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authorChristophe Besson <cbesson@gmail.com>2026-10-09 18:22:42 +0200
committerChristophe Besson <cbesson@gmail.com>2026-10-09 18:22:42 +0200
commitfbc2c5d86aed931be38c5fccfff75190eb4d16d1 (patch)
treec036e7bb6539ad155aacf87ce61fed9ac2401aca /docs
parentf2517faca8d35772fb03272ee7f8056421ce2198 (diff)
downloadmeshbay-fbc2c5d86aed931be38c5fccfff75190eb4d16d1.tar.gz
fix(packaging): ship QE/default.env as is, the one TMDB token source
Both builds copy QE/default.env beside the node and stop without it. No token parsing, no other source, no MESHBAY_ALLOW_NO_TMDB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/windows-build.md10
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/windows-build.md b/docs/windows-build.md
index 3f14664..dbd3828 100644
--- a/docs/windows-build.md
+++ b/docs/windows-build.md
@@ -25,6 +25,16 @@ git clone https://github.com/<owner>/meshbay.git
cd meshbay
```
+Then put the shared TMDB token in `QE\default.env` (never versioned), one line,
+saved without a BOM:
+
+```
+MESHBAY_TMDB_DEFAULT_TOKEN=eyJ...
+```
+
+The build copies it beside the node as is, and stops if it is missing. Linux
+builds (`build-node.sh`) read the same file.
+
## 2. Build
```powershell