From 983d576e1cc2359505fa4fc0c0c689ec65c99e86 Mon Sep 17 00:00:00 2001 From: Christophe Besson Date: Sun, 4 Oct 2026 22:19:28 +0200 Subject: fix(android): music player starts on its own and no longer shows autoplay refusals WebView now allows play() after the track fetch; a NotAllowedError leaves the track waiting for the play button instead of raising an error. Co-Authored-By: Claude Opus 5.5 --- packages/meshbay-hub/src/meshbay_hub/static/music-player.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'packages/meshbay-hub/src/meshbay_hub') diff --git a/packages/meshbay-hub/src/meshbay_hub/static/music-player.js b/packages/meshbay-hub/src/meshbay_hub/static/music-player.js index e8124fa..154d761 100644 --- a/packages/meshbay-hub/src/meshbay_hub/static/music-player.js +++ b/packages/meshbay-hub/src/meshbay_hub/static/music-player.js @@ -459,6 +459,9 @@ function MusicPlayerBar({ getConnection, queue, onClose, userPrefs, onSaveQueue prefetchNext(pos); } catch (err) { if (loadTokenRef.current !== myToken) return; + // Autoplay refused (no recent tap): the track is loaded and fine, it + // waits for the play button. Not an error, and no reason to skip it. + if (err && err.name === 'NotAllowedError') { setPlaying(false); prefetchNext(pos); return; } setError(err.message || String(err)); setPlaying(false); // `fetchTrackBlob` throws `err_transport` when no node answered for @@ -524,7 +527,7 @@ function MusicPlayerBar({ getConnection, queue, onClose, userPrefs, onSaveQueue const audio = audioRef.current; if (!audio) return; if (playing) { audio.pause(); setPlaying(false); } - else { audio.play().then(() => setPlaying(true)).catch(() => {}); } + else { audio.play().then(() => { setError(''); setPlaying(true); }).catch(() => {}); } }, [playing]); // Reshuffling keeps the currently playing track in place — turning shuffle -- cgit v1.2.3