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* feat(packaging): bundle ffmpeg in the Windows installer by defaultChristophe Besson2026-09-055-33/+236
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | winget install ffmpeg was considered and rejected as the mechanism: it needs network access and winget/App Installer present at the exact moment setup runs, and its failure mode is silent -- video just does not stream, with nothing pointing back at ffmpeg. Not viable for a non-technical install. MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264, webrtc_server.py) -- a real encode, not remux -- so this needs a genuine GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since libx264 itself is GPL. packaging/win/fetch-ffmpeg.ps1 (new) Downloads, checksum-verifies and stages ffmpeg for the build. Source: BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs rather than two independent static binaries, which is what nearly tripled this: the "full" static build many devs already have via winget is ~220 MB *per executable*. Pinned to one dated release tag (immutable once published) and its own sha256, not the "latest" alias BtbN repoints on every auto-build -- verified by hand first (downloaded, hash matched, ran a real encode+probe with libx264) before pinning. ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes it. Cached after the first build. Runs its own smoke test (encode + probe a real clip) so a broken fetch fails at build time, not for the first user who tries to watch something. packaging/win/LICENSE-ffmpeg.txt (new) GPLv3 notice + where the corresponding source is, required because this redistributes a GPL binary even though it is unmodified and only ever invoked as a subprocess. Ships alongside ffmpeg.exe in the installer. build-node-runtime.ps1 / build-win.ps1 Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which copied from a local directory and left most builds without ffmpeg at all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration build. Also fixes a real bug the ffmpeg change exposed rather than caused: the final `--help` smoke test did `$help -notmatch "meshbay-node"` against $help captured as a PowerShell ARRAY (one element per line) -- -notmatch on a collection is a FILTER, not a boolean test, and returns the non-matching elements; any non-empty array is truthy in if() regardless of content. Once --help wrapped past one line (it now does, with autostart/service in the verb list) this threw unconditionally. Fixed by joining to one string before matching, and pinned by a new test so a future edit cannot silently reintroduce the collection-vs-scalar trap. Verified: downloaded and hashed the pinned release by hand (matches), ran a real libx264 encode + ffprobe against the extracted build, fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1 run (308 MB node-runtime/) and a full installer build (MeshBay-Setup- 1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat: opt-in Windows service mode (boot-time, one elevation) + v1.0.0Christophe Besson2026-09-043-2/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The per-user Startup-folder launcher (W3) only ever runs after this user signs in. A real Windows Service would start earlier, but under LocalSystem/NetworkService -- accounts with no normal profile, so %LOCALAPPDATA%\meshbay\ (config, keystore, data) would not exist for it. Relocating storage to make that work is real surgery, deliberately not done here. Instead: a Scheduled Task, created once with admin rights, that runs AS THIS USER at boot without needing them to sign in first. `schtasks /create ... /ru <user> /rp ""` with no `/it` registers an S4U (Service For User) logon -- no password stored anywhere, and unlike LocalSystem it loads this account's own profile, so config_dir()/ data_dir() need zero changes. The cost: S4U carries no network credential, which the node never needed -- everything it touches is local disk plus outbound internet. Creating the task needs admin (a boot trigger touches system-wide scheduler state, the same reason /sc onlogon needed it); querying/starting/stopping an existing one does not -- Task Scheduler grants the owning user that much itself, which is what lets the Node page's Start/Stop/Restart drive it with no further UAC prompts. meshbay_node/platform.py service_install/_remove/_status/_run/_end -- mirrors autostart_* but for the Scheduled Task; TASK_NAME moved here (was decorative before) meshbay_node/daemon.py new `service install|remove|start|stop|status` verb; restart-daemon and reset now check for the service task too packaging/win/service.ps1 the installer-side equivalent (extraResource); status/run/end never self-elevate -- only install/remove do, exactly matching what Task Scheduler itself requires packaging/win/service-mode.ps1 ONE elevated helper running service.ps1 + firewall.ps1 together, so choosing service mode costs exactly one UAC prompt, not two build/installer.nsh the install-time choice: "run as a background service?" (one elevation, both jobs) vs the existing per-user + separate firewall question. Checked first, unelevated, so re-running setup with everything already configured asks nothing. Uninstall offers the matching one-elevation cleanup, default No. src/main.js winServiceTaskStatus/Run/End, wired into node:installed, node:service-status/-stop/-restart and node:start: when the Scheduled Task exists, drive it; otherwise fall back to the existing per-user spawn/kill path. This is the hard requirement -- Start/Stop/Restart from the Node page must work in either mode. node-page.js / locales a hint explaining why the per-user autostart toggle is absent when service mode is active (info.mode from the backend, no new field to gate on -- it just isn't sent in that case) package.json: 0.1.0 -> 1.0.0. Verified: electron-builder compiles the new NSIS choice logic and ships all three scripts; service.ps1's S4U install fails cleanly (Access denied) when run unelevated, and its status/run/end never touch "runas". Cannot verify the elevated success path myself (no admin in this session) -- that needs a real UAC click. Node suite 843 pass / 25 skip; test_packaging_win.py pins the one-elevation property, the S4U flags, and that main.js actually checks the service task in all three handlers. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(packaging): re-running setup no longer re-prompts for firewall accessChristophe Besson2026-09-042-6/+24
| | | | | | | | | | | | | | | | | | | Every run of customInstall showed the "Allow MeshBay through Windows Firewall?" question and, on Yes, a fresh UAC prompt -- an upgrade or repair install would ask again even with all four rules already in place. customInstall now checks first: firewall.ps1 check, unelevated (Get-NetFirewallRule needs no admin, only New/Remove do), exits 0 if every rule already exists. Only a nonzero result reaches the MessageBox and the elevated add. A second run of setup on an already-configured machine now asks nothing. Verified unelevated: check exits 1 and logs which rules are missing on a machine with none of them (the fresh-install case); electron-builder compiles the nsExec::Exec / Pop $0 / ${If} wiring. Node suite 837 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(packaging): cover LAN casting in the Windows firewall step, tooChristophe Besson2026-09-042-32/+71
| | | | | | | | | | | | | | | | | | | | | | | firewall.ps1 only handled WebRTC. The cast HTTP relay (src/cast-relay.js, fixed TCP 19550-19553) and Chromecast/Smart TV mDNS discovery (src/cast-chromecast.js, bonjour-service, UDP 5353) are a separate surface on the client and were still hitting Windows' own "Allow access" dialog. Now four named rules: MeshBay / MeshBay Node stay program-scoped with no port restriction (there is no fixed WebRTC port to name -- the Windows equivalent of the broad 1024-65535/udp range the Linux packaging needs, since netfilter has no program scoping); MeshBay Cast / MeshBay Cast Discovery add the program AND the fixed port, matching packaging/firewall/*/meshbay-cast.xml exactly. test_packaging_win.py cross-checks the port numbers against cast-relay.js's own constants and the Linux firewalld definition, so the three descriptions of one port range can't quietly drift apart. Verified: rebuilt MeshBay-Setup-0.1.0.exe; the deployed firewall.ps1 carries all four rules. Node suite 836 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(packaging): offer one elevated firewall step instead of two dialogsChristophe Besson2026-09-042-8/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Installing used to mean clicking through two separate Windows "Allow access" prompts later — one for MeshBay.exe, one for meshbay-node.exe — each confusing on its own and worse before the exe carried a version resource. Adding a firewall rule needs admin, and the installer is deliberately per-user with no elevation, so this can only ever be opt-in. packaging/win/firewall.ps1 (new, shipped as an extraResource at resources\firewall.ps1): idempotent add/remove of the two inbound UDP rules ("MeshBay", "MeshBay Node"), grouped, logged to %TEMP%\meshbay-firewall.log. Locates both executables from its own path, no arguments needed beyond the action. build/installer.nsh: customInstall asks "Allow MeshBay through Windows Firewall now?" and runs firewall.ps1 via NSIS ExecShellWait "runas" — one UAC prompt — only when not ${Silent}; declining or dismissing UAC falls back to Windows' own per-process prompts, unchanged. customUnInstall offers the same in reverse, defaulted to No (a stale rule for a deleted exe is inert, so this should not nag on the way out) and skipped for a silent uninstall. Verified: rebuilt MeshBay-Setup-0.1.0.exe (electron-builder compiles the new LogicLib.nsh / ExecShellWait NSIS successfully); firewall.ps1 run unelevated fails cleanly into its log ("Access is denied") rather than silently doing nothing, confirming the fallback path. Node suite 835 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat(packaging): stamp the frozen node exe, document Windows networkingChristophe Besson2026-09-042-0/+80
| | | | | | | | | | | | | | | | | meshbay-node.spec now builds a VSVersionInfo (ProductName "MeshBay Node", version read from the installed package so it tracks pyproject) and passes it to EXE(version=...). The Windows Firewall prompt, Task Manager and the file's Properties then show "MeshBay Node" instead of a bare exe name — the prompt the operator has to answer on first run. packaging/win/README.md gains a Networking section: the first-run firewall prompt (allow Private AND Public — a VM adapter is Public), that a flat LAN needs nothing else, what a routed/multi-subnet LAN additionally needs, the libvirt-NAT caveat, and a pointer to the packaged Linux firewall profiles. test_packaging_win.py covers the version resource. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(packaging): actually ship the TMDB token, on Linux and WindowsChristophe Besson2026-09-041-2/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | default.env was empty in every build, for three independent reasons: 1. build-node.sh read QE/node.env, which does not exist. Even pointed at the real file it would have failed: its `grep MESHBAY_TMDB_DEFAULT_TOKEN=` cannot match QE/tmdb.txt, which is a free-form note, not KEY=VALUE. 