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path: root/packages/meshbay-hub/src/meshbay_hub/static/transport-chat.js
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* refactor(mnp): remove ten operator messages no client sent0.17Christophe Besson2 days1-1/+1
| | | | | | | | | node_status, node_settings_set, roster_read, denylist_read, denylist_clear, node_reload and the signed gek_rotate, member_unpin, transfer_limits, group_detach leave MNP 6.0; the Node page and the CLI do this work over loopback. Their ops keep their tests, moved to the ops level. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix: an identity signs a named kind, and a device approval answers a requestChristophe Besson4 days1-2/+5
| | | | | | | | | | | The desktop main process builds every transcript itself from fields (transcripts.js) and signs no raw bytes; the page's identity has the same contract (crypto.js transcriptFor). The keyring seals no bundle while browser access is off. On the node, device_add must redeem a pending request filed by the same keys, and device_revoke is signed under its own prefix (meshbay:device_revoke:v1), so a retirement signature admits nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* refactor(hub): the transport holds an identity, never a private keyChristophe Besson4 days1-3/+2
| | | | | | | | Two public keys, sign() and shared(); the apps take transport.signFn. What holds the keys (this page, or the desktop main process) is the identity's business alone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* refactor: remove dead code across packagesChristophe Besson6 days1-1/+0
| | | | | | | | | Unused modules, functions, constants and client helpers with no caller, the unreachable hub:probe IPC handler, and the CSAM hash matching. Behaviour unchanged; the dispatch golden loses only the two removed message types. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* refactor(client): split transport.js into classic scriptsChristophe Besson9 days1-0/+309
transport.js keeps the core (connection, reconnect, leases, dispatch). Chat, media, admin, upload and device methods move, cut as text, into transport-*.js scripts that hand a class of their own to extendTransport, which copies each method onto MeshBayTransport.prototype; the codec, roster checks, node pins and the rewrap fan-out move as they were. Both shells load them after transport.js. Every prototype member, class property and top-level function has the same source text as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>