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import * as downloads from './downloads.js';
import * as platform from './platform.js';
import { t } from './i18n.js';
import { ZipStream, entriesUnder } from './zipstream.js';
const FILE_ICONS = {
video: '\u{1F3AC}', audio: '\u{1F3B5}', image: '\u{1F5BC}',
document: '\u{1F4C4}', archive: '\u{1F4E6}', other: '\u{1F4CE}',
};
function formatSize(bytes) {
if (bytes < 1024) return bytes + ' B';
if (bytes < 1024 * 1024) return (bytes / 1024).toFixed(1) + ' KB';
if (bytes < 1024 * 1024 * 1024) return (bytes / (1024 * 1024)).toFixed(1) + ' MB';
return (bytes / (1024 * 1024 * 1024)).toFixed(2) + ' GB';
}
// An arbitrary ceiling on one directory zip. Not a technical limit — the
// writer streams and holds one chunk plus a record per file, so it would
// happily produce a hundred gigabytes — but a deliberate one: past this
// size the honest answer is a subfolder at a time, or the files
// individually. Counted in the same 1024-based units formatSize prints, so
// the number in the refusal is the number in this constant.
const ZIP_MAX_BYTES = 512 * 1024 * 1024;
function formatDate(ts) {
return new Date(ts * 1000).toLocaleDateString(undefined, {
year: 'numeric', month: 'short', day: 'numeric',
});
}
const PREVIEWABLE_TEXT =
/\.(txt|md|json|csv|log|xml|yaml|yml|ini|conf|py|js|html|css|sh|c|h|java|rs|go|rb|toml)$/i;
function canPreview(e) {
return ['image', 'video', 'audio', 'document'].includes(e.type)
|| PREVIEWABLE_TEXT.test(e.name);
}
const CHUNK_SIZE = 1024 * 1024;
// Segments allowed in flight while there is room to put them. This is a window,
// topped up as segments land, and not a debt released in one go: accumulating a
// credit per append and handing the lot over when the buffer finally had room
// sent 6 MB in a burst, overshot the target by a minute of film, and then said
// nothing for the next forty-six seconds. Measured in Chrome against real
// fragmented MP4. A stream that arrives in gulps has no margin for a network
// that hesitates, and looks like a hang while it is quiet.
const PIPELINE_WINDOW = 8;
// The most this code will ever collect in the page.
//
// Below every streaming target there is a floor: `pipelinedDownload` with no
// `writable` allocates `new Array(totalChunks)` and keeps every decrypted
// chunk, and `_saveBlob` hands the lot to the browser. That floor is fine for
// something small and is a dead tab for a film. It had **no upper bound**: the
// `!window.showSaveFilePicker` branch below returned null at any size, so on a
// browser without the File System Access API (Firefox, Safari) a 20 GB film
// went to RAM whenever the service-worker path did not answer — which happens
// for ordinary reasons (an uncontrolled page, a stream that cannot be
// transferred, the 8 s timeout). Nothing logged, nothing refused; the symptom
// was the tab dying, with no error attributable to this code.
//
// So: above this, there is no floor. A refusal naming what happened is
// recoverable and a dead tab is not. `CLAUDE.md`'s standing lesson is that a
// fallback chain reaches its floor silently — this is that floor being given a
// bottom.
const MEMORY_CEILING = 100 * 1024 * 1024;
/**
* Thrown instead of falling through to the in-memory floor.
*
* This should now be unreachable in ordinary use: the streamed path is primed
* at application start and retried on demand, so a browser with a service
* worker has somewhere to write whatever the size. If it is ever raised, the
* reason the streamed path declined is appended — untranslated, because it is a
* diagnostic and a vague failure is what made the original bug invisible.
*/
class TooLargeForMemoryError extends Error {
constructor(filename, size) {
const why = downloads.lastStreamFailure();
super(t('download.too_large_for_memory', {
name: filename, size: formatSize(size), limit: formatSize(MEMORY_CEILING),
}) + (why ? ` (${why})` : ''));
this.name = 'TooLargeForMemoryError';
}
}
/**
* Open somewhere to write, honouring the user's download setting.