2. Nothing consumed default.env. packaging/README.md and build-node.sh both claimed `meshbay-node init` copies it to <config>/node.env; grep found the name in exactly two places, the README and the script that writes it. No code implemented the copy, and `EnvironmentFile=-` hid the absence. 3. build-win.ps1 had no env handling at all, so Windows was empty for a different reason than Linux. Now: the build extracts the v4 read token -- tmdb.py sends `Authorization: Bearer`, so it is the JWT, not the 32-char v3 key beside it in the same file -- matching KEY=VALUE first and then by shape, from MESHBAY_TMDB_TOKEN, MESHBAY_TMDB_TOKEN_FILE, QE/node.env, QE/tmdb.txt. It writes default.env 0600 and *fails the build* if no token resolves; MESHBAY_ALLOW_NO_TMDB=1 opts out. An empty default.env is invisible until a user opens Videos and finds no metadata, which is how this shipped empty on two platforms at once. platform.py gains packaged_default_env()/install_node_env()/load_node_env(). init copies the packaged file once, never overwriting an existing node.env, and the daemon loads node.env itself at startup: systemd does this on Linux via EnvironmentFile, but Windows autostart is a Startup-folder .vbs with no equivalent. Already-set variables always win. Also fixes an UnboundLocalError in main(): `config_dir` was assigned at the top of the init branch, which made it function-local for all of main(), while the reset branch calls `config_dir()` as the imported function. init returns before that line, so `meshbay-node reset` could only ever raise. The local is now cfg_dir. Verified end to end on Linux: token baked (239 chars), init writes <config>/node.env 0600 with it. The PowerShell half is written but unrun -- no pwsh on this machine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DtfG7z6wHWj8RKHCvxQtY1
* feat(packaging): put the bundled meshbay-node on the per-user PATHChristophe Besson2026-09-041-0/+6
| | | | | | | | | | | | | | | | The installer had no console entry point, so running the CLI meant cd-ing into resources\node-runtime\ every time. installer.nsh now adds that dir to HKCU\Environment\Path on install and removes it on uninstall, via stock WordFunc.nsh (electron-builder's NSIS bundle has no EnVar plugin). It points at the real meshbay-node.exe dir — not a shim — so `where meshbay-node`, findNodeBinary and the W3 autostart launcher all resolve to the same binary. A WM_SETTINGCHANGE broadcast nudges open shells; new ones just work. Rebuilt: electron-builder --win nsis compiles the WordFunc includes fine, MeshBay-Setup-0.1.0.exe (155 MB). test_packaging_win.py covers the add/remove symmetry. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* feat: Windows installer (W4) — one per-user NSIS package, client + nodeChristophe Besson2026-09-046-0/+526
`npm run dist:win` produces MeshBay-Setup-<version>.exe: the Electron client and, beside it under resources/node-runtime/, the frozen meshbay-node daemon (meshbay-common inside it). No hub. Per-user, no elevation — matches the W3 constraint that a logon-triggered scheduled task needs admin. electron-builder / package.json build.win nsis, build/icon.ico, extraResources -> node-runtime/ build.nsis oneClick:false perMachine:false allowElevation:false allowToChangeInstallationDirectory:true dist:win -> packaging/win/build-win.ps1 (mirrors dist -> build-client.sh) packaging/win/ meshbay-node.spec + node-entry.py PyInstaller freeze of meshbay_node.daemon:main. The awkward deps (aiortc, av, aioquic, pydantic_core, uvicorn, watchdog, guessit, blake3, tzdata) are pulled in whole with collect_all — that list is expected to grow when a frozen run raises ModuleNotFoundError. build-node-runtime.ps1 throwaway venv -> pip install -> PyInstaller -> packages/meshbay-client/node-runtime/ (gitignored) build-win.ps1 Node>=22 check, npm ci, Electron bump, sync-ui, node runtime, electron-builder --win nsis bump-electron.mjs the Chromium-CVE "build against latest Electron" policy, out of the PS script (5.1 here-string terminator rules) README.md PyInstaller, not the python-embed zip: the frozen meshbay-node.exe is a genuine relocatable single binary, which is what src/main.js:findNodeBinary spawns (process.resourcesPath/node-runtime/meshbay-node.exe when packaged) and what the W3 autostart launcher points at. The embeddable zip needs pip to make that wrapper and the wrapper bakes in an absolute interpreter path. build/installer.nsh: on uninstall, taskkill meshbay-node.exe and delete the W3 Startup .vbs (it would point wscript at a deleted binary every sign-in). %LOCALAPPDATA%\meshbay\ — node.toml, keystore.enc — is never touched. ffmpeg is not bundled by default (node finds it on PATH); build-win.ps1 -FfmpegDir copies ffmpeg.exe/ffprobe.exe in for a self-contained installer. Verified on the Windows guest: PyInstaller freeze builds first try (node-runtime 147 MB), frozen `meshbay-node status` talks to the live daemon's loopback API; electron-builder --win nsis produces MeshBay-Setup-0.1.0.exe (155 MB), oneClick/perMachine flags applied, node-runtime bundled at the path findNodeBinary expects. test_packaging_win.py (14) pins the config invariants and the NSIS <-> platform.py autostart seam. Node suite 798 pass / 34 skip. Open: Authenticode signing (13.9 — unsigned => SmartScreen), Windows CI (18.3), electron-updater. First clean-machine install + DPAPI + autostart round-trip is a manual check. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>