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|
/**
* Where downloads go.
*
* A web page cannot be told a path. It cannot read "~/Downloads", cannot write
* to it, and cannot be configured with "C:\Users\…" either — which is also why
* none of this needs to change when someone runs it on Windows. What a browser
* grants is a *handle* to a directory the user picked, once, in a dialog. That
* handle is what this module keeps.
*
* Two modes, and the default matters:
*
* auto (default) — write into the granted folder without asking. Downloading
* twelve files puts twelve files there. Without a granted folder, the file
* goes wherever the browser puts downloads, which on most machines is the
* same folder anyway.
* ask — a Save As dialog for every file, which is the right answer for one
* file and the wrong one for twelve.
*
* Firefox and Safari have no File System Access API at all: no folder can be
* granted there, and both modes fall back to the browser's own download folder.
* The setting says so rather than offering a choice that does nothing.
*/
const PREF_KEY = 'mb_dl_mode';
const IDB_NAME = 'meshbay-downloads';
const IDB_STORE = 'handles';
const HANDLE_KEY = 'target-dir';
export const SUPPORTED = typeof window !== 'undefined'
&& typeof window.showDirectoryPicker === 'function';
export function getMode() {
const v = localStorage.getItem(PREF_KEY);
return v === 'ask' ? 'ask' : 'auto';
}
export function setMode(mode) {
localStorage.setItem(PREF_KEY, mode === 'ask' ? 'ask' : 'auto');
}
// ── The granted directory ────────────────────────────────────────────────────
function idb() {
return new Promise((resolve, reject) => {
const req = indexedDB.open(IDB_NAME, 1);
req.onupgradeneeded = () => {
if (!req.result.objectStoreNames.contains(IDB_STORE)) {
req.result.createObjectStore(IDB_STORE);
}
};
req.onsuccess = () => resolve(req.result);
req.onerror = () => reject(req.error);
});
}
async function idbGet(key) {
try {
const db = await idb();
const tx = db.transaction(IDB_STORE, 'readonly');
const req = tx.objectStore(IDB_STORE).get(key);
const out = await new Promise((r, j) => {
req.onsuccess = () => r(req.result); req.onerror = () => j(req.error);
});
db.close();
return out || null;
} catch { return null; }
}
async function idbPut(key, value) {
try {
const db = await idb();
const tx = db.transaction(IDB_STORE, 'readwrite');
if (value === null) tx.objectStore(IDB_STORE).delete(key);
else tx.objectStore(IDB_STORE).put(value, key);
await new Promise((r, j) => { tx.oncomplete = r; tx.onerror = j; });
db.close();
} catch { /* best effort: the setting simply will not stick */ }
}
/** The folder handle, if one was ever granted. Says nothing about permission. */
export async function savedDirectory() {
return SUPPORTED ? idbGet(HANDLE_KEY) : null;
}
/** Ask for a folder. Must be called from a click — browsers require a gesture. */
export async function chooseDirectory() {
const handle = await window.showDirectoryPicker({ mode: 'readwrite' });
await idbPut(HANDLE_KEY, handle);
return handle;
}
export async function forgetDirectory() {
await idbPut(HANDLE_KEY, null);
}
/**
* Permission survives a reload as a *claim*, not as a grant: the handle comes
* back from IndexedDB in state "prompt" and has to be re-authorized once per
* session. Doing that quietly during a download click is why this takes no
* arguments and returns a boolean instead of throwing.
*/
export async function ensurePermission(handle, { prompt = true } = {}) {
if (!handle) return false;
try {
const opts = { mode: 'readwrite' };
if (await handle.queryPermission(opts) === 'granted') return true;
if (!prompt) return false;
return await handle.requestPermission(opts) === 'granted';
} catch {
return false;
}
}
// ── Names ────────────────────────────────────────────────────────────────────
/**
* A name not already taken, as "clip (2).mp4".
*
* Writing into a folder repeatedly is the whole point of the automatic mode, so
* the second copy of a file must not silently replace the first. `exists` is
* passed in so this can be tested without a filesystem.
*/
export async function freeName(name, exists) {
if (!await exists(name)) return name;
const dot = name.lastIndexOf('.');
const stem = dot > 0 ? name.slice(0, dot) : name;
const ext = dot > 0 ? name.slice(dot) : '';
for (let n = 2; n < 1000; n++) {
const candidate = `${stem} (${n})${ext}`;
if (!await exists(candidate)) return candidate;
}
return `${stem} (${Date.now()})${ext}`;
}
/**
* Where this download should be written, if a folder has been granted.