*
* Returns a target ({writable, name}), null for "no stream available — collect
* it and hand the browser a blob", or false for "the person dismissed the
* dialog", which is not an error and must not start a transfer.
*
* **Never returns null above MEMORY_CEILING.** Every `return null` below is
* guarded by `_memoryFloor`, which throws instead. A fourth fallback added
* later must go through it too — `test_memory_ceiling.py` fails the build if a
* bare `return null` appears in this function.
*/
async function _openDownloadTarget(filename, size = 0, pickerOpts = {},
swSize = size, { batched = false } = {}) {
// "Collect it in the page", or a refusal when that would be too much.
const _memoryFloor = () => {
if (size > MEMORY_CEILING) throw new TooLargeForMemoryError(filename, size);
return null;
};
// On a desktop build this is the whole answer, and it comes first.
//
// The two browser paths below are both unavailable there — `showDirectoryPicker`
// does not exist, and Chromium refuses a service worker on a custom scheme —
// so without this the chain fell all the way through to its floor, which
// collects the file in the page and hands the browser a blob. A gigabyte of
// film meant a gigabyte of RAM, and a Save As dialog at the *end*.
if (platform.capabilities.nativeSave) {
try {
const native = await platform.nativeSave(
filename, { auto: downloads.getMode() === 'auto' });
// Null means the person dismissed the dialog, which is not an error and
// must not start a transfer.
return native || false;
} catch (err) {
console.warn('[MeshBay] native save failed:', platform.bridgeMessage(err));
return false;
}
}
try {
const target = await downloads.openTarget(filename);
if (target) return target;
} catch (err) {
console.warn('[MeshBay] download folder unusable:', err.message);
}
// No granted folder. A service worker can still hand the browser a stream to
// write, which is how this works at all in Firefox: the alternative there is
// to collect gigabytes in a tab. It goes to the browser's own download
// folder, without a dialog, which is what "save automatically" meant.
//
// Tried in "ask" mode too when the file is large and this browser has no Save
// As of its own. The mode is about whether to show a dialog; it was never
// meant to decide whether a 20 GB film can be downloaded at all, and on
// Firefox and Safari — where `showSaveFilePicker` does not exist — skipping
// this block left nothing but the in-memory floor. A preference must not cost
// a capability.
const canPick = typeof window.showSaveFilePicker === 'function';
// `batched` means this is not the first download of a batch, and it makes the
// streamed path preferred whatever the mode.
//
// "Ask where to save" asks per file, which is right for one file and wrong
// for four: a browser grants one picker per user gesture, so the second
// dialog has no gesture behind it and the third and fourth wait behind a
// dialog that waits for a human — reported from Chrome as three downloads
// frozen. There is no gesture left to spend, so there is nothing to lose by
// streaming instead: the file still lands on disk, in the browser's own
// download folder. Only the choice of folder goes, and it was not on offer.
if (downloads.getMode() === 'auto' || batched
|| (size > MEMORY_CEILING && !canPick)) {
const streamed = await downloads.openStreamedDownload(filename, swSize);
if (streamed) return streamed;
// Nothing to stream to: small enough for memory, and no dialog. The old
// comparison here was against downloads.BLOB_LIMIT (512 MB), five times
// this ceiling — and it was the *only* size test in the whole chain, with
// the branch below it unguarded.
if (size <= MEMORY_CEILING) return _memoryFloor();
}
// No File System Access API — Firefox, Safari. This is the branch that used
// to return null at any size.
if (!canPick) return _memoryFloor();
// A dialog is the one outcome nobody can diagnose after the fact: it looks
// the same whether it was asked for, or fallen back to because the worker
// did not answer. Say which, once per download, so the next report from a
// browser we do not have does not need a second round trip.
console.info('[MeshBay] asking where to save %s — mode=%s batched=%s stream=%s',
filename, downloads.getMode(), batched,
downloads.lastStreamFailure() || 'not attempted');
try {
const handle = await window.showSaveFilePicker({
suggestedName: filename, ...pickerOpts,
});
return { writable: await handle.createWritable(), name: handle.name || filename };
} catch (err) {
if (err.name === 'AbortError') return false;
// "Must be handling a user gesture to show a file picker."
