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import {
html, useState, useEffect, useRef, useCallback,
} from './vendor/htm-preact.js';
import { t } from './i18n.js';
import { Icon } from './icon.js';
import { CHUNK_SIZE, pipelinedDownload } from './file-utils.js';
/**
* The Music app's persistent player bar (docs/musicbay.md §2.3, §7.2).
*
* Owned and rendered by group-page.js, *not* by music-app.js: it is the one
* piece of this feature that lives outside the tab-switched area, so
* playback survives navigating to Chat or Files, exactly the way the
* video/preview modals are shell-owned rather than owned by whichever app
* opened them. music-app.js never touches audio state directly — it only
* calls `onPlayQueue(tracks, startIndex)`, threaded down from group-page.js,
* to hand this component a new queue.
*
* No streaming, no MSE, no node-side transcode pool: a track is a few
* megabytes, so it is downloaded and decrypted once through the same chunk
* pipeline Files already uses (file-utils.js's pipelinedDownload), then
* played from a blob URL — the deliberate simplification recorded in
* musicbay.md §2.2.
*/
const MIME_BY_EXT = {
mp3: 'audio/mpeg', flac: 'audio/flac', ogg: 'audio/ogg', opus: 'audio/opus',
wav: 'audio/wav', aac: 'audio/aac', m4a: 'audio/mp4',
};
function guessMime(name) {
const ext = (name || '').split('.').pop().toLowerCase();
return MIME_BY_EXT[ext] || 'audio/mpeg';
}
function formatTime(seconds) {
if (!isFinite(seconds) || seconds < 0) return '0:00';
const total = Math.floor(seconds);
const m = Math.floor(total / 60);
const s = total % 60;
return `${m}:${String(s).padStart(2, '0')}`;
}
function shuffledOrder(n, keepFirst) {
const order = Array.from({ length: n }, (_, i) => i);
// Fisher-Yates, then move keepFirst to the front so shuffling on doesn't
// interrupt whatever is already playing.
for (let i = order.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[order[i], order[j]] = [order[j], order[i]];
}
if (keepFirst != null) {
const at = order.indexOf(keepFirst);
if (at > 0) { order.splice(at, 1); order.unshift(keepFirst); }
}
return order;
}
// Bounded: only the currently playing track plus a one-track read-ahead are
// ever worth holding in memory. Older blob URLs are revoked, not merely
// dropped — otherwise every track played in a session leaks its object URL.
const MAX_CACHED_BLOBS = 3;
function loadVolume() {
try {
const v = parseFloat(localStorage.getItem('meshbay_music_volume'));
return isFinite(v) && v >= 0 && v <= 1 ? v : 1;
} catch { return 1; }
}
function saveVolume(v) {
try { localStorage.setItem('meshbay_music_volume', String(v)); } catch { /* per-device only */ }
}
function loadShuffle() {
try { return localStorage.getItem('meshbay_music_shuffle') === '1'; } catch { return false; }
}
function saveShuffle(v) {
try { localStorage.setItem('meshbay_music_shuffle', v ? '1' : '0'); } catch { /* per-device only */ }
}
function loadRepeat() {
try {
const v = localStorage.getItem('meshbay_music_repeat');
return v === 'all' || v === 'one' ? v : 'off';
} catch { return 'off'; }
}
function saveRepeat(v) {
try { localStorage.setItem('meshbay_music_repeat', v); } catch { /* per-device only */ }
}
// The current queue, tracklist form -- "go back to what's playing" without
// switching tabs or hunting for the album/folder it came from. Works the
// same regardless of how the queue was built (an album, a consolidated
// misc/loose bucket, a single standalone track).
function QueuePanel({ tracks, order, pos, onSelect, onClose }) {
return html`
<div class="video-overlay" onClick=${(e) => {
if (e.target.classList.contains('video-overlay')) onClose();
}}>
<div class="music-detail">
<div class="video-top-bar">
<span class="video-title">${t('music.queue_title')}</span>
<button class="video-close" onClick=${onClose} title=${t('video.close')}>
<${Icon} name="close" /></button>
</div>
<div class="music-detail-body">
<div class="music-tracklist">
${order.map((idx, i) => html`
<button class="music-track-row ${i === pos ? 'active' : ''}" key=${tracks[idx].id}
onClick=${() => { onSelect(i); onClose(); }}>
<span class="music-track-no">${i + 1}</span>
<span class="music-track-title">${tracks[idx].display_title || tracks[idx].name}</span>
<span class="music-track-duration">${formatTime(tracks[idx].duration || 0)}</span>
</button>
`)}
</div>
</div>
</div>
</div>
`;
}
function MusicPlayerBar({ transportRef, gekRef, queue, onClose }) {
const audioRef = useRef(null);
const blobCacheRef = useRef(new Map()); // file id -> { url, order: insertion index }
const blobInsertRef = useRef(0);
const loadTokenRef = useRef(0);
const [tracks, setTracks] = useState([]);
const [order, setOrder] = useState([]);
const [pos, setPos] = useState(0); // index into `order`
const [playing, setPlaying] = useState(false);
const [loading, setLoading] = useState(false);
const [error, setError] = useState('');
const [shuffle, setShuffle] = useState(loadShuffle);
const [repeat, setRepeat] = useState(loadRepeat); // 'off' | 'all' | 'one'
const [volume, setVolume] = useState(loadVolume);
const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(0);
const [showQueue, setShowQueue] = useState(false);
const currentTrack = tracks[order[pos]] || null;
// Stops playback the moment this bar goes away for any reason -- the
// close button below, or the shell tearing it down on its own (leaving
// the group, switching to a different one). A component removed from the
// DOM should already stop an <audio> element, but that's the browser's
// behaviour to rely on, not this app's to assert; pausing explicitly, and
// releasing every cached blob URL rather than leaving them for the tab's
// lifetime, costs nothing and isn't optional either way.