*
* Returns `{writable, name, open}` or null. Null does not mean failure: it
* means there is no granted folder, and the caller decides between handing the
* browser a blob and asking for a Save As.
*/
export async function openTarget(filename) {
if (!SUPPORTED || getMode() === 'ask') return null;
const dir = await savedDirectory();
if (!dir || !await ensurePermission(dir)) return null;
const exists = async (name) => {
try {
await dir.getFileHandle(name);
return true;
} catch {
return false;
}
};
const name = await freeName(filename, exists);
const handle = await dir.getFileHandle(name, { create: true });
const writable = await handle.createWritable();
return {
// `abort()` on a FileSystemWritableFileStream discards the swap file and
// leaves the target as it was — which here is the empty file
// `getFileHandle({create: true})` just made, before a single byte arrived.
// So every cancelled or failed download left a 0-byte file behind, and
// because `freeName` avoids collisions, three cancels left `film.mkv`,
// `film (2).mkv` and `film (3).mkv`, all empty, in the person's folder.
//
// Removing it is safe *here and only here*: `freeName` guarantees this name
// was not taken, so the file being deleted is one we created moments ago
// and nothing else. The `showSaveFilePicker` path in file-utils.js must not
// do the same — there the person may have picked an existing file, whose
// contents `abort()` correctly preserves.
writable: {
write: (bytes) => writable.write(bytes),
close: () => writable.close(),
abort: async (reason) => {
try { await writable.abort(reason); } catch { /* already gone */ }
try { await dir.removeEntry(name); } catch { /* already gone */ }
},
},
name,
// A held-open `FileSystemWritableFileStream`: pausing is simply not
// writing to it, and nothing is lost while nothing is written.
pausable: true,
// Reading it back is the only way a page can "open" a file it wrote: hand
// the bytes to a tab and let the browser decide what to do with them. No
// web page can start a desktop application, or show a file manager.
open: async () => {
const file = await handle.getFile();
const url = URL.createObjectURL(file);
window.open(url, '_blank', 'noopener');
setTimeout(() => URL.revokeObjectURL(url), 60000);
},
};
}
/**
* Below this, a download with no granted folder and no service worker is
* collected in memory and handed to the browser. Above it that would mean
* holding gigabytes in a tab, so it is worth one Save As dialog instead.
*/
export const BLOB_LIMIT = 512 * 1024 * 1024;
// ── Streaming to disk without the File System Access API ────────────────────
const SW_PATH = '/sw.js';
// Kept in step with sw.js's own PREFIX.
const PREFIX_PATH = '/_mbdl/';
// On Firefox and Safari this worker is not a nicety, it is the only unbounded
// way to write a download to disk: the File System Access API does not exist
// there, and OPFS is capped at 10% of the volume's size (measured on Firefox
// 154: 389,233,459 bytes on a 3,892,334,592-byte volume, refused to the byte),
// which a film can exceed. Everything below exists to make sure this path is
// available when it is needed, because there is nothing underneath it.
//
// How long to wait for this page to become *controlled*. Generous on purpose:
// the cost of waiting is a spinner, and the cost of giving up is a download
// this browser then cannot do at all.
const SW_CONTROL_BUDGET_MS = 15000;
// How long to wait for the worker to confirm it answered the iframe.
const SW_SERVED_BUDGET_MS = 15000;
// A transient miss gets a second go with a fresh id and a fresh iframe.
const SW_ATTEMPTS = 2;
// How often the page pokes the worker while a download is being written.
// Firefox terminates a service worker that has had no event for roughly thirty
// seconds, and a streaming response does not count as activity — so a download
// that takes longer than that lost its reader half way through. Ten seconds
// leaves a wide margin and costs one empty message.
const SW_KEEPALIVE_MS = 10000;
// And the ping stops on its own once nothing has been written for this long.
// Well past any real gap between chunks, and short enough that an abandoned
// target does not ping for ever. Bounded because the alternative is a timer
// whose lifetime depends on every caller remembering to close its sink.
const SW_KEEPALIVE_IDLE_MS = 120000;
// How long to spend waking the worker, and then confirming it holds the stream,
// before starting the navigation that has to find it.
