import { html, useState, useEffect, useCallback, useRef, } from './vendor/htm-preact.js'; import { t } from './i18n.js'; import { Icon } from './icon.js'; import { formatSize } from './file-utils.js'; import { loadAuth } from './hub-client.js'; import * as platform from './platform.js'; // Seconds of already-watched video kept in the SourceBuffer, and the queue depth // past which we start making room before being forced to. const BUFFER_BEHIND_S = 60; // How far past the playhead we are willing to pull. The browser caps a video // SourceBuffer at a few hundred megabytes and refuses the append that goes // past, so "as fast as the network allows" is not a strategy for a film: the // node remuxes with `-c copy`, so a 500 MB file puts 500 MB on the wire, and a // ten-megabit second fills the ceiling in the first minute. Buffering by time // rather than by bytes keeps a two-hour film and a two-minute clip alike. const BUFFER_AHEAD_S = 90; // While we deliberately hold credit back, the node must still hear from us: its // own stall timeout is two minutes, and a paused film is not a gone viewer. const CREDIT_KEEPALIVE_MS = 20000; // Segments allowed in flight while there is room to put them. This is a window, // topped up as segments land, and not a debt released in one go: accumulating a // credit per append and handing the lot over when the buffer finally had room // sent 6 MB in a burst, overshot the target by a minute of film, and then said // nothing for the next forty-six seconds. Measured in Chrome against real // fragmented MP4. A stream that arrives in gulps has no margin for a network // that hesitates, and looks like a hang while it is quiet. const STREAM_WINDOW = 8; // Dragging the scrubber fires `seeking` continuously, and every seek we act on // kills an ffmpeg and spawns another. Only where the finger stops is worth a // restart. const SEEK_DEBOUNCE_MS = 350; // A position is remembered per file, in this browser. Below the first threshold // there is nothing to resume; above the second the film is finished and // offering to resume thirty seconds before the credits is a nuisance. const RESUME_MIN_S = 30; const RESUME_MAX_FRACTION = 0.97; const QUEUE_HIGH_WATER = 12; function _mseSupported(codec) { if (!window.MediaSource) return false; const mime = `video/mp4; codecs="${codec}"`; return MediaSource.isTypeSupported(mime); } /** Seconds as h:mm:ss, or m:ss under an hour. */ function formatClock(seconds) { const s = Math.max(0, Math.floor(seconds || 0)); const h = Math.floor(s / 3600); const m = Math.floor((s % 3600) / 60); const sec = String(s % 60).padStart(2, '0'); return h > 0 ? `${h}:${String(m).padStart(2, '0')}:${sec}` : `${m}:${sec}`; } /** * Where *this account on this device* last left off in a given file. * * localStorage rather than the node: it needs no protocol, no storage anyone * else has to keep, and nothing new learns what you watch. The cost is that * the position does not follow you from the laptop to the phone. * * The account has to be in the key. Without it the position is per *device* — * so a second person signing in on the same machine was offered "resume where * you left off" in a film they had never opened, which is both wrong and a * small disclosure of what someone else watches. Found by signing in with a * fresh account and being offered a resume point. */ function resumeKey(fileId) { const auth = loadAuth(); return auth && auth.userId ? `mb:pos:${auth.userId}:${fileId}` : null; } function readResumePosition(fileId) { try { const key = resumeKey(fileId); if (!key) return 0; const raw = localStorage.getItem(key); const at = raw ? parseFloat(raw) : 0; return Number.isFinite(at) && at > RESUME_MIN_S ? at : 0; } catch { return 0; // private browsing, or storage disabled } } function writeResumePosition(fileId, at, duration) { try { const key = resumeKey(fileId); if (!key) return; if (!Number.isFinite(at) || at < RESUME_MIN_S || (duration && at > duration * RESUME_MAX_FRACTION)) { localStorage.removeItem(key); return; } localStorage.setItem(key, String(Math.floor(at))); } catch { /* nothing to be done, and nothing worth failing over */ } } /** * Drop the positions written before they were scoped to an account. * * Re-keying them is not possible — there is no record of whose they were, and * guessing would hand them to whoever