useEffect(() => () => {
const audio = audioRef.current;
if (audio) { audio.pause(); audio.src = ''; }
for (const { url } of blobCacheRef.current.values()) URL.revokeObjectURL(url);
}, []);
const evictOldBlobs = useCallback(() => {
const cache = blobCacheRef.current;
while (cache.size > MAX_CACHED_BLOBS) {
let oldestId = null, oldestOrder = Infinity;
for (const [id, v] of cache) {
if (v.order < oldestOrder) { oldestOrder = v.order; oldestId = id; }
}
if (oldestId == null) break;
URL.revokeObjectURL(cache.get(oldestId).url);
cache.delete(oldestId);
}
}, []);
const fetchTrackBlob = useCallback(async (entry) => {
const cached = blobCacheRef.current.get(entry.id);
if (cached) return cached.url;
const transport = transportRef.current;
if (!transport || !transport.connected) throw new Error(t('music.err_transport'));
const totalChunks = Math.ceil(entry.size / CHUNK_SIZE);
const chunks = await pipelinedDownload(transport, gekRef.current, entry.id, totalChunks);
const blob = new Blob(chunks, { type: guessMime(entry.name) });
const url = URL.createObjectURL(blob);
blobCacheRef.current.set(entry.id, { url, order: blobInsertRef.current++ });
evictOldBlobs();
return url;
}, [transportRef, gekRef, evictOldBlobs]);
// Silently warms the cache for the next track so pressing "next" doesn't
// visibly wait (musicbay.md §2.2) — best-effort, never surfaces an error.
const prefetchNext = useCallback((fromPos) => {
const nextEntry = tracks[order[fromPos + 1]];
if (!nextEntry || blobCacheRef.current.has(nextEntry.id)) return;
fetchTrackBlob(nextEntry).catch(() => {});
}, [tracks, order, fetchTrackBlob]);
// (Re)initialize the queue whenever the shell hands over a new one.
// `queue.nonce` changes on every call to onPlayQueue, including "play the
// same album again from track 0" — a fresh Date.now() each time, so this
// effect always re-runs rather than bailing out on reference equality.
useEffect(() => {
if (!queue) return;
const n = queue.tracks.length;
const initialOrder = shuffle ? shuffledOrder(n, queue.startIndex) : Array.from({ length: n }, (_, i) => i);
const startPos = shuffle ? 0 : queue.startIndex;
setTracks(queue.tracks);
setOrder(initialOrder);
setPos(startPos);
setError('');
// Playback itself starts from the effect below, keyed on [tracks, order, pos].
}, [queue]);
// Loads and plays whatever `pos` now points to. Runs after the queue
// effect above (pos/order/tracks all just changed together) and also
// after skipNext/skipPrev/onEnded update `pos` alone.
useEffect(() => {
if (!currentTrack) return;
const myToken = ++loadTokenRef.current;
setLoading(true);
setError('');
(async () => {
try {
const url = await fetchTrackBlob(currentTrack);
if (loadTokenRef.current !== myToken) return; // superseded by a newer skip
const audio = audioRef.current;
if (!audio) return;
audio.src = url;
audio.currentTime = 0;
await audio.play();
setPlaying(true);
prefetchNext(pos);
} catch (err) {
if (loadTokenRef.current !== myToken) return;
setError(err.message || String(err));
setPlaying(false);
} finally {
if (loadTokenRef.current === myToken) setLoading(false);
}
})();
// eslint-disable-next-line
}, [currentTrack && currentTrack.id]);
useEffect(() => {
const audio = audioRef.current;
if (audio) audio.volume = volume;
saveVolume(volume);
}, [volume]);
const skipTo = useCallback((newPos) => setPos(newPos), []);
const skipNext = useCallback(() => {
if (order.length === 0) return;
if (pos + 1 < order.length) { skipTo(pos + 1); return; }
if (repeat === 'all') { skipTo(0); return; }
setPlaying(false); // end of queue, nothing to repeat
}, [pos, order.length, repeat, skipTo]);
const skipPrev = useCallback(() => {
if (order.length === 0) return;
// A few seconds in: restart the current track, the way most players do,
// rather than always jumping to the previous one.
