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/**
* Transfers that outlive the page that started them.
*
* Downloads and uploads used to be state inside GroupPage, which meant leaving
* a group killed them — the component unmounted, its effect closed the
* DataChannel, and a half-written file was all you had. They live here instead:
* a module-level store that nothing unmounts, with the group page as one of
* several possible views onto it.
*
* Two consequences worth stating, because they are the reason this exists:
*
* - The transport cannot be closed just because a page went away. A group
* page hands its transport over with `releaseWhenIdle()`, and the last
* transfer using it closes it.
* - Signing out is different from navigating. It cancels everything and
* closes what it was using, because the tokens those transfers are running
* on are about to stop being ours.
*
* No browser globals: exercised under Node by
* packages/meshbay-hub/tests/test_transfers.py.
*/
const SPEED_WINDOW_MS = 5000;
/** Not finished: still preparing, waiting for a slot, or transferring. One
* definition, because six places ask and they were drifting apart. */
function _live(status) {
return status === 'preparing' || status === 'queued' || status === 'running';
}
function _abortError() {
const err = new Error('Cancelled');
err.name = 'AbortError';
return err;
}
let _nextId = 1;
export class TransferStore {
constructor(now = () => Date.now()) {
this._now = now;
this._items = [];
this._subs = new Set();
this._releasing = new Set();
}
subscribe(fn) {
this._subs.add(fn);
return () => this._subs.delete(fn);
}
_emit() {
for (const fn of this._subs) fn(this.list());
}
/**
* What a view needs to render, as plain data — never the internals, so a
* render cannot accidentally hold a transport alive.
*/
list() {
return this._items.map(it => ({
id: it.id,
kind: it.kind,
name: it.name,
total: it.total,
done: it.done,
status: it.status,
// How many are in front of this one, and whose limit is holding it up:
// "your own two slots are busy" and "the node is full" are different
// situations and the person can act on only one of them.
ahead: it.ahead || 0,
queuedByOwnLimit: Boolean(
it.lease && it.lease.cap && it.lease.used >= it.lease.cap),
error: it.error || '',
speed: this._speed(it),
// The ETA is drawn only once the window holds a few seconds of real
// measurement -- see etaSeconds.
settled: it.samples.length > 2
&& (it.samples[it.samples.length - 1].t - it.samples[0].t) >= 3000,
percent: it.total ? Math.min(100, Math.round(it.done / it.total * 100)) : 0,
// Only for a file written into a folder the browser granted us: that is
// the one case where the page can read its own download back.
canOpen: it.status === 'done' && typeof it.open === 'function',
}));
}
get active() {
return this._items.filter(it => it.status === 'running').length;
}
/** Running or waiting for a slot — what the nav badge counts. */
get pending() {
return this._items.filter(it => _live(it.status)).length;
}
_speed(it) {
// Over a window rather than since the start: a transfer that stalls should
// read as slow immediately, not as its own historical average.
const s = it.samples;
if (s.length < 2) return 0;
const dt = (s[s.length - 1].t - s[0].t) / 1000;
if (dt <= 0) return 0;
return (s[s.length - 1].done - s[0].done) / dt;
}
/**
* Start a transfer.
*
* `run` receives `{ signal, onProgress }`. It must poll `signal.aborted` — a
* cancel that only sets a flag nobody reads is a button that lies.
*/
/**
* Start a transfer.
*
* `run` receives `{ signal, onProgress, lease }`. It must poll
* `signal.aborted` — a cancel that only sets a flag nobody reads is a button
* that lies.
*
* `prepare` is optional and runs before anything else, with the row already
* on screen. It is where a download opens its target, which can take tens of
* seconds — the streamed path waits for the worker, twice, and a Save As
* dialog waits for a person. Doing that *before* creating the row meant three
* clicks produced no panel at all, not even the icon, and then several rows
* at once. Returning `false` drops the row again, which is what a dismissed
* dialog should look like: nothing, rather than a cancelled transfer nobody
* started.
*
* `makeLease` is called after `prepare` succeeds, never before. A granted
* slot must be taken up within the node's deadline, so it is asked for once
* there is somewhere to write — see file-utils.js's downloadEntry.
*/
start({ kind, name, total = 0, transport = null, run, open = null,
lease = null, prepare = null, makeLease = null }) {
const item = {
id: _nextId++,
kind, name, total, transport, open, lease,
done: 0,
// A transfer that has to wait for a slot starts as 'queued', not
// 'running'. Two different things are true of it — nothing is moving, and
// nothing is wrong — and a status that conflates them is what makes a
// queue look like a hang.
status: prepare ? 'preparing'
: (lease && lease.state !== 'granted' ? 'queued' : 'running'),
ahead: (lease && lease.ahead) || 0,
error: '',
samples: [{ t: this._now(), done: 0 }],
signal: { aborted: false },
};
this._items.push(item);
this._emit();
const onProgress = (done, total) => {
item.done = done;
if (total) item.total = total;
const t = this._now();
item.samples.push({ t, done });
while (item.samples.length > 2 && t - item.samples[0].t > SPEED_WINDOW_MS) {
item.samples.shift();
}
this._emit();
};
const finish = (status, error = '') => {
item.status = status;
item.error = error;
this._emit();
this._maybeRelease(item.transport);
};
// The slot is given back in a `finally` around everything, so it survives
// a throw, a cancel and a return alike. A slot not returned is a member who
// cannot start another transfer until the node times it out.
