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-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/video-player.js18
1 files changed, 18 insertions, 0 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/video-player.js b/packages/meshbay-hub/src/meshbay_hub/static/video-player.js
index 4fa652b..243e0c2 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/video-player.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/video-player.js
@@ -1471,6 +1471,24 @@ function VideoPlayer({ entry, transportRef, gekRef, onClose, onDownload }) {
// The scan lives as long as the picker is open: closing it, or picking a
// receiver, stops the updates. Receivers are listed as they answer, and the
// spinner sits below them so one landing never moves the row being aimed at.
+ // While casting, the film plays on the receiver; the local element keeps
+ // playing — its playhead is what paces the stream the relay forwards — but
+ // silently. It went on with its sound, so a phone in the room doubled the
+ // television's audio, screen off included. What the viewer had set comes
+ // back when the cast ends.
+ const mutedBeforeCastRef = useRef(null);
+ useEffect(() => {
+ const v = videoRef.current;
+ if (!v) return;
+ if (castActive) {
+ if (mutedBeforeCastRef.current === null) mutedBeforeCastRef.current = v.muted;
+ v.muted = true;
+ } else if (mutedBeforeCastRef.current !== null) {
+ v.muted = mutedBeforeCastRef.current;
+ mutedBeforeCastRef.current = null;
+ }
+ }, [castActive]);
+
useEffect(() => {
if (!castPickerOpen) return undefined;
setCastDevices([]);