//
// A browser grants one picker per gesture, and downloading three files is
// one gesture. So the second and third throw this, and the person sees a
// failed transfer with a message from Chrome about gestures, for having
// done something entirely reasonable.
//
// The streamed path needs no gesture at all, which makes it the right
// answer here rather than a consolation: the file still lands on disk, in
// the browser's own download folder, written as it arrives. Only the choice
// of folder is lost, and it was already lost — there was no picker to make
// it in.
if (err.name === 'SecurityError' || /user gesture/i.test(err.message || '')) {
console.warn('[MeshBay] no gesture left for a save dialog; streaming '
+ 'this one to the download folder instead');
const streamed = await downloads.openStreamedDownload(filename, swSize);
if (streamed) return streamed;
if (size <= MEMORY_CEILING) return _memoryFloor();
}
throw err;
}
}
// Target openings run one at a time, across every download on the page.
//
// A browser shows one file picker at a time and grants one per user gesture, so
// four downloads asking at once get one dialog and three failures. That used to
// be prevented by accident: `downloadEntry` awaited the target inline, and
// files-app.js's `for (const e of selected) await downloadFile(e)` serialised
// them. Opening the target inside `prepare` — so the row appears at the click
// instead of tens of seconds later — removed that accident, and four pickers
// raced. Chrome showed one, prompted for a second, and the rest timed out;
// Firefox and Electron never noticed, because neither opens a picker at all.
//
// So the queue is explicit now, and it is the *targets* that queue, not the
// rows: every download still appears the moment it is asked for.
//
// Two things keep the queue from becoming the problem it was meant to solve.
// It only ever holds openings that could actually put a dialog on screen, and
// no opening waits behind another for longer than a budget.
let _targetQueue = Promise.resolve();
let _targetsInFlight = 0;
// How long an opening waits for the one ahead of it before going anyway.
//
// A queue with no bound is a way for one stuck opening to freeze every later
// download for the life of the page, since `_targetQueue` is never reset. That
// is what turned a slow first download into four rows stuck at "preparing" on
// Firefox. Generous, because a dialog legitimately waits for a person and
// cutting in front of one would be worse than waiting; finite, because the
// alternative is a download panel that never recovers.
//
// Going anyway is safe: whatever was ahead is still the only unbatched opening,
// so the one released here takes the streamed path and opens no second dialog.
const TARGET_QUEUE_BUDGET_MS = 90000;
function _openTargetInTurn(filename, size, pickerOpts, swSize) {
// Only an opening that could show a dialog has any reason to wait. Firefox
// and Safari have no `showSaveFilePicker` at all, so nothing there can race
// anything, and queueing them bought nothing while costing everything: four
// downloads that used to open their targets at the same time became four
// that waited on the slowest.
const canPick = typeof window !== 'undefined'
&& typeof window.showSaveFilePicker === 'function';
if (!canPick) return _openDownloadTarget(filename, size, pickerOpts, swSize);
// Anything that has to wait its turn is, by definition, not the first of the
// batch — so it will not be the one holding the user's gesture.
const batched = _targetsInFlight > 0;
_targetsInFlight += 1;
const mine = _waitBriefly(_targetQueue, TARGET_QUEUE_BUDGET_MS)
.then(() => _openDownloadTarget(filename, size, pickerOpts, swSize,
{ batched }))
.finally(() => { _targetsInFlight -= 1; });
// The chain must not break on a rejection, or one refused download stops
// every later one from ever opening a target.