//
// Both are answered in milliseconds when the worker is alive. They exist for
// when it is not: `pending` lives in the worker's memory, and one with nothing
// to do is terminated within tens of seconds — which a long upload spends
// without giving it a single event. A stream handed to a worker in that state
// is lost, and the iframe then wakes it with nothing to find, which is a 404
// from the hub and fifteen seconds of silence per attempt.
const SW_WAKE_BUDGET_MS = 3000;
// Holds a *successful* controller, or an in-flight attempt. Never a failure —
// see serviceWorker(). The previous version cached the rejected/null result
// for the life of the page, so one slow first click (a cold worker, a busy
// phone) left the tab unable to stream anything ever again, with no way back
// but a reload nobody knew to do.
let _swPromise = null;
let _lastFailure = '';
/** Why the streamed path last declined, for a message worth reading. */
export function lastStreamFailure() { return _lastFailure; }
export const STREAMS_VIA_SW = typeof window !== 'undefined'
&& 'serviceWorker' in navigator
&& typeof TransformStream === 'function'
&& window.isSecureContext;
/** Resolves with the controller, or null once `budgetMs` is spent. */
function _awaitControl(budgetMs) {
if (navigator.serviceWorker.controller) {
return Promise.resolve(navigator.serviceWorker.controller);
}
return new Promise((resolve) => {
let timer = 0;
const done = () => {
clearTimeout(timer);
navigator.serviceWorker.removeEventListener('controllerchange', done);
resolve(navigator.serviceWorker.controller || null);
};
navigator.serviceWorker.addEventListener('controllerchange', done);
timer = setTimeout(done, budgetMs);
});
}
/**
* The promise's value, or `TIMED_OUT` once `ms` is spent.
*
* A rejection is still a rejection — the caller reports those — and the timer
* is cleared either way, so nothing is left running behind a fast answer.
*/
const TIMED_OUT = Symbol('timed out');
function _within(promise, ms) {
return new Promise((resolve, reject) => {
const timer = setTimeout(() => resolve(TIMED_OUT), ms);
promise.then((v) => { clearTimeout(timer); resolve(v); },
(err) => { clearTimeout(timer); reject(err); });
});
}
async function _claimController(budgetMs) {
// Every wait in here is inside one budget. Neither of the first two used to
// have any deadline at all, and `_swPromise` is shared, so a single one of
// them left every download on the page waiting on the same promise for ever
// — four rows stuck at "preparing", with nothing in the node's journal
// because no transfer had been asked for yet.
const deadline = Date.now() + budgetMs;
const left = () => Math.max(0, deadline - Date.now());
let reg = await _within(
navigator.serviceWorker.register(SW_PATH, { scope: '/' }), left());
if (reg === TIMED_OUT) {
_lastFailure = `the worker did not register within ${budgetMs / 1000}s`;
return null;
}
// `register()` resolves as soon as the registration object exists, with
// nothing but an *installing* worker; `ready` is what waits for an active
// one. A worker that never finishes installing leaves `ready` pending
// indefinitely — measured on Firefox 154: an install handler that rejects
// leaves `ready` unsettled past ten seconds while `register()` returns in
// seven milliseconds.
let ready = await _within(navigator.serviceWorker.ready, left());
if (ready === TIMED_OUT && !reg.active) {
// A registration stuck with nothing but an installing worker does not heal
// on its own: every later visit finds the same registration and waits on
// the same `ready`. Left alone it is permanent, and it costs Firefox the
// only unbounded way it has to write a download to disk — so the stuck
// registration is thrown away and asked for once more, with its own budget,
// rather than reported and lived with.
console.warn('[MeshBay] the download worker never became active; '
+ 'discarding the registration and asking again');
try {
await _within(reg.unregister(), budgetMs);
} catch (err) {
console.warn('[MeshBay] could not discard it:', err.message);
}
const again = await _within(
navigator.serviceWorker.register(SW_PATH, { scope: '/' }), budgetMs);
if (again === TIMED_OUT) {
_lastFailure = `the worker did not register within ${budgetMs / 1000}s`;
return null;
}
reg = again;
ready = await _within(navigator.serviceWorker.ready, budgetMs);
if (ready === TIMED_OUT && !reg.active) {
_lastFailure = `the worker did not become active within ${budgetMs / 1000}s`
+ ', even after its registration was discarded';
return null;
}
}
// Past here `ready` may still be waiting on a *newer* worker that cannot
// install while an older one is perfectly able to serve. An active worker is
// all this path needs, so a stuck `ready` is not on its own a reason to give
// up a capability Firefox has nothing else to offer for.
