| Commit message (Collapse) | Author | Age | Files | Lines |
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-LogonType S4U
schtasks.exe has no flag naming the logon type directly -- it only infers
S4U vs Interactive from whether /rp is present, and both readings broke
live on a blank-password account: /rp "" fails schtasks' own credential
validation, and omitting /rp registers "Interactive only", which never
launches the process at boot or on demand despite installing cleanly.
Register-ScheduledTask -LogonType S4U names the logon type explicitly, no
inference. Confirmed live: install, manual start, and unattended boot-time
start all now work.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Windows-only changes, all found by actually running the previous session's
work rather than by review alone:
- CTRL_CLOSE_EVENT/LOGOFF/SHUTDOWN handler (platform.py, ctypes
SetConsoleCtrlHandler) so closing a console window, signing off, or a
system shutdown runs the daemon's real _shutdown() instead of Windows
just ending the process — closing WebRTC sessions and any in-flight
ffmpeg transcode instead of orphaning it. `taskkill /F` itself stays
uncatchable (like SIGKILL), so autostart_run() now spawns with
CREATE_NEW_PROCESS_GROUP instead of DETACHED_PROCESS and autostart_end()
tries CTRL_BREAK_EVENT against the recorded pid first, falling back to
the hard kill only if that doesn't stop it in time.
- Replaced the Node page's two independent autostart/service-mode toggles
with one "start automatically" select (off / at sign-in / as a
background service). The old pair let both be active at once — starting
the daemon twice, at boot and at sign-in — and their layout broke
wrapping inside .node-service's flex row. The new control always removes
whichever mechanism is active before installing the target; platform.py's
service_install() does the same on the CLI side. The "background
service" option disables itself (with a hint pointing at the CLI) when
running unpackaged, since service-mode.ps1/service.ps1/firewall.ps1 all
assume an installed build's layout — verified live rather than assumed
by actually running those scripts unelevated.
- findNodeBinary() no longer bakes a stray \r into resolved paths. Found by
rebooting after enabling per-user autostart: where.exe listed two
matches, and stdout.trim().split('\n')[0] only strips the whole string's
ends, leaving line one's own trailing \r attached — which landed inside
the Startup .vbs's quoted path and broke it with "Unterminated string
constant" at boot. Fixed by splitting on \r?\n and trimming every line.
- Dependency audit for the Windows installer (docs/WINDOWS-PORT.md): no
VC++ Redistributable needed, confirmed by inspecting the built
node-runtime's actual import table rather than assuming. New
docs/windows-build.md: a concise clone-to-installer build guide.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The installer's own mode question is effectively one-shot: customInstall
skips it entirely once the firewall rules already exist, for any reason --
and per-user mode sets those up on its own, with no Scheduled Task involved.
So declining once (or the rules existing from something unrelated, as
happened on a dev machine this session) was a dead end: no reinstall, repair,
or uninstall/reinstall cycle could ever bring the question back, since
uninstall defaults to leaving both alone.
Add the other door in (and out): a checkbox on the Node page, next to the
existing per-user autostart toggle, wired main.js -> preload.js -> platform.js
-> node-page.js. It runs packaging/win/service-mode.ps1 -- the exact script
installer.nsh already runs -- via one Start-Process -Verb RunAs elevation, so
the two paths can never disagree about what service mode means. The elevation
helper writes a tiny param()-based .ps1 to %TEMP% so the target script path
and its arguments bind through real PowerShell parameters instead of nested
string-quoting.
Also fixes a real pre-existing gap found while checking this: 8 of the 10
locale catalogues (all but en/fr) were missing the autostart/service-mode
keys added in an earlier commit this session (b782886) -- test_locales.py's
key-set-parity check uses a for-loop with an inline assert, so it stopped at
the first mismatch (fr) and never actually reached the other eight. Backfilled
all five keys (three pre-existing, two new) in de/es/it/ja/nl/pl/pt-BR/zh-CN.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.
MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.
packaging/win/fetch-ffmpeg.ps1 (new)
Downloads, checksum-verifies and stages ffmpeg for the build. Source:
BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
rather than two independent static binaries, which is what nearly
tripled this: the "full" static build many devs already have via
winget is ~220 MB *per executable*. Pinned to one dated release tag
(immutable once published) and its own sha256, not the "latest" alias
BtbN repoints on every auto-build -- verified by hand first (downloaded,
hash matched, ran a real encode+probe with libx264) before pinning.
ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
it. Cached after the first build. Runs its own smoke test (encode +
probe a real clip) so a broken fetch fails at build time, not for the
first user who tries to watch something.
packaging/win/LICENSE-ffmpeg.txt (new)
GPLv3 notice + where the corresponding source is, required because
this redistributes a GPL binary even though it is unmodified and only
ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
installer.
build-node-runtime.ps1 / build-win.ps1
Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
copied from a local directory and left most builds without ffmpeg at
all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
build.
Also fixes a real bug the ffmpeg change exposed rather than caused: the
final `--help` smoke test did `$help -notmatch "meshbay-node"` against
$help captured as a PowerShell ARRAY (one element per line) -- -notmatch
on a collection is a FILTER, not a boolean test, and returns the
non-matching elements; any non-empty array is truthy in if() regardless
of content. Once --help wrapped past one line (it now does, with
autostart/service in the verb list) this threw unconditionally. Fixed
by joining to one string before matching, and pinned by a new test so
a future edit cannot silently reintroduce the collection-vs-scalar trap.
Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Two properties discussed but not yet pinned by a test, both load-bearing
for service mode:
1. A bare `meshbay-node` with no config yet -- exactly what the W3
Startup .vbs and the service-mode Scheduled Task both run unattended,
on the very first boot after a fresh install, quite possibly before
the user has ever opened the client -- must fail closed, fast, and
without a trace. Measured by hand first (under a second, zero bytes
written against a real empty %LOCALAPPDATA%); this pins it as a test
so it can't regress silently. load_config() already returns an empty
Config on a missing path rather than raising, so main() reaches its
own "hub.username not set" exit before ever touching NodeDaemon() or
asyncio.run() -- nothing here has to mock the daemon startup.
2. node:start (main.js) must call provisionNode() before it ever checks
for the service task or spawns -- reversed, the wizard's first Start
on a fresh service-mode install would run/query the daemon before
node.toml exists for it to read. Source-read, same technique as
test_desktop_shell.py: the only evidence available without a live
Electron run.
Node suite 845 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.
Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru <user> /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.
meshbay_node/platform.py
service_install/_remove/_status/_run/_end -- mirrors autostart_* but
for the Scheduled Task; TASK_NAME moved here (was decorative before)
meshbay_node/daemon.py
new `service install|remove|start|stop|status` verb; restart-daemon and
reset now check for the service task too
packaging/win/service.ps1
the installer-side equivalent (extraResource); status/run/end never
self-elevate -- only install/remove do, exactly matching what
Task Scheduler itself requires
packaging/win/service-mode.ps1
ONE elevated helper running service.ps1 + firewall.ps1 together, so
choosing service mode costs exactly one UAC prompt, not two
build/installer.nsh
the install-time choice: "run as a background service?" (one
elevation, both jobs) vs the existing per-user + separate firewall
question. Checked first, unelevated, so re-running setup with
everything already configured asks nothing. Uninstall offers the
matching one-elevation cleanup, default No.
src/main.js
winServiceTaskStatus/Run/End, wired into node:installed,
node:service-status/-stop/-restart and node:start: when the Scheduled
Task exists, drive it; otherwise fall back to the existing per-user
spawn/kill path. This is the hard requirement -- Start/Stop/Restart
from the Node page must work in either mode.
node-page.js / locales
a hint explaining why the per-user autostart toggle is absent when
service mode is active (info.mode from the backend, no new field to
gate on -- it just isn't sent in that case)
package.json: 0.1.0 -> 1.0.0.
Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Every run of customInstall showed the "Allow MeshBay through Windows
Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair
install would ask again even with all four rules already in place.
customInstall now checks first: firewall.ps1 check, unelevated
(Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every
rule already exists. Only a nonzero result reaches the MessageBox and the
elevated add. A second run of setup on an already-configured machine now
asks nothing.
Verified unelevated: check exits 1 and logs which rules are missing on a
machine with none of them (the fresh-install case); electron-builder
compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass /
25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js,
fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery
(src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface
on the client and were still hitting Windows' own "Allow access" dialog.
Now four named rules: MeshBay / MeshBay Node stay program-scoped with no
port restriction (there is no fixed WebRTC port to name -- the Windows
equivalent of the broad 1024-65535/udp range the Linux packaging needs,
since netfilter has no program scoping); MeshBay Cast / MeshBay Cast
Discovery add the program AND the fixed port, matching
packaging/firewall/*/meshbay-cast.xml exactly.
test_packaging_win.py cross-checks the port numbers against cast-relay.js's
own constants and the Linux firewalld definition, so the three descriptions
of one port range can't quietly drift apart.
Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries
all four rules. Node suite 836 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Installing used to mean clicking through two separate Windows "Allow
access" prompts later — one for MeshBay.exe, one for meshbay-node.exe —
each confusing on its own and worse before the exe carried a version
resource. Adding a firewall rule needs admin, and the installer is
deliberately per-user with no elevation, so this can only ever be opt-in.
packaging/win/firewall.ps1 (new, shipped as an extraResource at
resources\firewall.ps1): idempotent add/remove of the two inbound UDP
rules ("MeshBay", "MeshBay Node"), grouped, logged to
%TEMP%\meshbay-firewall.log. Locates both executables from its own path,
no arguments needed beyond the action.
build/installer.nsh: customInstall asks "Allow MeshBay through Windows
Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one
UAC prompt — only when not ${Silent}; declining or dismissing UAC falls
back to Windows' own per-process prompts, unchanged. customUnInstall
offers the same in reverse, defaulted to No (a stale rule for a deleted
exe is inert, so this should not nag on the way out) and skipped for a
silent uninstall.
Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the
new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run
unelevated fails cleanly into its log ("Access is denied") rather than
silently doing nothing, confirming the fallback path. Node suite 835
pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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meshbay-node.spec now builds a VSVersionInfo (ProductName "MeshBay Node",
version read from the installed package so it tracks pyproject) and passes
it to EXE(version=...). The Windows Firewall prompt, Task Manager and the
file's Properties then show "MeshBay Node" instead of a bare exe name —
the prompt the operator has to answer on first run.
packaging/win/README.md gains a Networking section: the first-run firewall
prompt (allow Private AND Public — a VM adapter is Public), that a flat LAN
needs nothing else, what a routed/multi-subnet LAN additionally needs, the
libvirt-NAT caveat, and a pointer to the packaged Linux firewall profiles.
test_packaging_win.py covers the version resource.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The installer had no console entry point, so running the CLI meant cd-ing
into resources\node-runtime\ every time. installer.nsh now adds that dir to
HKCU\Environment\Path on install and removes it on uninstall, via stock
WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points
at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`,
findNodeBinary and the W3 autostart launcher all resolve to the same binary.
A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work.
Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine,
MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove
symmetry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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`npm run dist:win` produces MeshBay-Setup-<version>.exe: the Electron client
and, beside it under resources/node-runtime/, the frozen meshbay-node daemon
(meshbay-common inside it). No hub. Per-user, no elevation — matches the W3
constraint that a logon-triggered scheduled task needs admin.
electron-builder / package.json
build.win nsis, build/icon.ico, extraResources -> node-runtime/
build.nsis oneClick:false perMachine:false allowElevation:false
allowToChangeInstallationDirectory:true
dist:win -> packaging/win/build-win.ps1 (mirrors dist -> build-client.sh)
packaging/win/
meshbay-node.spec + node-entry.py PyInstaller freeze of
meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic,
pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled
in whole with collect_all — that list is expected to grow when a frozen
run raises ModuleNotFoundError.
build-node-runtime.ps1 throwaway venv -> pip install -> PyInstaller ->
packages/meshbay-client/node-runtime/ (gitignored)
build-win.ps1 Node>=22 check, npm ci, Electron bump, sync-ui,
node runtime, electron-builder --win nsis
bump-electron.mjs the Chromium-CVE "build against latest Electron"
policy, out of the PS script (5.1 here-string terminator rules)
README.md
PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a
genuine relocatable single binary, which is what src/main.js:findNodeBinary
spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and
what the W3 autostart launcher points at. The embeddable zip needs pip to make
that wrapper and the wrapper bakes in an absolute interpreter path.
build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3
Startup .vbs (it would point wscript at a deleted binary every sign-in).
%LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched.
ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1
-FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer.
Verified on the Windows guest: PyInstaller freeze builds first try
(node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's
loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe
(155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path
findNodeBinary expects. test_packaging_win.py (14) pins the config invariants
and the NSIS <-> platform.py autostart seam. Node suite 798 pass / 34 skip.
Open: Authenticode signing (13.9 — unsigned => SmartScreen), Windows CI
(18.3), electron-updater. First clean-machine install + DPAPI + autostart
round-trip is a manual check.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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