const finished = () => {
if (item.lease) item.lease.release(
item.signal.aborted ? 'cancelled' : 'done');
};
// Installed here and not inside the promise chain below. A state push that
// arrived before the first microtask ran was simply dropped, so a transfer
// could sit at the position it was given when it was created and never
// appear to move — the widget showing "3 ahead" for ever while the node
// quietly worked through the queue. Nothing about that looks wrong from
// either side, which is why it needs a test rather than a reading.
if (item.lease) this._watchLease(item);
const promise = Promise.resolve()
.then(async () => {
if (prepare) {
const ready = await prepare();
if (item.signal.aborted) throw _abortError();
if (ready === false) {
// Dismissed. Not a failure and not a cancellation: nothing was ever
// started, so nothing should be left on screen to explain.
this._drop(item.id);
return undefined;
}
if (ready && ready.name) item.name = ready.name;
item.status = 'running';
this._emit();
}
if (makeLease && !item.lease) {
item.lease = makeLease();
this._watchLease(item);
if (item.lease.state !== 'granted') {
item.status = 'queued';
item.ahead = item.lease.ahead || 0;
this._emit();
}
}
if (item.lease) {
await item.lease.acquire();
if (item.signal.aborted) throw _abortError();
item.status = 'running';
this._emit();
}
return run({ signal: item.signal, onProgress, lease: item.lease });
})
.then(() => {
if (item.signal.aborted) finish('cancelled');
else {
if (item.total) item.done = item.total;
finish('done');
}
})
.catch(err => {
if (item.signal.aborted || err.name === 'AbortError') finish('cancelled');
else finish('failed', err.message || String(err));
})
.finally(finished);
item.promise = promise;
return item.id;
}
_watchLease(item) {
item.lease._onState = (lease) => {
if (item.status !== 'queued' && item.status !== 'running') return;
item.ahead = lease.ahead;
item.status = lease.state === 'granted' ? 'running' : 'queued';
this._emit();
};
}
/** Remove a row entirely. Only for a transfer that never started. */
_drop(id) {
this._items = this._items.filter(it => it.id !== id);
this._emit();
}
/**
* Hand a finished download to the browser to display.
*
* As close to "open it" as a web page gets: the bytes go to a new tab and the
* browser decides what to do with them. A page cannot start a desktop
* application, and cannot show a file manager — there is no API for either,
* in any browser, by design.
*/
open(id) {
const item = this._items.find(it => it.id === id);
if (item && typeof item.open === 'function') return item.open();
}
cancel(id) {
const item = this._items.find(it => it.id === id);
// 'queued' too: a transfer waiting for a slot is exactly the one somebody
// is most likely to give up on, and its queue entry has to go with it or
// the node grants a slot to a transfer that will never use it.
if (!item || !_live(item.status)) return;
item.signal.aborted = true;
if (item.lease) item.lease.release('cancelled');
// Marked at once. The work stops when it next looks, but a cancelled
// transfer should not keep reporting progress in the meantime.
item.status = 'cancelled';
this._emit();
this._maybeRelease(item.transport);
}
cancelAll() {
for (const it of this._items) {
if (_live(it.status)) this.cancel(it.id);
}
}
/** Drop everything finished, keeping what is still running or waiting. */
clearFinished() {
this._items = this._items.filter(it => _live(it.status));
this._emit();
}
_busy(transport) {
// Queued counts as busy: a transport closed while a transfer waits for a
// slot can never be granted one, and the transfer would sit at "waiting"
// for ever with nothing left to answer it.
return this._items.some(
it => it.transport === transport && _live(it.status));
}
/**
* The group page is going away. Close its transport once nothing is using it,
* which may be now or may be in twenty minutes.
*/
releaseWhenIdle(transport) {
if (!transport) return;
this._releasing.add(transport);
this._maybeRelease(transport);
}
_maybeRelease(transport) {
if (!transport || !this._releasing.has(transport)) return;
if (this._busy(transport)) return;
this._releasing.delete(transport);
try {
transport.onIndexSync = null;
transport.close();
} catch { /* already gone */ }
}
/** Signing out: stop everything and let go of every transport. */
reset() {
this.cancelAll();
for (const transport of [...this._releasing]) {
this._releasing.delete(transport);
try { transport.close(); } catch { /* already gone */ }
}
for (const it of this._items) {
if (it.transport) {
try { it.transport.close(); } catch { /* already gone */ }
}
}
this._items = [];
this._emit();
}
}
export const transfers = new TransferStore();
/**
* Seconds left, or null when saying nothing is the honest answer.
*
* Withheld until the speed window has real samples in it: a figure computed
* from the first two chunks of a transfer swings between "4 seconds" and "an
* hour" and back, and a number that behaves like that is worse than a blank —
* people read the first one they see and plan around it.
*/
export function etaSeconds(item) {
if (item.status !== 'running' || !item.total || !item.speed) return null;
const left = item.total - item.done;
if (left <= 0) return null;
const secs = left / item.speed;
return Number.isFinite(secs) ? secs : null;
}
/** Human-readable rate, for a widget that updates several times a second. */
export function formatSpeed(bytesPerSecond) {
if (!bytesPerSecond || bytesPerSecond < 1) return '';
if (bytesPerSecond < 1024 * 1024) return `${Math.round(bytesPerSecond / 1024)} KB/s`;
return `${(bytesPerSecond / (1024 * 1024)).toFixed(1)} MB/s`;
}
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