//
// Being active is not being in control, either. An uncontrolled page's
// requests never reach the fetch handler, so the worker would take our stream
// and never be asked for it — the download then freezes after exactly one
// chunk, which is how that was found.
//
// Ask for the claim *before* waiting, not after. A page that is uncontrolled
// while an active worker exists will not be claimed on its own — a document
// fetched by a hard reload is exactly that shape — so the whole control
// budget is spent waiting for something that is not coming, and it was: about
// thirty seconds during which somebody clicks download and watches four rows
// hang. Asking first costs one message and makes the common case immediate.
if (!navigator.serviceWorker.controller && reg.active) {
try { reg.active.postMessage({ type: 'mbdl-claim' }); } catch { /* gone */ }
}
const controller = await _awaitControl(left());
if (controller) return controller;
// Active but not controlling after the whole budget. `sw.js` calls
// `clients.claim()` on activate, so this is rare; when it happens the page
// was loaded before any worker existed and the claim was missed. Ask the
// active worker to claim again rather than declare the path unavailable.
// This wait is deliberately outside the budget above: giving up here would
// cost Firefox the only unbounded way it has to write a download to disk.
if (reg.active) {
try { reg.active.postMessage({ type: 'mbdl-claim' }); } catch { /* gone */ }
return await _awaitControl(2000);
}
return null;
}
/**
* Register the worker and get this page controlled, now.
*
* Called at application start, not at the first download. Registration used to
* happen inside the first click, so that click paid install, activate and claim
* while somebody watched a button do nothing — and if the claim did not land
* inside the budget, the download fell through to a path that cannot hold a
* film. By the time anyone clicks anything, this has long since finished.
*
* Fire-and-forget by design: nothing waits on it, and a failure here is not
* fatal because `serviceWorker()` will simply try again.
*/
export function primeServiceWorker() {
if (!STREAMS_VIA_SW) return;
_priming = _repairIfBypassed()
.then(() => serviceWorker())
.catch(() => {});
}
// Resolved once the check below has run. A download that starts while it is
// still in flight waits for it rather than racing it: on a page that turns out
// to be unservable the click would otherwise spend thirty seconds failing on a
// path that is about to be repaired.
let _priming = null;
// Set for the life of this tab, so the repair below happens at most once and
// can never become a reload loop.
const REPAIRED_KEY = 'meshbay.sw-repaired';
/**
* Was this document loaded with the service worker bypassed?
*
* A document fetched by a **hard** reload — Ctrl+F5, Ctrl+Shift+R — is loaded
* with the worker bypassed. It can still be claimed afterwards, so
* `navigator.serviceWorker.controller` comes back and every control check
* passes; but the navigations it starts keep missing the worker, and the hidden
* iframe a streamed download needs *is* a navigation. On Firefox and Safari
* that is the only way to write a file too large to hold in memory, so every
* download fails for the life of that page.
*
* Measured on Chrome, at document start, before anything registers:
*
* first visit controller false, registration false
* ordinary reload controller true, registration true
* hard reload controller false, registration true
*
* So being uncontrolled while an active registration already exists names the
* case exactly, and costs nothing to ask.
*
* The first version of this asked by *performing a download* — a four-byte
* stream through a hidden iframe — which was both unreliable and expensive:
* Chrome rations downloads a page starts without a user gesture to about three,
* so the test competed with the person's real downloads for that budget and its
* answer depended on how many had been spent. It reloaded a healthy page on
* every first visit, taking the group's WebRTC session down with it.
