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path: root/packages/meshbay-node/tests/test_audio_transcode.py
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* test(node): make the suite pass on WindowsChristophe Besson2026-09-041-2/+2
| | | | | | | | | | | | | | | | | | | - `.read_text()` on source files now `encoding="utf-8"` — cp1252 chokes on the em dashes / box-drawing chars those files contain. - test node.toml templates embed paths via `Path.as_posix()`: a raw Windows path in a basic TOML string is a parse error (`\U`, `\a`, ... are escapes). - new `test_platform.py` covers `meshbay_node.platform` by mocking `sys.platform` / `os.environ` — runs on both OSes. - `skipif(sys.platform == "win32")`, in `conftest.needs_subprocess` and inline, for the documented gaps: ffmpeg/ffprobe via asyncio subprocess (the win32 selector loop, forced for aiortc, cannot spawn one), the systemd `reload`/`restart-daemon` delegation (Windows path is W3), the keystore `st_mode == 600` assertion (NTFS ignores mode bits), and the symlink-escape test (needs Developer Mode). Windows: 781 passed, 25 skipped. No change on Linux. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(music): transcode WMA/Musepack to AAC so they actually playChristophe Besson2026-08-241-0/+193
Tagging and covers for these two formats landed already, but neither one decodes in any mainstream browser's <audio> element at all — a real library scan turned up 273 such files that would show up correctly in the Music app and then simply fail on click. This closes that gap: the node transcodes to AAC/M4A on request (a one-shot whole-file conversion, not live-piped like video's fMP4 segments — an audio file is small enough that streaming it buys nothing), caches the result under its own content hash the same way a TMDB poster or a MusicBrainz cover is cached, and serves it back through the ordinary file_req/chunk path. That path used to assume anything in the media cache was thumbnail-sized (single chunk, always); generalized it to slice a cached blob the same way a real file on disk gets sliced, since a transcoded track can be several MB. New MNP pair (`audio_transcode_req`/`_resp`, version bump to 0.9), shares its concurrency cap with video's transcode pool rather than getting its own — both are real ffmpeg processes on the same node. Every other audio format is untouched: this only fires for .wma/.mpc, the two extensions that need it.