signs in next, which is the bug. They go. */ function purgeUnscopedResumePositions() { try { const stale = []; for (let i = 0; i < localStorage.length; i++) { const key = localStorage.key(i); // `mb:pos:` is the old shape; `mb:pos::` is current. if (key && key.startsWith('mb:pos:') && key.split(':').length === 3) { stale.push(key); } } stale.forEach((key) => localStorage.removeItem(key)); } catch { /* storage disabled: nothing was written either */ } } purgeUnscopedResumePositions(); function VideoPlayer({ entry, transportRef, gekRef, onClose, onDownload }) { const [dlBusy, setDlBusy] = useState(false); const [phase, setPhase] = useState('loading'); const [error, setError] = useState(''); const videoRef = useRef(null); const msRef = useRef(null); const sbRef = useRef(null); const blobUrlRef = useRef(null); const queueRef = useRef([]); const appendingRef = useRef(false); const endedRef = useRef(false); const durationRef = useRef(0); // Segments the node is allowed to have in flight but has not sent yet, and // when we last said anything to it at all. const outstandingRef = useRef(0); const lastPokeRef = useRef(0); // Diagnostics reported to the node: how many appends the browser refused for // want of room, and whether the element itself says it is starved. const quotaRef = useRef(0); const stalledRef = useRef(false); // Seeking. `awaitingInit` is true from the moment we ask the node to restart // somewhere else until its new `stream_init` arrives: the channel is ordered, // so everything in between belongs to the stream we just abandoned and would // otherwise be appended on top of the new one. `seekTarget` is where to put // the playhead once the buffer actually covers it. const awaitingInitRef = useRef(false); const seekTargetRef = useRef(null); const seekTimerRef = useRef(null); // The seek is built inside the effect, where the transport and `cancelled` // live; the render needs to reach it for "start from the beginning". const requestSeekRef = useRef(null); const [resumedFrom, setResumedFrom] = useState(0); const [castActive, setCastActive] = useState(false); const [castUrl, setCastUrl] = useState(null); const [castPickerOpen, setCastPickerOpen] = useState(false); const [castDevices, setCastDevices] = useState([]); const [castScanning, setCastScanning] = useState(false); const [castDeviceName, setCastDeviceName] = useState(null); const castActiveRef = useRef(false); const castCodecRef = useRef(null); const initSegmentRef = useRef(null); const castRestartPendingRef = useRef(false); const castDeviceRef = useRef(null); const castRestartGenRef = useRef(0); const landingPlayheadRef = useRef(false); /** * The buffered range the playhead is actually in, or null. * * Seeking makes the buffer discontinuous, and "the last range" stops meaning * "the one being watched" the moment there is more than one: measuring the * read-ahead against a range on the far side of a gap reports a full buffer * while the player starves. */ const currentRange = useCallback(() => { const sb = sbRef.current; const v = videoRef.current; if (!sb || !v) return null; try { const t = v.currentTime; for (let i = 0; i < sb.buffered.length; i++) { // Half a second of slack: the playhead sits exactly on a boundary // often enough, and a strict test there reports nothing buffered. if (t >= sb.buffered.start(i) - 0.5 && t <= sb.buffered.end(i) + 0.5) { return [sb.buffered.start(i), sb.buffered.end(i)]; } } } catch { /* the SourceBuffer went away under us */ } return null; }, []); /** * Drop what has already been watched. * * A SourceBuffer is not a file: browsers cap it at a few hundred megabytes * and refuse the append that goes past. Keeping a minute behind the playhead * is enough for a small seek backwards and bounded for a three-hour film. */ const evictBehind = useCallback(() => { const sb = sbRef.current; const v = videoRef.current; if (!sb || !v) return false; // `.buffered`/`.updating` throw InvalidStateError once the SourceBuffer // has been removed from its MediaSource — same reasoning as currentRange // and describeRanges just above, which already guard the same read. This // one did not, and an uncaught throw here skips flushQueue right after it // in pump() too, since nothing between them catches it. Found live: // fired on every incoming segment once the SourceBuffer went stale, // which