_targetQueue = mine.catch(() => {});
return mine;
}
/** Settles with `promise`, or after `ms`, whichever comes first. */
function _waitBriefly(promise, ms) {
return new Promise((resolve) => {
const timer = setTimeout(resolve, ms);
promise.then(() => { clearTimeout(timer); resolve(); },
() => { clearTimeout(timer); resolve(); });
});
}
/** The download of last resort, for browsers with no way to stream to disk. */
function _saveBlob(blob, filename) {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
// A dead transport (screen-lock WebRTC failure, see transport.js's
// _reconnectLoop) surfaces here as a rejected fetchChunk — TransportLostError
// when the pending request was killed outright, a plain timeout if it was
// still waiting when this ran. Either way the chunk itself was never the
// problem, and the file already on disk (writable has real bytes in it by
// now) is worth more than an all-or-nothing download: retry the same chunk
// instead of letting one bad moment abort the whole transfer. Each retry
// re-enters transport.fetchChunk, whose own _sendAndWait waits out an
// in-flight reconnect before trying again, so this loop is mostly just
// giving that reconnect the time and the attempts to land.
const CHUNK_RETRY_ATTEMPTS = 6;
const CHUNK_RETRY_DELAY_MS = 1500;
// How long one megabyte may take to reach the disk before we call it stuck.
//
// Every other await on this path is bounded and says so when it expires:
// `_sendAndWait` logs a Response timeout, `_fetchChunkResilient` retries and
// then throws. `writable.write()` was the exception — a sink that stops
// consuming (a service-worker stream the browser has stopped reading, a file
// handle that has gone away) leaves it pending for ever. It never rejects, so
// there is no error, no log and no failed transfer: the progress bar simply
// stops, the console stays empty, and the node is perfectly healthy the whole
// time, which is what made this invisible.
//
// Generous on purpose. A megabyte takes milliseconds on any working sink; a
// minute means the sink is gone, not slow.
const WRITE_STALL_MS = 60000;
/** `writable.write`, but it fails instead of hanging for ever. */
async function _writeOrStall(writable, bytes, at) {
let timer = 0;
const stalled = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error(
t('group.download_write_stalled', { seconds: WRITE_STALL_MS / 1000 })
+ ` (chunk ${at})`)), WRITE_STALL_MS);
});
try {
await Promise.race([writable.write(bytes), stalled]);
} finally {
clearTimeout(timer);
}
}
function _isRetryableTransportError(err) {
return err.name === 'TransportLostError'
|| err.message === 'Response timeout'
|| (err.message || '').startsWith('DataChannel not open');
}
async function _fetchChunkResilient(transport, fileId, index, tr = '') {
let lastErr;
for (let attempt = 0; attempt < CHUNK_RETRY_ATTEMPTS; attempt++) {
try {
return await transport.fetchChunk(fileId, index, tr);
} catch (err) {
if (!_isRetryableTransportError(err)) throw err;
lastErr = err;
if (attempt < CHUNK_RETRY_ATTEMPTS - 1) {
await new Promise((r) => setTimeout(r, CHUNK_RETRY_DELAY_MS));
}
}
}
throw lastErr;
}
async function pipelinedDownload(transport, gekKey, fileId, totalChunks, onChunk,
writable, signal, tr = '') {
const results = writable ? null : new Array(totalChunks);
let nextSend = 0, nextRecv = 0;
const inflight = new Array(totalChunks);
const fire = () => {
while (nextSend < totalChunks && nextSend - nextRecv < PIPELINE_WINDOW) {
inflight[nextSend] = _fetchChunkResilient(transport, fileId, nextSend, tr);
nextSend++;
}
};
fire();
while (nextRecv < totalChunks) {
if (signal && signal.aborted) {
const err = new Error('Cancelled');
err.name = 'AbortError';
throw err;
}
const chunkMsg = await inflight[nextRecv];
// One shape, and a refusal for anything else. There used to be two fallbacks
// below this: a base64 `ct_b64` chunk, which was the real wire format until
// the binary switch in Phase 9.15 and which no node has sent since, and a
// plaintext branch that base64-decoded `undefined` when neither field was
// there. That last one is why this now throws: a chunk we cannot decrypt has
// to stop the download, not write whatever it decoded into the file the user
// is saving. MNP 0.15 removed the last producer of the base64 shape (it was
// still emitted on the QUIC transport), so a node that sends one is a node
// older than the SPA serving this page.
