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* feat(packaging): offer one elevated firewall step instead of two dialogsChristophe Besson2026-09-041-4/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Installing used to mean clicking through two separate Windows "Allow access" prompts later — one for MeshBay.exe, one for meshbay-node.exe — each confusing on its own and worse before the exe carried a version resource. Adding a firewall rule needs admin, and the installer is deliberately per-user with no elevation, so this can only ever be opt-in. packaging/win/firewall.ps1 (new, shipped as an extraResource at resources\firewall.ps1): idempotent add/remove of the two inbound UDP rules ("MeshBay", "MeshBay Node"), grouped, logged to %TEMP%\meshbay-firewall.log. Locates both executables from its own path, no arguments needed beyond the action. build/installer.nsh: customInstall asks "Allow MeshBay through Windows Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one UAC prompt — only when not ${Silent}; declining or dismissing UAC falls back to Windows' own per-process prompts, unchanged. customUnInstall offers the same in reverse, defaulted to No (a stale rule for a deleted exe is inert, so this should not nag on the way out) and skipped for a silent uninstall. Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run unelevated fails cleanly into its log ("Access is denied") rather than silently doing nothing, confirming the fallback path. Node suite 835 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(packaging): put the bundled meshbay-node on the per-user PATHChristophe Besson2026-09-041-5/+33
| | | | | | | | | | | | | | | | The installer had no console entry point, so running the CLI meant cd-ing into resources\node-runtime\ every time. installer.nsh now adds that dir to HKCU\Environment\Path on install and removes it on uninstall, via stock WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`, findNodeBinary and the W3 autostart launcher all resolve to the same binary. A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work. Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine, MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove symmetry. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat: Windows installer (W4) — one per-user NSIS package, client + nodeChristophe Besson2026-09-042-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `npm run dist:win` produces MeshBay-Setup-<version>.exe: the Electron client and, beside it under resources/node-runtime/, the frozen meshbay-node daemon (meshbay-common inside it). No hub. Per-user, no elevation — matches the W3 constraint that a logon-triggered scheduled task needs admin. electron-builder / package.json build.win nsis, build/icon.ico, extraResources -> node-runtime/ build.nsis oneClick:false perMachine:false allowElevation:false allowToChangeInstallationDirectory:true dist:win -> packaging/win/build-win.ps1 (mirrors dist -> build-client.sh) packaging/win/ meshbay-node.spec + node-entry.py PyInstaller freeze of meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic, pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled in whole with collect_all — that list is expected to grow when a frozen run raises ModuleNotFoundError. build-node-runtime.ps1 throwaway venv -> pip install -> PyInstaller -> packages/meshbay-client/node-runtime/ (gitignored) build-win.ps1 Node>=22 check, npm ci, Electron bump, sync-ui, node runtime, electron-builder --win nsis bump-electron.mjs the Chromium-CVE "build against latest Electron" policy, out of the PS script (5.1 here-string terminator rules) README.md PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a genuine relocatable single binary, which is what src/main.js:findNodeBinary spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and what the W3 autostart launcher points at. The embeddable zip needs pip to make that wrapper and the wrapper bakes in an absolute interpreter path. build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3 Startup .vbs (it would point wscript at a deleted binary every sign-in). %LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched. ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1 -FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer. Verified on the Windows guest: PyInstaller freeze builds first try (node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe (155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path findNodeBinary expects. test_packaging_win.py (14) pins the config invariants and the NSIS <-> platform.py autostart seam. Node suite 798 pass / 34 skip. Open: Authenticode signing (13.9 — unsigned => SmartScreen), Windows CI (18.3), electron-updater. First clean-machine install + DPAPI + autostart round-trip is a manual check. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* chore(node): round desktop icon corners for Android-style appearanceChristophe Besson2026-09-012-0/+0
| | | | | | Keep the original square version as icon-square.png. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat(client): add app icon based on the MeshBay logoChristophe Besson2026-08-251-0/+0
Adds build/icon.png (1024x1024, cropped/upscaled from QE/meshbay-logo-v2.jpg) at electron-builder's default buildResources path, so packaged .deb/.rpm builds get a real icon instead of Electron's stock one. The generic `build/` gitignore rule (Python artifacts) was swallowing this legitimate source directory, so it gets an explicit exception. BrowserWindow now points at the same file for its own icon, and the process runs with --class=MeshBay so a dev run's WM_CLASS matches the StartupWMClass electron-builder derives from productName for the packaged app — kept consistent, even though the launcher/dash icon match itself only resolves once a .desktop file exists (i.e. after packaging, not in dev).