*/
const _controlledAtLoad = STREAMS_VIA_SW
&& Boolean(navigator.serviceWorker.controller);
// Started here, at module load, because `register()` would make the answer
// true whatever it was.
const _registeredAtLoad = STREAMS_VIA_SW
? navigator.serviceWorker.getRegistration('/')
.then((reg) => Boolean(reg && reg.active)).catch(() => false)
: Promise.resolve(false);
/** An ordinary reload puts the document back under the worker, so do that once. */
async function _repairIfBypassed() {
if (_controlledAtLoad) return;
// Uncontrolled with nothing registered is a first visit, not a bypass: the
// worker is being installed right now and the page is fine after it claims.
if (!await _registeredAtLoad) return;
let repaired = false;
try { repaired = sessionStorage.getItem(REPAIRED_KEY) === '1'; } catch { /* blocked */ }
if (repaired) return;
console.warn('[MeshBay] this page was loaded with the download worker '
+ 'bypassed (a hard reload does that) — reloading once to put it '
+ 'back under the worker\u2019s control');
try { sessionStorage.setItem(REPAIRED_KEY, '1'); } catch { /* blocked */ }
location.reload();
}
async function serviceWorker(controlMs = SW_CONTROL_BUDGET_MS) {
if (!STREAMS_VIA_SW) {
_lastFailure = 'no service worker support in this browser';
return null;
}
if (navigator.serviceWorker.controller) return navigator.serviceWorker.controller;
if (!_swPromise) {
_swPromise = _claimController(controlMs).catch((err) => {
_lastFailure = 'service worker registration failed: ' + err.message;
console.warn('[MeshBay]', _lastFailure);
return null;
});
}
const controller = await _swPromise;
if (!controller) {
// Not remembered. The next attempt starts from scratch, which is the whole
// point: these failures are transient far more often than they are final.
_swPromise = null;
if (!_lastFailure) _lastFailure = 'the page did not come under the worker’s control';
}
return controller;
}
/**
* A sink the browser writes to disk, for Firefox and anything else without the
* File System Access API.
*
* The page keeps the writable half of a stream and gives the readable half to
* the service worker, which answers a made-up URL with it. Navigating a hidden
* iframe there turns it into an ordinary download: written as it arrives, with
* the browser's own progress, and nothing held in the tab. Backpressure is
* real — `writer.write()` waits when the browser is behind.
*
* Returns {writable, name} shaped like the File System Access one, or null if
* this browser cannot do it either.
*/
export async function openStreamedDownload(filename, size = 0, {
controlMs = SW_CONTROL_BUDGET_MS,
servedMs = SW_SERVED_BUDGET_MS,
attempts = SW_ATTEMPTS,
} = {}) {
if (_priming) { try { await _priming; } catch { /* reported already */ } }
for (let attempt = 1; attempt <= attempts; attempt++) {
const target = await _attemptStreamedDownload(
filename, size, attempt, controlMs, servedMs);
if (target) return target;
// A miss is usually the worker having been asleep or the navigation losing
// a race, not this browser being unable. Falling through on the first miss
// is what sent large downloads to the in-memory floor.
if (attempt < attempts) {
console.warn(`[MeshBay] streamed download attempt ${attempt} missed `
+ `(${_lastFailure}); retrying`);
}
}
return null;
}
/**
* Get the worker running, and know that it is.
*
* `mbdl-ping` exists already — the page sends it every ten seconds *while*
* writing, because a streaming response does not count as activity and Firefox
* kills an idle worker mid-download. Nothing sent one before *starting* a
* download, which is the case that fails after a long upload has left the
* worker with nothing to do for minutes.
*
* Never fatal: a worker that does not answer may still be perfectly able to
* serve, and the caller finds that out the honest way.
*/
async function _wake(worker) {
const chan = new MessageChannel();
const pong = new Promise((resolve) => {
chan.port1.onmessage = () => resolve(true);
});
try {
worker.postMessage({ type: 'mbdl-ping' }, [chan.port2]);
} catch {
return false;
}
const awake = await Promise.race([
pong, new Promise((r) => setTimeout(() => r(false), SW_WAKE_BUDGET_MS)),
]);
try { chan.port1.close(); } catch { /* already gone */ }
return awake;
}
async function _attemptStreamedDownload(filename, size, attempt,
controlMs, servedMs) {
const worker = await serviceWorker(controlMs);
if (!worker) return null;
const id = `${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 10)}`;
const { readable, writable } = new TransformStream();
// The worker tells us when it actually answers the iframe. Without that
// confirmation this path fails silently: the write side blocks on
// backpressure that will never be relieved, which reads as a download frozen
// after one chunk rather than as an error.