pump() runs on a 1s timer regardless of whether new data is // arriving — an unguarded read here is not a rare corner, it repeats // forever. try { if (sb.updating || !sb.buffered.length) return false; const keepFrom = Math.max(0, v.currentTime - BUFFER_BEHIND_S); // The range being watched, not the first one: after a seek backwards the // first range is somewhere else entirely, and removing from its start to // just behind the playhead would take out everything in between — // including what is playing. const range = currentRange(); const start = range ? range[0] : sb.buffered.start(0); if (keepFrom - start < 10) return false; sb.remove(start, keepFrom); return true; } catch { return false; } }, [currentRange]); /** Seconds of film held past the playhead. */ const bufferedAhead = useCallback(() => { const v = videoRef.current; const range = currentRange(); if (!v || !range) return 0; return Math.max(0, range[1] - v.currentTime); }, [currentRange]); const flushQueue = useCallback(() => { const sb = sbRef.current; if (!sb || appendingRef.current || sb.updating) return; if (queueRef.current.length === 0) { if (endedRef.current && msRef.current?.readyState === 'open') { try { msRef.current.endOfStream(); } catch {} } return; } appendingRef.current = true; const chunk = queueRef.current[0]; try { sb.appendBuffer(chunk); queueRef.current.shift(); } catch (e) { appendingRef.current = false; if (e.name === 'QuotaExceededError') { quotaRef.current += 1; // The segment stays at the head of the queue and is tried again once // there is room. Dropping it — which is what this used to do — leaves a // hole in the middle of the film and no error anywhere. if (!evictBehind()) { console.warn('[MSE] buffer full and nothing to evict yet'); } return; } queueRef.current.shift(); console.error('[MSE] appendBuffer error:', e); // Anything else here does not get better by retrying: a SourceBuffer // removed from its MediaSource stays removed. Discarding the segment // and continuing left pump()'s credit grant running unchecked — it is // driven by how much is successfully buffered, which never grows when // nothing is actually appending — so the node kept sending and this // kept discarding, forever. Found live: over 2 GB and 8000+ segments // fetched for a picture that never appeared. Stop asking instead of // spinning. queueRef.current = []; endedRef.current = true; const transport = transportRef.current; if (transport) transport.stopStream(); setError(t('video.err_transport')); setPhase('error'); } }, [evictBehind, transportRef]); /** * Decide whether the node may send more, and keep the pipeline moving. * * This is the only place credit is granted, and the only thing that can * restart a pipeline the buffer ceiling has stopped. That second job is why * it exists: an append refused for quota fires no `updateend`, so it grants * no credit, so the node sends nothing, so no segment arrives to call * `flushQueue` again. Every wakeup the append path had was downstream of the * append that just failed — the player deadlocked against itself and sat on * "buffering" for good, which is what a 500 MB film did at around 100 MB. * * So the clock drives this, not the data. */ const pump = useCallback(() => { if (awaitingInitRef.current) return; const transport = transportRef.current; evictBehind(); flushQueue(); if (endedRef.current && queueRef.current.length === 0) return; if (!transport || !transport.connected) return; if (bufferedAhead() > BUFFER_AHEAD_S || queueRef.current.length > QUEUE_HIGH_WATER) { // Far enough ahead. Grant nothing, but do not go silent: two minutes of // silence is how the node decides nobody is watching, and pausing a film // for two minutes is an ordinary thing to do. const now = Date.now(); if (now - lastPokeRef.current > CREDIT_KEEPALIVE_MS) { lastPokeRef.current = now; transport.grantStreamCredit(0); } return; } // Top the window back up to what is allowed in flight, rather than paying // off everything owed at once. Called on every arriving segment as well as // on the clock, so credit trickles out as room appears instead of being // released in one gulp when the buffer finally drains. const room = STREAM_WINDOW - outstandingRef.current; if (room > 0) { outstandingRef.current += room; lastPokeRef.current = Date.now(); transport.grantStreamCredit(room); } }, [evictBehind, flushQueue, bufferedAhead]); useEffect(() => { let cancelled = false; // Reset here, not in the teardown of the run before: switching video while // an append was in flight left `appendingRef` true, and flushQueue bails // out on it. The new SourceBuffer then never appended anything, so no // `updateend` ever cleared the flag, no credit went back to the node, and // the player sat on "buffering" for good. `endedRef` surviving is the same // shape of bug — the next stream would call endOfStream() the first time // its queue ran dry and truncate the film. appendingRef.current = false; endedRef.current = false; queueRef.current = []; outstandingRef.current = 0; lastPokeRef.current = Date.now(); quotaRef.current = 0; stalledRef.current = false; // The same shape again, and the seek refs are worse than the others. // Switching film while a seek was in flight leaves `awaitingInit` true, // and only reinitAt() ever lowers it — which the next film does not go // through, because it builds a new SourceBuffer. Every segment of the new // film is then dropped as though it belonged to the one we left, for good. // A stale `seekTarget` is milder: the new film jumps to a position from // the old one the moment that much is buffered. awaitingInitRef.current = false; seekTargetRef.current = null; clearTimeout(seekTimerRef.current); const transport = transportRef.current; if (!transport || !transport.connected) { setError(t('video.err_transport')); setPhase('error'); return; } const onStarved = () => { stalledRef.current = true; pump(); }; const onFed = () => { stalledRef.current = false; }; /** The buffered ranges, short enough for a log line. */ const describeRanges = () => { const sb = sbRef.current; if (!sb) return '(no buffer)'; try { let s = ''; for (let i = 0; i < sb.buffered.length; i++) { s += `${sb.buffered.start(i).toFixed(0)}-${sb.buffered.end(i).toFixed(0)} `; } return s.trim() || '(empty)'; } catch { return '?'; } }; /** * Ask the node to restart the film somewhere else. * * Debounced, because dragging the scrubber fires `seeking` continuously and * each request kills an ffmpeg and spawns another. Only the position the * finger stops on is worth acting on. */ const requestSeek = (target) => { clearTimeout(seekTimerRef.current); seekTimerRef.current = setTimeout(() => { const t = transportRef.current; if (cancelled || !t || !t.connected) return; // Everything arriving from here until the new `stream_init` belongs to // the stream being abandoned. The channel is ordered, so this flag is // enough to tell them apart without a sequence number in the protocol. // Rare enough to report every time, and the node logs it at INFO. A // seek nobody asked for is the kind of thing only this line can show: // from the node's side it is indistinguishable from a viewer dragging // the scrubber. t.sendStreamDiag({ event: 'seek', target: +target.toFixed(1), t: videoRef.current ? +videoRef.current.currentTime.toFixed(1) : null, ready: videoRef.current ? videoRef.current.readyState : null, offset: sbRef.current ? sbRef.current.timestampOffset : null, ranges: describeRanges(), }); awaitingInitRef.current = true; seekTargetRef.current = target; outstandingRef.current = STREAM_WINDOW; setPhase('loading'); console.log('[seek] request', +target.toFixed(1), 'outstanding:', STREAM_WINDOW); t.requestStream(entry.id, STREAM_WINDOW, target); }, SEEK_DEBOUNCE_MS); }; requestSeekRef.current = requestSeek; /** * Move the playhead onto a seek once the data for it has arrived. * * Setting `currentTime` into a region that is not buffered yet leaves the * element waiting with nothing to show, and on a seek backwards it would * be overwritten by the playhead the browser restores. So the position is * remembered and applied on the first append that actually covers it. */ const landPlayhead = () => { const target = seekTargetRef.current; const v = videoRef.current, sb = sbRef.current; if (target === null || !v || !sb) return; try { for (let i = 0; i < sb.buffered.length; i++) { const a = sb.buffered.start(i), b = sb.buffered.end(i); if (target >= a - 1 && target < b) { seekTargetRef.current = null; // ffmpeg lands on the keyframe at or before what we asked for, so // the range can begin slightly later than the target; never seek // behind what is actually there. if (Math.abs(v.currentTime - target) > 0.5) { landingPlayheadRef.current = true; v.currentTime = Math.max(target, a); } v.play().catch(() => {}); return; } } } catch { /* the SourceBuffer went away */ } }; /** Wait for whatever the SourceBuffer is doing to finish. */ const settled = (sb) => new Promise((resolve) => { if (!sb.updating) return resolve(); sb.addEventListener('updateend', resolve, { once: true }); }); /** * Put the SourceBuffer back to an empty state that starts at `start`. * * Everything buffered is dropped rather than kept alongside the new * material. A discontinuous buffer is legal and every piece of code that * reads `buffered` then has to reason about which range it means — the * eviction, the read-ahead, the seek test — for the sake of a few * megabytes of film the viewer has just navigated away from. * * `abort()` first: ffmpeg was killed mid-fragment, so the parser is * holding half of one, and appending the next stream's header on top of * that is a decode error. */ const reinitAt = async (start) => { const sb = sbRef.current; if (!sb) return; try { sb.abort(); } catch { /* not in a state that needs it */ } await settled(sb); try { sb.remove(0, Infinity); await settled(sb); } catch { /* nothing buffered */ } // ffmpeg restarts its timestamps at zero however far in we asked it to // seek, so this is what puts the fragments back on the film's timeline. try { sb.timestampOffset = start; } catch { /* older browsers */ } const tr = transportRef.current; if (tr) { tr.sendStreamDiag({ event: 'reinit', target: start, offset: sb.timestampOffset, t: videoRef.current ? +videoRef.current.currentTime.toFixed(1) : null, ranges: describeRanges(), }); } queueRef.current = []; appendingRef.current = false; endedRef.current = false; quotaRef.current = 0; awaitingInitRef.current = false; seekTargetRef.current = start; console.log('[seek] reinitAt done, start:', start, 'outstanding:', outstandingRef.current, 'queue:', queueRef.current.length); setPhase('streaming'); pump(); }; const onSeeking = () => { if (landingPlayheadRef.current) { landingPlayheadRef.current = false; return; } const v = videoRef.current; if (!v || cancelled) return; const target = v.currentTime; // Inside what is buffered, the browser handles it and the node need not // hear about it at all — unless a cast is active, because the relay // cannot seek within its HTTP stream and must be restarted. if (!castActiveRef.current) { const sb = sbRef.current; if (sb) { try { for (let i = 0; i < sb.buffered.length; i++) { if (target >= sb.buffered.start(i) && target <= sb.buffered.end(i) - 0.5) { return; } } } catch { /* fall through and ask the node */ } } } requestSeek(target); }; const startStream = async () => { transport.onStreamError = (msg) => { if (cancelled) return; // Say what the node said. Sitting on "buffering" with the reason // already delivered is the worst of both. setError(msg.detail || t('video.err_transport')); setPhase('error'); }; transport.onStreamInit = (msg) => { if (cancelled) return; if (msg.file_id && msg.file_id !== entry.id) return; const mime = `video/mp4; codecs="${msg.codec}"`; castCodecRef.current = msg.codec; if (!window.MediaSource || !MediaSource.isTypeSupported(mime)) { setError(t('video.err_mse', { codec: msg.codec })); setPhase('error'); return; } durationRef.current = msg.duration || 0; // A second init on a live SourceBuffer is a seek landing, not a new // film. Reuse what is there: rebuilding the MediaSource would reset the // element's src, blank the picture and throw away the duration the // scrubber is drawn from. if (sbRef.current && msRef.current && msRef.current.readyState === 'open') { console.log('[seek] stream_init landed, start:', msg.start, 'awaitingInit:', awaitingInitRef.current); initSegmentRef.current = null; if (castActiveRef.current && platform.cast.available) { platform.cast.stop().catch(() => {}); castRestartPendingRef.current = true; } reinitAt(msg.start || 0).catch(() => { setError(t('video.err_transport')); setPhase('error'); }); return; } // If we reach here during a seek (readyState was 'ended' after the // previous stream finished), the seek-landing path above could not run. // A fresh MediaSource is needed, but the seek state must still be reset // or awaitingInit stays true and every segment is dropped forever. awaitingInitRef.current = false; endedRef.current = false; appendingRef.current = false; queueRef.current = []; sbRef.current = null; initSegmentRef.current = null; if (castActiveRef.current && platform.cast.available) { platform.cast.stop().catch(() => {}); castRestartPendingRef.current = true; } const ms = new MediaSource(); msRef.current = ms; if (blobUrlRef.current) URL.revokeObjectURL(blobUrlRef.current); const url = URL.createObjectURL(ms); blobUrlRef.current = url; ms.addEventListener('sourceopen', () => { if (cancelled) return; if (durationRef.current > 0) { ms.duration = durationRef.current; } const sb = ms.addSourceBuffer(mime); sbRef.current = sb; // 'segments', not 'sequence': the fragments must land where they // belong on the film's timeline rather than one after another, or a // stream that started at 40 minutes would be buffered at zero and // the scrubber would lie about everything. sb.mode = 'segments'; try { sb.timestampOffset = msg.start || 0; } catch { /* older browsers */ } if (msg.start) seekTargetRef.current = msg.start; transport.sendStreamDiag({ event: 'first-init', target: msg.start || 0, offset: sb.timestampOffset, duration: durationRef.current, t: videoRef.current ? +videoRef.current.currentTime.toFixed(1) : null, }); sb.addEventListener('updateend', () => { // No credit is granted here, deliberately. Appending is not the // same question as having room, and tying the two meant `remove()` // — which fires this event too — paid the node for the player's own // evictions. What may be in flight is decided from the buffer, in // pump(), and nowhere else. appendingRef.current = false; landPlayhead(); pump(); }); setPhase('streaming'); flushQueue(); }); // Neither fires for the ordinary end-of-stream (that's `endOfStream()` // succeeding, no event needed) — only for the browser's own decoder // giving up on what was appended. Logged, not acted on: by the time // this fires the MediaSource is already unusable and every SourceBuffer // call from here on throws, which the existing catches already handle. ms.addEventListener('sourceclose', () => { console.error('[MSE] sourceclose — MediaSource left "open" on its own', 'readyState:', ms.readyState); }); if (videoRef.current) { videoRef.current.src = url; videoRef.current.addEventListener('seeking', onSeeking); videoRef.current.addEventListener('timeupdate', pump); videoRef.current.addEventListener('error', () => { const err = videoRef.current && videoRef.current.error; console.error('[MSE] video element error, code:', err && err.code, 'message:', err && err.message); if (transportRef.current) { transportRef.current.sendStreamDiag({ event: 'video-element-error', code: err ? err.code : null, message: err ? err.message : null, }); } }); // The element's own verdict. "buffering" on screen is this, and it // is the one thing the node cannot infer from a stream it is feeding. videoRef.current.addEventListener('waiting', onStarved); videoRef.current.addEventListener('stalled', onStarved); videoRef.current.addEventListener('playing', onFed); videoRef.current.addEventListener('canplay', onFed); } }; transport.onStreamData = async (msg) => { if (cancelled) return; // A segment arrived, so it is no longer in flight — whatever we go on // to do with it. This has to come before every early return below, and // it did not: skipping the count for segments we discard leaks a slot // out of the window each time, and the window never grows back. // // `reinitAt` is asynchronous — it waits for two `updateend` events — // and a seek's first segments arrive during that gap and are dropped // by the flag below. Lose all eight and the player believes a full // window is in flight, grants nothing ever again, and the node waits // for credit that cannot come. A race, which is why the same seek // worked twice and hung on the third. outstandingRef.current = Math.max(0, outstandingRef.current - 1); if (awaitingInitRef.current) { console.log('[seek] dropping segment (awaitingInit), outstanding:', outstandingRef.current); } // Between asking for a seek and its `stream_init`, everything on the // channel is the film we just left. Same file, so `file_id` cannot // tell them apart — ordering can. if (awaitingInitRef.current) return; // Late segments from the stream we just left. The DataChannel is // ordered, so they arrive before the new stream's first segment and // would otherwise be decrypted against the wrong file — which fails, // loudly, in the console, for something that is simply not ours. if (msg.file_id && msg.file_id !