| Commit message (Collapse) | Author | Age | Files | Lines |
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Two independent breaks in the Windows first-run path:
- node:start's win32 branch never linked the node's Ed25519 key to the hub
account, so the daemon sat at waiting_for_account and the Create Group
wizard span on "Detecting local node…" for ever — the only way through
was pasting the key by hand on the Profile page. The Linux branch has
always done this inline; factor it into linkNodeKeyAndAwaitRunning() and
call it from win32 too. PUT /v1/users/me/node_key overwrites, so this
also recovers an account still carrying a previous machine's node key.
- service.ps1's install branch did `$action = New-ScheduledTaskAction`,
shadowing its own [ValidateSet(...)][string]$Action parameter (PowerShell
variable names are case-insensitive). The CimInstance was coerced to the
string "MSFT_TaskExecAction", Register-ScheduledTask -Action rejected it,
and "background service" mode never created the task — reproduced live.
Rename the locals to $taskAction / $bootTrigger / $taskPrincipal.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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-LogonType S4U
schtasks.exe has no flag naming the logon type directly -- it only infers
S4U vs Interactive from whether /rp is present, and both readings broke
live on a blank-password account: /rp "" fails schtasks' own credential
validation, and omitting /rp registers "Interactive only", which never
launches the process at boot or on demand despite installing cleanly.
Register-ScheduledTask -LogonType S4U names the logon type explicitly, no
inference. Confirmed live: install, manual start, and unattended boot-time
start all now work.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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winget install ffmpeg was considered and rejected as the mechanism: it
needs network access and winget/App Installer present at the exact
moment setup runs, and its failure mode is silent -- video just does
not stream, with nothing pointing back at ffmpeg. Not viable for a
non-technical install.
MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264,
webrtc_server.py) -- a real encode, not remux -- so this needs a genuine
GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since
libx264 itself is GPL.
packaging/win/fetch-ffmpeg.ps1 (new)
Downloads, checksum-verifies and stages ffmpeg for the build. Source:
BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs
rather than two independent static binaries, which is what nearly
tripled this: the "full" static build many devs already have via
winget is ~220 MB *per executable*. Pinned to one dated release tag
(immutable once published) and its own sha256, not the "latest" alias
BtbN repoints on every auto-build -- verified by hand first (downloaded,
hash matched, ran a real encode+probe with libx264) before pinning.
ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes
it. Cached after the first build. Runs its own smoke test (encode +
probe a real clip) so a broken fetch fails at build time, not for the
first user who tries to watch something.
packaging/win/LICENSE-ffmpeg.txt (new)
GPLv3 notice + where the corresponding source is, required because
this redistributes a GPL binary even though it is unmodified and only
ever invoked as a subprocess. Ships alongside ffmpeg.exe in the
installer.
build-node-runtime.ps1 / build-win.ps1
Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which
copied from a local directory and left most builds without ffmpeg at
all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration
build.
Also fixes a real bug the ffmpeg change exposed rather than caused: the
final `--help` smoke test did `$help -notmatch "meshbay-node"` against
$help captured as a PowerShell ARRAY (one element per line) -- -notmatch
on a collection is a FILTER, not a boolean test, and returns the
non-matching elements; any non-empty array is truthy in if() regardless
of content. Once --help wrapped past one line (it now does, with
autostart/service in the verb list) this threw unconditionally. Fixed
by joining to one string before matching, and pinned by a new test so
a future edit cannot silently reintroduce the collection-vs-scalar trap.
Verified: downloaded and hashed the pinned release by hand (matches),
ran a real libx264 encode + ffprobe against the extracted build,
fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1
run (308 MB node-runtime/) and a full installer build (MeshBay-Setup-
1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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The per-user Startup-folder launcher (W3) only ever runs after this user
signs in. A real Windows Service would start earlier, but under
LocalSystem/NetworkService -- accounts with no normal profile, so
%LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it.
Relocating storage to make that work is real surgery, deliberately not
done here.
Instead: a Scheduled Task, created once with admin rights, that runs AS
THIS USER at boot without needing them to sign in first.
