aboutsummaryrefslogtreecommitdiffstats
path: root/packages/meshbay-node/tests/test_audio_transcode.py
Commit message (Collapse)AuthorAgeFilesLines
* feat(music): transcode WMA/Musepack to AAC so they actually playChristophe Besson2026-08-241-0/+193
Tagging and covers for these two formats landed already, but neither one decodes in any mainstream browser's <audio> element at all — a real library scan turned up 273 such files that would show up correctly in the Music app and then simply fail on click. This closes that gap: the node transcodes to AAC/M4A on request (a one-shot whole-file conversion, not live-piped like video's fMP4 segments — an audio file is small enough that streaming it buys nothing), caches the result under its own content hash the same way a TMDB poster or a MusicBrainz cover is cached, and serves it back through the ordinary file_req/chunk path. That path used to assume anything in the media cache was thumbnail-sized (single chunk, always); generalized it to slice a cached blob the same way a real file on disk gets sliced, since a transcoded track can be several MB. New MNP pair (`audio_transcode_req`/`_resp`, version bump to 0.9), shares its concurrency cap with video's transcode pool rather than getting its own — both are real ffmpeg processes on the same node. Every other audio format is untouched: this only fires for .wma/.mpc, the two extensions that need it.