| Commit message (Collapse) | Author | Age | Files | Lines |
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A 1080p film is decoded by whoever watches it and re-encoded by the node
when no browser can decode the source. Both were on the CPU, and on an
Atom or Celeron mini-PC neither reaches real time — which is what
`transcode_incompatible_video` exists to refuse. This adds the mechanism
that makes refusing it unnecessary.
Node — `hwaccel.py`: VA-API on Linux, Quick Sync or NVENC on Windows,
established by encoding 1080p and reading the file back with ffprobe.
Nothing is accepted that does not produce the exact profile and level
`stream_init` announces, since the client checks that string before it
trusts a byte: an encoder that wrote another level would make the node's
own codec string a lie, and ffmpeg takes `-level 4.1` and `-level 41`
from h264_qsv without saying which it understood. Three modes per
stream — hardware decode and encode, hardware encode alone, libx264 —
demoted per source codec, because a GPU that decodes HEVC may have no
decoder for MPEG-4 Part 2 and only asking it finds out. A mode that
fails is detected on an empty stdout before `stream_init` goes out, so
the viewer sees one working stream and never an error.
Client — Chromium ships VA-API off on Linux. It is enabled where a
render node and a driver are present, then verified through
`navigator.mediaCapabilities`: a no moves to the next GL backend on the
next launch and an exhausted list drops the switches, so a renamed
feature cannot pass for a feature that is on and `--ignore-gpu-blocklist`
cannot survive on a machine it did not help. Feature lists now merge
rather than overwrite — `appendSwitch` replaces the value, and a second
caller would have silently cancelled the mDNS switch aiortc depends on.
Packaging — the drivers are weak dependencies on all four formats, so a
machine without a GPU installs exactly as before. `dpkg -i` and
`rpm -ivh` ignore weak deps; `packaging/README.md` now says so. Windows
needs no driver: the bundled ffmpeg already carries h264_qsv and
h264_nvenc, and a re-pin that dropped them would cost every low-power
Windows node its hardware encoding silently.
AMD on Windows (AMF) and macOS (VideoToolbox) are named gaps, not
oversights: neither could be tried anywhere in this project, and both
re-encode in software as before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.
MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.
packaging/win/fetch-ffmpeg.ps1 (new)
Downloads, checksum-verifies and stages ffmpeg for the build. Source:
BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
rather than two independent static binaries, which is what nearly
tripled this: the "full" static build many devs already have via
winget is ~220 MB *per executable*. Pinned to one dated release tag
(immutable once published) and its own sha256, not the "latest" alias
BtbN repoints on every auto-build -- verified by hand first (downloaded,
hash matched, ran a real encode+probe with libx264) before pinning.
ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
it. Cached after the first build. Runs its own smoke test (encode +
probe a real clip) so a broken fetch fails at build time, not for the
first user who tries to watch something.
packaging/win/LICENSE-ffmpeg.txt (new)
GPLv3 notice + where the corresponding source is, required because
this redistributes a GPL binary even though it is unmodified and only
ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
installer.
build-node-runtime.ps1 / build-win.ps1
Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
copied from a local directory and left most builds without ffmpeg at
all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
build.
Also fixes a real bug the ffmpeg change exposed rather than caused: the
final `--help` smoke test did `$help -notmatch "meshbay-node"` against
$help captured as a PowerShell ARRAY (one element per line) -- -notmatch
on a collection is a FILTER, not a boolean test, and returns the
non-matching elements; any non-empty array is truthy in if() regardless
of content. Once --help wrapped past one line (it now does, with
autostart/service in the verb list) this threw unconditionally. Fixed
by joining to one string before matching, and pinned by a new test so
a future edit cannot silently reintroduce the collection-vs-scalar trap.
Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.
Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru <user> /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.
meshbay_node/platform.py
service_install/_remove/_status/_run/_end -- mirrors autostart_* but
for the Scheduled Task; TASK_NAME moved here (was decorative before)
meshbay_node/daemon.py
new `service install|remove|start|stop|status` verb; restart-daemon and
reset now check for the service task too
packaging/win/service.ps1
the installer-side equivalent (extraResource); status/run/end never
self-elevate -- only install/remove do, exactly matching what
Task Scheduler itself requires
packaging/win/service-mode.ps1
ONE elevated helper running service.ps1 + firewall.ps1 together, so
choosing service mode costs exactly one UAC prompt, not two
build/installer.nsh
the install-time choice: "run as a background service?" (one
elevation, both jobs) vs the existing per-user + separate firewall
question. Checked first, unelevated, so re-running setup with
everything already configured asks nothing. Uninstall offers the
matching one-elevation cleanup, default No.
src/main.js
winServiceTaskStatus/Run/End, wired into node:installed,
node:service-status/-stop/-restart and node:start: when the Scheduled
Task exists, drive it; otherwise fall back to the existing per-user
spawn/kill path. This is the hard requirement -- Start/Stop/Restart
from the Node page must work in either mode.
node-page.js / locales
a hint explaining why the per-user autostart toggle is absent when
service mode is active (info.mode from the backend, no new field to
gate on -- it just isn't sent in that case)
package.json: 0.1.0 -> 1.0.0.
Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Every run of customInstall showed the "Allow MeshBay through Windows
Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair
install would ask again even with all four rules already in place.
customInstall now checks first: firewall.ps1 check, unelevated
(Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every
rule already exists. Only a nonzero result reaches the MessageBox and the
elevated add. A second run of setup on an already-configured machine now
asks nothing.
Verified unelevated: check exits 1 and logs which rules are missing on a
machine with none of them (the fresh-install case); electron-builder
compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass /
25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js,
fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery
(src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface
on the client and were still hitting Windows' own "Allow access" dialog.
Now four named rules: MeshBay / MeshBay Node stay program-scoped with no
port restriction (there is no fixed WebRTC port to name -- the Windows
equivalent of the broad 1024-65535/udp range the Linux packaging needs,
since netfilter has no program scoping); MeshBay Cast / MeshBay Cast
Discovery add the program AND the fixed port, matching
packaging/firewall/*/meshbay-cast.xml exactly.
test_packaging_win.py cross-checks the port numbers against cast-relay.js's
own constants and the Linux firewalld definition, so the three descriptions
of one port range can't quietly drift apart.
Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries
all four rules. Node suite 836 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Installing used to mean clicking through two separate Windows "Allow
access" prompts later — one for MeshBay.exe, one for meshbay-node.exe —
each confusing on its own and worse before the exe carried a version
resource. Adding a firewall rule needs admin, and the installer is
deliberately per-user with no elevation, so this can only ever be opt-in.
packaging/win/firewall.ps1 (new, shipped as an extraResource at
resources\firewall.ps1): idempotent add/remove of the two inbound UDP
rules ("MeshBay", "MeshBay Node"), grouped, logged to
%TEMP%\meshbay-firewall.log. Locates both executables from its own path,
no arguments needed beyond the action.
build/installer.nsh: customInstall asks "Allow MeshBay through Windows
Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one
UAC prompt — only when not ${Silent}; declining or dismissing UAC falls
back to Windows' own per-process prompts, unchanged. customUnInstall
offers the same in reverse, defaulted to No (a stale rule for a deleted
exe is inert, so this should not nag on the way out) and skipped for a
silent uninstall.
Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the
new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run
unelevated fails cleanly into its log ("Access is denied") rather than
silently doing nothing, confirming the fallback path. Node suite 835
pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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meshbay-node.spec now builds a VSVersionInfo (ProductName "MeshBay Node",
version read from the installed package so it tracks pyproject) and passes
it to EXE(version=...). The Windows Firewall prompt, Task Manager and the
file's Properties then show "MeshBay Node" instead of a bare exe name —
the prompt the operator has to answer on first run.
packaging/win/README.md gains a Networking section: the first-run firewall
prompt (allow Private AND Public — a VM adapter is Public), that a flat LAN
needs nothing else, what a routed/multi-subnet LAN additionally needs, the
libvirt-NAT caveat, and a pointer to the packaged Linux firewall profiles.
test_packaging_win.py covers the version resource.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The installer had no console entry point, so running the CLI meant cd-ing
into resources\node-runtime\ every time. installer.nsh now adds that dir to
HKCU\Environment\Path on install and removes it on uninstall, via stock
WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points
at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`,
findNodeBinary and the W3 autostart launcher all resolve to the same binary.
A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work.
Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine,
MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove
symmetry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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`npm run dist:win` produces MeshBay-Setup-<version>.exe: the Electron client
and, beside it under resources/node-runtime/, the frozen meshbay-node daemon
(meshbay-common inside it). No hub. Per-user, no elevation — matches the W3
constraint that a logon-triggered scheduled task needs admin.
electron-builder / package.json
build.win nsis, build/icon.ico, extraResources -> node-runtime/
build.nsis oneClick:false perMachine:false allowElevation:false
allowToChangeInstallationDirectory:true
dist:win -> packaging/win/build-win.ps1 (mirrors dist -> build-client.sh)
packaging/win/
meshbay-node.spec + node-entry.py PyInstaller freeze of
meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic,
pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled
in whole with collect_all — that list is expected to grow when a frozen
run raises ModuleNotFoundError.
build-node-runtime.ps1 throwaway venv -> pip install -> PyInstaller ->
packages/meshbay-client/node-runtime/ (gitignored)
build-win.ps1 Node>=22 check, npm ci, Electron bump, sync-ui,
node runtime, electron-builder --win nsis
bump-electron.mjs the Chromium-CVE "build against latest Electron"
policy, out of the PS script (5.1 here-string terminator rules)
README.md
PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a
genuine relocatable single binary, which is what src/main.js:findNodeBinary
spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and
what the W3 autostart launcher points at. The embeddable zip needs pip to make
that wrapper and the wrapper bakes in an absolute interpreter path.
build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3
Startup .vbs (it would point wscript at a deleted binary every sign-in).
%LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched.
ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1
-FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer.
Verified on the Windows guest: PyInstaller freeze builds first try
(node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's
loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe
(155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path
findNodeBinary expects. test_packaging_win.py (14) pins the config invariants
and the NSIS <-> platform.py autostart seam. Node suite 798 pass / 34 skip.
Open: Authenticode signing (13.9 — unsigned => SmartScreen), Windows CI
(18.3), electron-updater. First clean-machine install + DPAPI + autostart
round-trip is a manual check.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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