`schtasks /create ... /ru <user> /rp ""` with no `/it` registers an S4U
(Service For User) logon -- no password stored anywhere, and unlike
LocalSystem it loads this account's own profile, so config_dir()/
data_dir() need zero changes. The cost: S4U carries no network credential,
which the node never needed -- everything it touches is local disk plus
outbound internet. Creating the task needs admin (a boot trigger touches
system-wide scheduler state, the same reason /sc onlogon needed it);
querying/starting/stopping an existing one does not -- Task Scheduler
grants the owning user that much itself, which is what lets the Node
page's Start/Stop/Restart drive it with no further UAC prompts.
meshbay_node/platform.py
service_install/_remove/_status/_run/_end -- mirrors autostart_* but
for the Scheduled Task; TASK_NAME moved here (was decorative before)
meshbay_node/daemon.py
new `service install|remove|start|stop|status` verb; restart-daemon and
reset now check for the service task too
packaging/win/service.ps1
the installer-side equivalent (extraResource); status/run/end never
self-elevate -- only install/remove do, exactly matching what
Task Scheduler itself requires
packaging/win/service-mode.ps1
ONE elevated helper running service.ps1 + firewall.ps1 together, so
choosing service mode costs exactly one UAC prompt, not two
build/installer.nsh
the install-time choice: "run as a background service?" (one
elevation, both jobs) vs the existing per-user + separate firewall
question. Checked first, unelevated, so re-running setup with
everything already configured asks nothing. Uninstall offers the
matching one-elevation cleanup, default No.
src/main.js
winServiceTaskStatus/Run/End, wired into node:installed,
node:service-status/-stop/-restart and node:start: when the Scheduled
Task exists, drive it; otherwise fall back to the existing per-user
spawn/kill path. This is the hard requirement -- Start/Stop/Restart
from the Node page must work in either mode.
node-page.js / locales
a hint explaining why the per-user autostart toggle is absent when
service mode is active (info.mode from the backend, no new field to
gate on -- it just isn't sent in that case)
package.json: 0.1.0 -> 1.0.0.
Verified: electron-builder compiles the new NSIS choice logic and ships
all three scripts; service.ps1's S4U install fails cleanly (Access
denied) when run unelevated, and its status/run/end never touch "runas".
Cannot verify the elevated success path myself (no admin in this
session) -- that needs a real UAC click. Node suite 843 pass / 25 skip;
test_packaging_win.py pins the one-elevation property, the S4U flags,
and that main.js actually checks the service task in all three handlers.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Every run of customInstall showed the "Allow MeshBay through Windows
Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair
install would ask again even with all four rules already in place.
customInstall now checks first: firewall.ps1 check, unelevated
(Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every
rule already exists. Only a nonzero result reaches the MessageBox and the
elevated add. A second run of setup on an already-configured machine now
asks nothing.
Verified unelevated: check exits 1 and logs which rules are missing on a
machine with none of them (the fresh-install case); electron-builder
compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass /
25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js,
fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery
(src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface
on the client and were still hitting Windows' own "Allow access" dialog.
Now four named rules: MeshBay / MeshBay Node stay program-scoped with no
port restriction (there is no fixed WebRTC port to name -- the Windows
equivalent of the broad 1024-65535/udp range the Linux packaging needs,
since netfilter has no program scoping); MeshBay Cast / MeshBay Cast
Discovery add the program AND the fixed port, matching
packaging/firewall/*/meshbay-cast.xml exactly.
test_packaging_win.py cross-checks the port numbers against cast-relay.js's
own constants and the Linux firewalld definition, so the three descriptions
of one port range can't quietly drift apart.
Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries
all four rules. Node suite 836 pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Installing used to mean clicking through two separate Windows "Allow
access" prompts later — one for MeshBay.exe, one for meshbay-node.exe —
each confusing on its own and worse before the exe carried a version
resource. Adding a firewall rule needs admin, and the installer is
deliberately per-user with no elevation, so this can only ever be opt-in.
packaging/win/firewall.ps1 (new, shipped as an extraResource at
resources\firewall.ps1): idempotent add/remove of the two inbound UDP
rules ("MeshBay", "MeshBay Node"), grouped, logged to
%TEMP%\meshbay-firewall.log. Locates both executables from its own path,
no arguments needed beyond the action.
build/installer.nsh: customInstall asks "Allow MeshBay through Windows
Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one
UAC prompt — only when not ${Silent}; declining or dismissing UAC falls
back to Windows' own per-process prompts, unchanged. customUnInstall
offers the same in reverse, defaulted to No (a stale rule for a deleted
exe is inert, so this should not nag on the way out) and skipped for a
silent uninstall.
Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the
new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run
unelevated fails cleanly into its log ("Access is denied") rather than
silently doing nothing, confirming the fallback path. Node suite 835
pass / 25 skip.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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meshbay-node.spec now builds a VSVersionInfo (ProductName "MeshBay Node",
version read from the installed package so it tracks pyproject) and passes
it to EXE(version=...). The Windows Firewall prompt, Task Manager and the
file's Properties then show "MeshBay Node" instead of a bare exe name —
the prompt the operator has to answer on first run.
packaging/win/README.md gains a Networking section: the first-run firewall
prompt (allow Private AND Public — a VM adapter is Public), that a flat LAN
needs nothing else, what a routed/multi-subnet LAN additionally needs, the
libvirt-NAT caveat, and a pointer to the packaged Linux firewall profiles.
test_packaging_win.py covers the version resource.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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default.env was empty in every build, for three independent reasons:
1. build-node.sh read QE/node.env, which does not exist. Even pointed at the
real file it would have failed: its `grep MESHBAY_TMDB_DEFAULT_TOKEN=`
cannot match QE/tmdb.txt, which is a free-form note, not KEY=VALUE.
