diff options
Diffstat (limited to 'packages/meshbay-hub/src/meshbay_hub/static/transport.js')
| -rw-r--r-- | packages/meshbay-hub/src/meshbay_hub/static/transport.js | 60 |
1 files changed, 46 insertions, 14 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/transport.js b/packages/meshbay-hub/src/meshbay_hub/static/transport.js index 202db94..546d01b 100644 --- a/packages/meshbay-hub/src/meshbay_hub/static/transport.js +++ b/packages/meshbay-hub/src/meshbay_hub/static/transport.js @@ -305,16 +305,15 @@ window.addEventListener('hashchange', () => { // The `v: '0.1'` on every other message in this file is the historical value // and is read by nothing; it is left alone deliberately. The range is // negotiated once, at the start, not restated per message. -const MNP_V = '3.1'; -// **Not** raised with it, and that is the whole difference between 3.0 and 3.1. -// 3.0 was a flag day because a node older than it cannot grant the lease this -// client opens for every download and upload, so talking to one would mean -// every transfer failing for a reason the person cannot act on. 3.1 only adds -// `user_blob_*`: a 3.0 node answers "unknown message type" and the client -// stores its playlists on the next node it reaches, keeping its own copy -// meanwhile (docs/playlists.md §6.4). Refusing every 3.0 node over a feature -// that degrades this quietly would be the flag day nobody needed. -const MNP_V_MIN = '3.0'; +const MNP_V = '4.0'; +// Raised with it: 4.0 is a flag day. A member now presents a short-lived +// MNP-audience token in the handshake, not its hub session token — a node +// older than 4.0 expected the session token, and one newer refuses it, so the +// two cannot authenticate across the break. This is the C6 rule: no +// compatibility branch, or the old path (a hub credential handed to a node) +// stays reachable. The desktop client is gated by client.minimum before it +// even connects; the browser picks up this build on reload. +const MNP_V_MIN = '4.0'; // Codes a NODE sends us, in its own vocabulary (meshbay_common/handshake.py's // check_version): `version_too_old` means *we* are too old for it, @@ -651,15 +650,34 @@ class MeshBayTransport { try { this.onConnectProgress(phase); } catch { /* the caller's problem */ } } + // Fetch the short-lived token presented to a node in the handshake. It is a + // different credential from the session token used for hub calls: aud=MNP_AUD, + // useless at the hub API, so a node operator who captures it gains nothing + // there (see meshbay_common/tokens.py). Uses the session token to ask. + async _fetchNodeToken(call) { + const doFetch = call + || (window.MeshBayPlatform && window.MeshBayPlatform.apiFetch) || fetch; + const r = await doFetch(`${this._hubUrl}/v1/nodes/mnp-token`, { + method: 'POST', + headers: { + 'Content-Type': 'application/json', + 'Authorization': `Bearer ${this._accessToken}`, + }, + body: JSON.stringify({ node_pk: this._nodePkTarget || '' }), + }); + if (!r.ok) throw new Error(`Could not obtain a node token: ${r.status}`); + return (await r.json()).mnp_token; + } + async connect(nodeId, jwtToken, groupId, gekRaw, sessionKeys, bundleKey, username, - userId, joinCode, recoveryKey, joinNodePk) { + userId, joinCode, recoveryKey, joinNodePk, nodePk) { // Remembered for _reconnectLoop, which calls connect() again with these // same values (plus a freshly-fetched token and the identity connect() // itself settles on below) after the WebRTC connection is declared // "failed" — see the pc.onconnectionstatechange handler further down. this._connectArgs = { nodeId, groupId, gekRaw, bundleKey, username, userId, joinCode, recoveryKey, - joinNodePk, + joinNodePk, nodePk, }; this._lastToken = jwtToken; // The constructor sets this once from whatever token the caller had at @@ -677,6 +695,10 @@ class MeshBayTransport { this._recoveryKey = recoveryKey || null; this._username = username || null; this._userId = userId || null; + // The key of the node we mean to reach, from the hub's node list. The MNP + // token is bound to it (E10) so it cannot be replayed to another node. It is + // the *expected* key; `this.nodePk` below is the one the node then proves. + this._nodePkTarget = nodePk || ''; // The group this connection is for. Kept on the instance because the // handshake is not the only thing that needs it any more: device_hello and // the chat envelope both bind to it, and both run outside connect()'s scope. @@ -896,11 +918,21 @@ class MeshBayTransport { // recorded handshake_ack could be replayed by an impersonating peer. this._nonceClient = crypto.getRandomValues(new Uint8Array(32)); + // The member authenticates to the node with a short-lived MNP token, never + // its hub session token. A node operator holds whatever is presented here, + // and the session token opens the hub API — so presenting it would hand an + // operator a live credential for the member (audience-bound, see + // meshbay_common/tokens.py). Fetched per connect and per reconnect with the + // session token (`this._accessToken`), so it always carries current group + // membership and a fresh expiry. Signaling above still uses the session + // token, because that is a hub call. + const nodeToken = await this._fetchNodeToken(call); + const reply = await this._sendAndWait({ type: 'handshake', v: MNP_V, v_min: MNP_V_MIN, - token: jwtToken, + token: nodeToken, group_id: groupId || '', nonce: window.MeshBayCrypto.b64encode(this._nonceClient), }); @@ -1293,7 +1325,7 @@ class MeshBayTransport { ack = await this.connect(args.nodeId, token, args.groupId, args.gekRaw, this._sessionKeys, args.bundleKey, args.username, args.userId, args.joinCode, undefined, - args.joinNodePk); + args.joinNodePk, args.nodePk); } finally { this._inReconnectAttempt = false; } |