const chan = new MessageChannel();
let markReady = null;
const held = new Promise((resolve) => { markReady = resolve; });
const serving = new Promise((resolve) => {
chan.port1.onmessage = (e) => {
if (!e.data) return;
// The worker says it has the stream. Waiting for this is what stops the
// navigation racing a worker that was asleep when we posted.
if (e.data.type === 'mbdl-ready') markReady(true);
if (e.data.type === 'mbdl-serving') resolve(true);
};
});
// Wake it first, and wait for the answer. A worker that has been idle through
// a long upload is terminated, and a message posted to it in that state is
// lost — silently, which is the whole difficulty.
await _wake(worker);
try {
worker.postMessage({ type: 'mbdl', id, filename, size, readable, port: chan.port2 },
[readable, chan.port2]);
} catch (err) {
// Transferable streams are what makes the backpressure work; without them
// this would be a memory buffer wearing a stream's clothes. This one is
// final rather than transient — a browser does not grow the capability
// between two attempts — so it is reported as such.
_lastFailure = 'this browser cannot transfer a stream to the worker: ' + err.message;
console.warn('[MeshBay]', _lastFailure);
return null;
}
// Confirmed, not assumed. A worker that predates this sends no answer, and
// then navigating anyway is exactly what this code did before.
await Promise.race([
held, new Promise((r) => setTimeout(r, SW_WAKE_BUDGET_MS)),
]);
const frame = document.createElement('iframe');
frame.hidden = true;
frame.src = `${PREFIX_PATH}${id}`;
document.body.appendChild(frame);
const answered = await Promise.race([
serving,
new Promise((r) => setTimeout(() => r(false), servedMs)),
]);
if (!answered) {
// Some browsers refuse a download started from a hidden iframe, and an
// uncontrolled page never reaches the worker at all. Tear this attempt
// down completely — the stream, the port and the frame — so a retry starts
// clean rather than leaving a half-open sink behind.
_lastFailure = `the worker did not answer the download within `
+ `${servedMs / 1000}s (attempt ${attempt})`;
console.warn('[MeshBay]', _lastFailure);
frame.remove();
try { chan.port1.close(); } catch { /* already gone */ }
try { await writable.abort('not served'); } catch { /* already gone */ }
return null;
}
_lastFailure = '';
// Every few seconds for as long as this download is being written. Well
// inside the ~30 s Firefox allows an idle worker, and cheap: one postMessage
// with no payload. Cleared by close() and abort() below, so a finished
// download leaves no timer behind.
// Self-limiting, and that is not belt-and-braces: a target can be opened and
// then never written to — a transfer cancelled while it waits for a slot
// never runs, so nothing calls close() or abort() — and an interval nobody
// clears pings for the life of the page. It also kept the Node test process
// alive for ever, which is the same defect wearing a louder symptom (the
// MessagePort above did exactly this a few hours earlier).
let lastWrite = Date.now();
const keepAlive = setInterval(() => {
if (Date.now() - lastWrite > SW_KEEPALIVE_IDLE_MS) {
clearInterval(keepAlive);
return;
}
try { worker.postMessage({ type: 'mbdl-ping' }); } catch { /* gone */ }
}, SW_KEEPALIVE_MS);
// The port has delivered the one message it exists for. Closing it matters:
// an open MessagePort is a live handle, and one was leaked per download for
// the life of the page. (It is also what hung the Node harness in
// test_streamed_download_reliability.py — there the leak is a process that
// never exits, which is the same defect wearing a louder symptom.)
try { chan.port1.close(); } catch { /* already gone */ }
const writer = writable.getWriter();
return {
name: filename,
// **Not pausable, and this is not a limitation of our code.** The browser
// is already writing an HTTP response into its own download folder: not
// writing to the stream stalls that download where we cannot see it or
// resume it, and an idle worker is terminated within seconds, taking the
// stream with it. A pause button here would restart from zero, which is
// worse than not offering one. Offering Firefox and Safari a resumable
// target means a resumable sink of our own, which is a larger piece of work
// than the button it would enable.
pausable: false,
writable: {
write: (bytes) => { lastWrite = Date.now(); return writer.write(bytes); },
close: async () => {
clearInterval(keepAlive);
await writer.close();
setTimeout(() => frame.remove(), 2000);
},
abort: async (reason) => {
clearInterval(keepAlive);
try { await writer.abort(reason); } catch { /* already gone */ }
frame.remove();
},
},
};
}
|