if (!gekKey || !chunkMsg.ct) {
throw new Error(
`Chunk ${nextRecv} of ${fileId.slice(0, 8)} cannot be decrypted `
+ `(${gekKey ? 'unexpected chunk format' : 'no group key'}) — `
+ 'the node may be running an older version.');
}
const plaintext = await window.MeshBayCrypto.decryptChunkBin(
gekKey, fileId, nextRecv, chunkMsg.nonce, chunkMsg.ct);
if (writable) {
await _writeOrStall(writable, plaintext, nextRecv);
} else {
results[nextRecv] = plaintext;
}
nextRecv++;
fire();
if (onChunk) onChunk(plaintext.byteLength, nextRecv, totalChunks);
}
return results;
}
/**
* Download one file through the transfers widget: picks a target, streams
* and decrypts it, and falls back to a blob when there is nowhere to stream
* to. Shared by the Files table/toolbar and the video/preview modals' own
* download button — both just want "get this entry to disk".
*/
async function downloadEntry(transfers, transport, gek, entry) {
const totalChunks = Math.ceil(entry.size / CHUNK_SIZE);
const openRef = { url: null };
let target = null;
transfers.start({
kind: 'download', name: entry.name, total: entry.size, transport,
// The row exists from the click. Opening a target is what takes the time —
// the streamed path waits for the worker (twice), a Save As dialog waits
// for a person — and doing it before the row meant three clicks produced no
// panel at all and then several rows at once.
prepare: async () => {
target = await _openTargetInTurn(entry.name, entry.size);
// Dismissed: nothing was started, so nothing is left on screen.
if (target === false) return false;
return target ? { name: target.name } : true;
},
// After the target, never before: a granted slot has to be taken up within
// the node's deadline, and opening a target can outlast it. See §8.1 of
// ~/next/improve-downloads.md — the other order was tried and cost two of
// three downloads.
makeLease: () => transport.openTransfer({
kind: 'download', bytes: entry.size, chunks: totalChunks }),
open: () => (target && target.open) ? target.open()
: (openRef.url ? window.open(openRef.url, '_blank') : undefined),
run: async ({ signal, onProgress, lease }) => {
let done = 0;
const onChunk = (bytes) => { done += bytes; onProgress(done, entry.size); };
if (target) {
try {
await pipelinedDownload(transport, gek, entry.id, totalChunks,
onChunk, target.writable, signal,
lease && lease.tr);
await target.writable.close();
} catch (err) {
await target.writable.abort().catch(() => {});
throw err;
}
} else {
const chunks = await pipelinedDownload(
transport, gek, entry.id, totalChunks, onChunk, null, signal,
lease && lease.tr);
const blob = new Blob(chunks);
_saveBlob(blob, entry.name);
openRef.url = URL.createObjectURL(blob);
}
},
});
}
/**
* Download a directory as a zip, written straight to disk.
*
* Nothing is held anywhere: each file is fetched chunk by chunk, decrypted,
* and handed to the zip writer, which hands it to the file the browser
* opened. Peak memory is one chunk plus one small record per file — which is
* why ZIP_MAX_BYTES below is a policy, not a constraint this code has.
*
* Without the File System Access API there is nowhere to stream to, and the
* only alternative is to build the whole thing in memory — so that path is
* offered but says what it costs first.
*
* Lifted out of files-app.js (docs/photos.md §3) so photos-app.js's own
* "zip this album" button calls the same implementation rather than a
* second one — nothing here is Files-specific once `entries`/`transport`/
* `gek`/`setError` are passed in, the same shared-context shape every app
* already receives (apps.md §2).