== entry.id) return; try { const plaintext = await window.MeshBayCrypto.decryptChunkBin( gekRef.current, entry.id, msg.segment_index, msg.nonce, msg.ct); if (initSegmentRef.current === null) { initSegmentRef.current = plaintext; if (castRestartPendingRef.current && castActiveRef.current && platform.cast.available) { castRestartPendingRef.current = false; const gen = ++castRestartGenRef.current; const device = castDeviceRef.current; platform.cast.start({ codec: castCodecRef.current, initSegment: plaintext, }).then(async (result) => { if (castRestartGenRef.current !== gen) return; if (!result) return; setCastUrl(result.url); const status = await platform.cast.status(); if (status && status.chromecast && status.chromecast.connected) { await platform.cast.chromecastReload({ mediaUrl: result.url }); } else if (device) { await platform.cast.chromecastConnect({ deviceId: device.id, mediaUrl: result.url, }); setCastDeviceName(device.name); } else { navigator.clipboard.writeText(result.url).catch(() => {}); } }).catch((err) => { if (castRestartGenRef.current !== gen) return; console.error('[cast] restart failed:', err); platform.cast.stop().catch(() => {}); setCastActive(false); castActiveRef.current = false; setCastUrl(null); setCastDeviceName(null); }); } } if (castActiveRef.current && !castRestartPendingRef.current && platform.cast.available) { platform.cast.push(plaintext).catch(() => {}); } queueRef.current.push(plaintext); // pump(), not flushQueue(): arriving data is the moment to top the // window back up, and that is what keeps the stream continuous. pump(); } catch (e) { console.error('[MSE] decrypt error:', e); } }; transport.onStreamEnd = (msg) => { if (cancelled) return; // The end of the previous film is not the end of this one. if (msg && msg.file_id && msg.file_id !== entry.id) return; // Nor is the end of the stream we abandoned by seeking: taking it // would call endOfStream() and truncate the film at the seek point. if (awaitingInitRef.current) return; endedRef.current = true; if (castActiveRef.current && platform.cast.available) { platform.cast.finish().catch(() => {}); } flushQueue(); }; // The opening window, and the count that tracks it. Asking for more here // than pump() maintains would leave the node holding credit this side // does not know about, which is the whole window's worth of overshoot on // the very first breath of the stream. outstandingRef.current = STREAM_WINDOW; const resumeAt = readResumePosition(entry.id); if (resumeAt) setResumedFrom(resumeAt); transport.requestStream(entry.id, STREAM_WINDOW, resumeAt); }; // Closing the tab, or backgrounding it on a phone, never runs a React // cleanup — so the node hears nothing and keeps transcoding. `pagehide` // fires in both cases and is the one event mobile browsers honour on the // way out; `visibilitychange` covers switching apps. The node stops the // stream by itself when the connection drops, but that costs a round of // detection, and this message is a single datagram already in flight. const leave = (why) => { const t = transportRef.current; console.log('[MeshBay] stopStream:', why); if (t && t.connected) t.stopStream(); }; const onPageHide = () => leave('pagehide'); // NOT wired to stopStream. Android fires visibilitychange when a video goes // fullscreen, so cutting the stream here killed the film the moment it was // watched properly. Logged only, until that is confirmed or ruled out. const onVisibility = () => { console.log('[MeshBay] visibilitychange:', document.visibilityState); }; window.addEventListener('pagehide', onPageHide); document.addEventListener('visibilitychange', onVisibility); // `timeupdate` is silent while the film is paused, and the append path // cannot wake itself once the ceiling has refused a segment. This is the // clock that guarantees something is still driving the pipeline. const pumpTimer = setInterval(pump, 1000); // What the player sees, into the node's log. A hang on a phone shows the // node feeding a stream quite happily; the half that says otherwise is in // here, and there is no console to read it from. const diagTimer = setInterval(() => { const v = videoRef.current, sb = sbRef.current; const t = transportRef.current; if (!t || !v) return; // Cheap, and the only thing that makes "resume where I stopped" work // when the tab is closed rather than the player. if (!v.paused) { writeResumePosition(entry.id, v.currentTime, durationRef.current); } let ranges = ''; try { for (let i = 0; sb && i < sb.buffered.length; i++) { ranges += `${sb.buffered.start(i).toFixed(0)}-${sb.buffered.end(i).toFixed(0)} `; } } catch { ranges = '?'; } t.sendStreamDiag({ t: +v.currentTime.toFixed(1), ahead: +bufferedAhead().toFixed(1), ranges: ranges.trim(), ready: v.readyState, // 0 = nothing, 4 = enough to play through paused: v.paused, stalled: stalledRef.current, q: queueRef.current.length, inflight: outstandingRef.current, appending: appendingRef.current, updating: sb ? sb.updating : null, quota: quotaRef.current, ms: msRef.current ? msRef.current.readyState : null, err: v.error ? `${v.error.code}:${v.error.message}` : null, }); }, 5000); startStream().catch(err => { if (!cancelled) { setError(err.message); setPhase('error'); } }); return () => { cancelled = true; clearInterval(pumpTimer); clearInterval(diagTimer); clearTimeout(seekTimerRef.current); // Closing the player is the commonest way to stop watching, so this is // the write that matters most. if (videoRef.current) { writeResumePosition(entry.id, videoRef.current.currentTime, durationRef.current); } if (castActiveRef.current && platform.cast.available) { platform.cast.chromecastDisconnect().catch(() => {}); platform.cast.stop().catch(() => {}); castActiveRef.current = false; } window.removeEventListener('pagehide', onPageHide); document.removeEventListener('visibilitychange', onVisibility); if (videoRef.current) { videoRef.current.removeEventListener('seeking', onSeeking); videoRef.current.removeEventListener('timeupdate', pump); videoRef.current.removeEventListener('waiting', onStarved); videoRef.current.removeEventListener('stalled', onStarved); videoRef.current.removeEventListener('playing', onFed); videoRef.current.removeEventListener('canplay', onFed); } if (transport) { // Tell the node first: dropping the handlers only makes us deaf, and a // stream nobody is listening to still occupies a transcode slot. transport.stopStream(); transport.onStreamInit = null; transport.onStreamData = null; transport.onStreamEnd = null; transport.onStreamError = null; } // The queue can hold several megabytes of decrypted video. queueRef.current = []; const ms = msRef.current; if (ms && ms.readyState === 'open') { try { ms.endOfStream(); } catch { /* already ended */ } } if (blobUrlRef.current) { URL.revokeObjectURL(blobUrlRef.current); blobUrlRef.current = null; } sbRef.current = null; msRef.current = null; }; }, [entry, flushQueue, pump]); useEffect(() => { if (phase === 'streaming' && videoRef.current) { videoRef.current.play().catch(() => {}); } }, [phase]); useEffect(() => { return () => { if (blobUrlRef.current) { URL.revokeObjectURL(blobUrlRef.current); blobUrlRef.current = null; } }; }, []); useEffect(() => { const onKey = (e) => { if (e.key === 'Escape') onClose(); }; window.addEventListener('keydown', onKey); return () => window.removeEventListener('keydown', onKey); }, [onClose]); return html`
{ if (e.target.classList.contains('video-overlay')) onClose(); }}>
${entry.name} (${formatSize(entry.size)}) ${platform.capabilities.lanCast && html`
${castPickerOpen && html`
${castScanning && html`
${t('cast.scanning')}
`} ${castDevices.map(d => html` `)} ${!castScanning && castDevices.length === 0 && html`
${t('cast.no_devices')}
`}
`}
`} ${castUrl && html` ${castDeviceName ? castDeviceName : html` { e.target.select(); navigator.clipboard.writeText(castUrl).catch(() => {}); }} title="${t('cast.copy_url')}" />` } `} ${onDownload && html` `}
${phase === 'loading' && html`
${' '}${t('video.buffering')}
`} ${(phase === 'streaming' || phase === 'loading') && html`
`} ${phase === 'error' && html`
${error}
`}
`; } // ── Search Page (cross-group file search) ─────────────────────────────────── /** * "3 hours ago", in the reader's language. * * The search page needs it because its results come from a cache: a file that * was deleted an hour ago is still listed until the group is opened again, and * the honest thing is to say how old the answer is rather than to imply it is * live. */ export { VideoPlayer };