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| author | Christophe Besson <cbesson@gmail.com> | 2026-08-19 16:36:29 +0200 |
|---|---|---|
| committer | Christophe Besson <cbesson@gmail.com> | 2026-08-19 16:36:29 +0200 |
| commit | 90c3c6a01f46c9b29c5d92702d7383f32e8951d7 (patch) | |
| tree | 779f5ee3557d5111e0a7f1fdc211a2845bc3bc69 /packages/meshbay-client/src/preload.js | |
| parent | 9498ce0a34cc363e8cf9a42575c8fcf7dfe0fd1a (diff) | |
| download | meshbay-90c3c6a01f46c9b29c5d92702d7383f32e8951d7.tar.gz | |
feat(ui): 11-point UI overhaul — tabs, transfers, settings, uploads
Hub/UI:
- Icon-only group tabs (chat, files, settings) with per-group default tab
- Transfer widget: filename becomes a clickable link to open completed downloads
- Pulse animation on transfer icon (pale→dark green) while active
- Download button feedback in FilePreview (spinner, auto-reset)
- Group mute toggle persists across navigation
- Login page autofocus, chat refocus after send
- Theme toggle closes menu, status badge and duplicate connecting removed
- Create-folder restricted to operators, download-path note removed
- User preferences API (CRUD) with Alembic migration
- Profile: email display/edit via PATCH /v1/users/me
- Settings: "Defaults" section for default tab selector
- All 10 locale files updated
Node:
- upload_dir in node.toml: separate filesystem path for uploads
- Root.direct flag: uploads land at root path, no subdirectory
- CLI --upload-dir flag on `group add`
- Admin UI accepts upload_dir
Client (Electron):
- shell.openPath bridge for opening completed downloads
- platform.js passes open callback from native save
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'packages/meshbay-client/src/preload.js')
| -rw-r--r-- | packages/meshbay-client/src/preload.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/packages/meshbay-client/src/preload.js b/packages/meshbay-client/src/preload.js index caad523..3804ad3 100644 --- a/packages/meshbay-client/src/preload.js +++ b/packages/meshbay-client/src/preload.js @@ -86,6 +86,7 @@ contextBridge.exposeInMainWorld('meshbay', { write: (chunk) => ipcRenderer.invoke('save:write', handle.id, chunk), close: () => ipcRenderer.invoke('save:end', handle.id), abort: () => ipcRenderer.invoke('save:abort', handle.id), + open: () => ipcRenderer.invoke('save:open', handle.id), }; }, }); |