispatcher so any app can open the right modal without owning
// video/preview state itself — Files' table and Chat's attachments both
- // call this the same way.
+ // call this the same way. Audio goes to the same persistent player Music
+ // uses (onPlayQueue) rather than a modal — but the queue it builds is
+ // Explorer's own next/previous, deliberately not Music's: every audio
+ // entry sharing this file's literal containing directory, in filename
+ // order, never Music's artist/album grouping, which would pull in files
+ // nowhere near this one on disk. onPlayQueue always replaces whatever is
+ // already playing (from Music, or a previous Files click) rather than
+ // merging with it, so there is nothing to special-case here.
const onPreview = useCallback((entry) => {
- if (entry.type === 'video') setVideoEntry(entry); else setPreviewEntry(entry);
- }, []);
+ if (entry.type === 'video') { setVideoEntry(entry); return; }
+ if (entry.type === 'audio') {
+ const siblings = entries
+ .filter((e) => e.type === 'audio' && e.path === entry.path)
+ .sort((a, b) => a.name.localeCompare(b.name));
+ const startIndex = Math.max(0, siblings.findIndex((e) => e.id === entry.id));
+ onPlayQueue(siblings, startIndex);
+ return;
+ }
+ setPreviewEntry(entry);
+ }, [entries, onPlayQueue]);
const apps = visibleApps(enabledApps);
const commonProps = {