const audio = audioRef.current;
if (audio && audio.currentTime > 3) { audio.currentTime = 0; return; }
if (pos > 0) { skipTo(pos - 1); return; }
if (repeat === 'all') { skipTo(order.length - 1); }
}, [pos, order.length, repeat, skipTo]);
const onEnded = useCallback(() => {
if (repeat === 'one') {
const audio = audioRef.current;
if (audio) { audio.currentTime = 0; audio.play().catch(() => {}); }
return;
}
skipNext();
}, [repeat, skipNext]);
const togglePlaying = useCallback(() => {
const audio = audioRef.current;
if (!audio) return;
if (playing) { audio.pause(); setPlaying(false); }
else { audio.play().then(() => setPlaying(true)).catch(() => {}); }
}, [playing]);
const toggleShuffle = useCallback(() => {
setShuffle((prev) => {
const next = !prev;
saveShuffle(next);
// Reshuffling keeps the currently playing track in place — turning
// shuffle on mid-album must not interrupt what's already playing.
const currentId = tracks[order[pos]] && tracks[order[pos]].id;
const currentIdx = tracks.findIndex((tr) => tr.id === currentId);
const newOrder = next
? shuffledOrder(tracks.length, currentIdx)
: Array.from({ length: tracks.length }, (_, i) => i);
setOrder(newOrder);
setPos(next ? 0 : currentIdx);
return next;
});
}, [tracks, order, pos]);
const cycleRepeat = useCallback(() => {
setRepeat((prev) => {
const next = prev === 'off' ? 'all' : prev === 'all' ? 'one' : 'off';
saveRepeat(next);
return next;
});
}, []);
const seek = useCallback((e) => {
const audio = audioRef.current;
if (audio && isFinite(audio.duration)) audio.currentTime = parseFloat(e.target.value);
}, []);
const handleClose = useCallback(() => {
const audio = audioRef.current;
if (audio) audio.pause();
if (onClose) onClose();
}, [onClose]);
if (!currentTrack) return null;
const title = currentTrack.display_title || currentTrack.name;
const repeatLabel = repeat === 'off' ? t('music.player_repeat_off')
: repeat === 'all' ? t('music.player_repeat_all') : t('music.player_repeat_one');
return html`
<div class="music-player-bar">
<audio ref=${audioRef}
onTimeUpdate=${(e) => setCurrentTime(e.target.currentTime)}
onDurationChange=${(e) => setDuration(e.target.duration)}
onEnded=${onEnded} />
<div class="music-player-info">
<${Icon} name="music" cls="music-player-icon" />
<div class="music-player-text">
<div class="music-player-title">${title}</div>
<div class="music-player-sub">
${[currentTrack.artist, currentTrack.album].filter(Boolean).join(' · ')}
</div>
</div>
</div>
<div class="music-player-transport">
<button class="music-player-btn ${shuffle ? 'active' : ''}"
title=${t('music.player_shuffle')} onClick=${toggleShuffle}>
<${Icon} name="shuffle" />
</button>
<button class="music-player-btn" title=${t('music.player_prev')} onClick=${skipPrev}>
<${Icon} name="skip-prev" />
</button>
<button class="music-player-btn music-player-play" title=${playing ? t('music.player_pause') : t('music.player_play')}
onClick=${togglePlaying} disabled=${loading}>
${loading ? html`<span class="spinner"></span>` : html`<${Icon} name=${playing ? 'pause' : 'play'} />`}
</button>
<button class="music-player-btn" title=${t('music.player_next')} onClick=${skipNext}>
<${Icon} name="skip-next" />
</button>
<button class="music-player-btn ${repeat !== 'off' ? 'active' : ''} music-player-repeat-${repeat}"
title=${repeatLabel} onClick=${cycleRepeat}>
<${Icon} name="repeat" />
${repeat === 'one' && html`<span class="music-repeat-badge">1</span>`}
</button>
</div>
<div class="music-player-seek">
<span class="music-player-time">${formatTime(currentTime)}</span>
<input type="range" min="0" max=${duration || 0} step="1" value=${currentTime}
disabled=${!duration} onInput=${seek} />
<span class="music-player-time">${formatTime(duration)}</span>
</div>
<div class="music-player-volume">
<${Icon} name="volume" />
<input type="range" min="0" max="1" step="0.05" value=${volume}
title=${t('music.player_volume')}
onInput=${(e) => setVolume(parseFloat(e.target.value))} />
</div>
<div class="music-player-extra">
<button class="music-player-btn" title=${t('music.player_queue')} onClick=${() => setShowQueue(true)}>
<${Icon} name="menu" />
</button>
<button class="music-player-btn" title=${t('music.player_close')} onClick=${handleClose}>
<${Icon} name="close" />
</button>
</div>
${error && html`<div class="music-player-error">${error}</div>`}
</div>
${showQueue && html`
<${QueuePanel} tracks=${tracks} order=${order} pos=${pos}
onSelect=${skipTo} onClose=${() => setShowQueue(false)} />
`}
`;
}
export { MusicPlayerBar, formatTime };
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