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authorChristophe Besson <cbesson@gmail.com>2026-08-16 20:58:17 +0200
committerChristophe Besson <cbesson@gmail.com>2026-08-16 20:58:17 +0200
commitf57b2f6c0c2770fe0f456128d985e29427d2432f (patch)
tree3f502d00da42c3a82d755b1db8ec7cb29ed2c946 /packages/meshbay-node
parente012b7e9ce55079f411943c7a1f6ccbfbd629a5f (diff)
downloadmeshbay-f57b2f6c0c2770fe0f456128d985e29427d2432f.tar.gz
docs: what this session cost to find
Five lessons, and the first is the expensive one: a test that models a fix agrees with it by construction. The buffer-ceiling test passed against a player that still hung, because the model and the fix had the same author and the same misunderstanding. Also: `no-cache` only binds a browser that asks; redeploying during someone else's test kills their session and truncates the log holding the reproduction; `updateend` fires for `remove()`; and flow control on a media stream is a window, not a debt. USERGUIDE section 7 rewritten — it still described 24 segments in flight and two transcode slots, and said "transcode" where ffmpeg does a `-c copy` remux, which is exactly why a slot costs little and why 500 MB really does go on the wire.
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