*/
async function downloadDirectory(transfers, transport, gek, entries, dir, { setError }) {
if (!transport || !transport.connected) return;
const files = entriesUnder(entries, dir);
if (!files.length) {
setError(t('group.zip_empty'));
return;
}
const totalBytes = files.reduce((n, f) => n + (f.entry.size || 0), 0);
const suggested = (dir.split('/').pop() || 'files') + '.zip';
// Checked here rather than by disabling the button: Files zips a whole
// multi-directory selection in one click (`for (const d of selectedDirs)`),
// so the answer is per directory and has to be given where each one is
// actually started — an oversized folder is refused and its siblings still
// download. Before _openDownloadTarget, so nothing opens a save dialog for
// an archive that is not going to be written.
if (totalBytes > ZIP_MAX_BYTES) {
setError(t('group.zip_too_large', {
name: dir.split('/').pop() || dir,
size: formatSize(totalBytes),
limit: formatSize(ZIP_MAX_BYTES),
}));
return;
}
// totalBytes decides how this is delivered, but it is not the archive's
// size — headers and the central directory come on top — so it is not
// announced as a Content-Length that the download would then miss.
const zipOpenRef = { url: null };
let target = null;
transfers.start({
kind: 'download', name: suggested, total: totalBytes, transport,
// Same order as downloadEntry: the row first, then the target, then the
// slot. A folder of forty files is exactly where the wait is longest.
prepare: async () => {
target = await _openTargetInTurn(suggested, totalBytes, {
types: [{ description: 'ZIP archive',
accept: { 'application/zip': ['.zip'] } }],
}, 0);
if (target === false) return false;
if (!target && !confirm(t('group.zip_no_stream', {
size: formatSize(totalBytes), name: suggested,
}))) {
return false;
}
return target ? { name: target.name } : true;
},
// **One** lease for the archive, not one per file. Dozens of leases for a
// folder would deadlock against the member's own cap: the job cannot finish
// until it holds them all, and it can never hold more than two.
makeLease: () => transport.openTransfer({
kind: 'download', bytes: totalBytes, chunks: files.length }),
open: () => (target && target.open) ? target.open()
: (zipOpenRef.url ? window.open(zipOpenRef.url, '_blank') : undefined),
run: async ({ signal, onProgress, lease }) => {
const writable = target ? target.writable : null;
const parts = writable ? null : [];
let written = 0;
try {
const zip = new ZipStream(async (bytes) => {
if (writable) await writable.write(bytes);
else parts.push(bytes.slice());
});
for (const { entry, name } of files) {
await zip.begin(name, entry.size,
new Date((entry.added_at || 0) * 1000));
// A zero-byte file has no chunk to ask for; the header and an empty
// descriptor are the whole entry.
const totalChunks = Math.ceil(entry.size / CHUNK_SIZE);
if (totalChunks > 0) await pipelinedDownload(
transport, gek, entry.id, totalChunks,
(bytes) => { written += bytes; onProgress(written, totalBytes); },
// pipelinedDownload writes in order, which the archive needs.
{ write: (plaintext) => zip.write(plaintext) }, signal,
lease && lease.tr);
await zip.end();
}
await zip.finish();
if (writable) await writable.close();
else {
const blob = new Blob(parts, { type: 'application/zip' });
_saveBlob(blob, suggested);
zipOpenRef.url = URL.createObjectURL(blob);
}
} catch (err) {
if (writable) await writable.abort().catch(() => {});
throw err;
}
},
});
}
export {
FILE_ICONS,
formatSize, formatDate, PREVIEWABLE_TEXT, canPreview, CHUNK_SIZE, ZIP_MAX_BYTES,
MEMORY_CEILING, TooLargeForMemoryError,
_openDownloadTarget, _saveBlob, pipelinedDownload, downloadEntry,
downloadDirectory,
};
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