2. Nothing consumed default.env. packaging/README.md and build-node.sh both
claimed `meshbay-node init` copies it to <config>/node.env; grep found the
name in exactly two places, the README and the script that writes it. No
code implemented the copy, and `EnvironmentFile=-` hid the absence.
3. build-win.ps1 had no env handling at all, so Windows was empty for a
different reason than Linux.
Now: the build extracts the v4 read token -- tmdb.py sends `Authorization:
Bearer`, so it is the JWT, not the 32-char v3 key beside it in the same file --
matching KEY=VALUE first and then by shape, from MESHBAY_TMDB_TOKEN,
MESHBAY_TMDB_TOKEN_FILE, QE/node.env, QE/tmdb.txt. It writes default.env 0600
and *fails the build* if no token resolves; MESHBAY_ALLOW_NO_TMDB=1 opts out.
An empty default.env is invisible until a user opens Videos and finds no
metadata, which is how this shipped empty on two platforms at once.
platform.py gains packaged_default_env()/install_node_env()/load_node_env().
init copies the packaged file once, never overwriting an existing node.env,
and the daemon loads node.env itself at startup: systemd does this on Linux
via EnvironmentFile, but Windows autostart is a Startup-folder .vbs with no
equivalent. Already-set variables always win.
Also fixes an UnboundLocalError in main(): `config_dir` was assigned at the
top of the init branch, which made it function-local for all of main(), while
the reset branch calls `config_dir()` as the imported function. init returns
before that line, so `meshbay-node reset` could only ever raise. The local is
now cfg_dir.
Verified end to end on Linux: token baked (239 chars), init writes
<config>/node.env 0600 with it. The PowerShell half is written but unrun --
no pwsh on this machine.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DtfG7z6wHWj8RKHCvxQtY1
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The installer had no console entry point, so running the CLI meant cd-ing
into resources\node-runtime\ every time. installer.nsh now adds that dir to
HKCU\Environment\Path on install and removes it on uninstall, via stock
WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points
at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`,
findNodeBinary and the W3 autostart launcher all resolve to the same binary.
A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work.
Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine,
MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove
symmetry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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`npm run dist:win` produces MeshBay-Setup-<version>.exe: the Electron client
and, beside it under resources/node-runtime/, the frozen meshbay-node daemon
(meshbay-common inside it). No hub. Per-user, no elevation — matches the W3
constraint that a logon-triggered scheduled task needs admin.
electron-builder / package.json
build.win nsis, build/icon.ico, extraResources -> node-runtime/
build.nsis oneClick:false perMachine:false allowElevation:false
allowToChangeInstallationDirectory:true
dist:win -> packaging/win/build-win.ps1 (mirrors dist -> build-client.sh)
packaging/win/
meshbay-node.spec + node-entry.py PyInstaller freeze of
meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic,
pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled
in whole with collect_all — that list is expected to grow when a frozen
run raises ModuleNotFoundError.
build-node-runtime.ps1 throwaway venv -> pip install -> PyInstaller ->
packages/meshbay-client/node-runtime/ (gitignored)
build-win.ps1 Node>=22 check, npm ci, Electron bump, sync-ui,
node runtime, electron-builder --win nsis
bump-electron.mjs the Chromium-CVE "build against latest Electron"
policy, out of the PS script (5.1 here-string terminator rules)
README.md
PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a
genuine relocatable single binary, which is what src/main.js:findNodeBinary
spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and
what the W3 autostart launcher points at. The embeddable zip needs pip to make
that wrapper and the wrapper bakes in an absolute interpreter path.
build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3
Startup .vbs (it would point wscript at a deleted binary every sign-in).
%LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched.
ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1
-FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer.
Verified on the Windows guest: PyInstaller freeze builds first try
(node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's
loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe
(155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path
findNodeBinary expects. test_packaging_win.py (14) pins the config invariants
and the NSIS <-> platform.py autostart seam. Node suite 798 pass / 34 skip.
Open: Authenticode signing (13.9 — unsigned => SmartScreen), Windows CI
(18.3), electron-updater. First clean-machine install + DPAPI + autostart
round-trip is a manual check.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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