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| author | Christophe Besson <cbesson@gmail.com> | 2026-10-09 18:23:52 +0200 |
|---|---|---|
| committer | Christophe Besson <cbesson@gmail.com> | 2026-10-09 18:23:56 +0200 |
| commit | 25152ddb61a89ea3ea29d3aef5de13343429d32a (patch) | |
| tree | ebf8f11f66146caaa3c01270cd6cfcb0ee51723c /packages/meshbay-hub/src/meshbay_hub/static/app.js | |
| parent | c85c7f48e8f29923038d4c90cc1a6f9b8bcd7673 (diff) | |
| download | meshbay-25152ddb61a89ea3ea29d3aef5de13343429d32a.tar.gz | |
The Android application sends the photos taken on the phone to one folder of
one group chosen by the member (docs/MESHBAY_DESIGN.md §9.12). The phone lists
MediaStore, keeps a ledger of what was sent and hands each photo's bytes to the
page by an opaque token on the packaged origin; the page decides when a run is
due and uploads through the existing path, one photo at a time under a slot.
- Once a day from the last finished run, on an unmetered network only;
"Back up now" asks first on mobile data. Leaving Wi-Fi stops after the file
in flight.
- Photos already on the phone are sent by default, newest first, under
<folder>/YYYY/MM; edits are sent beside the original as -edited-<date>.
- Additive by construction: nothing is ever deleted, renamed or replaced on
the node, and a photo deleted on the node is not sent again.
- A confirmation names the group, owner, members, folder and size when the
destination or starting point changes; a lasting refusal (disk full, folder
read-only or gone, no longer a member) is said once and retried a day later.
- No ACCESS_MEDIA_LOCATION, so the platform redacts photo locations.
- A dataSync foreground service keeps a run going with the screen off.
HEIC/HEIF photos are sent but not shown in Photos yet (§15.2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'packages/meshbay-hub/src/meshbay_hub/static/app.js')
| -rw-r--r-- | packages/meshbay-hub/src/meshbay_hub/static/app.js | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/app.js b/packages/meshbay-hub/src/meshbay_hub/static/app.js index e2d5742..41a608f 100644 --- a/packages/meshbay-hub/src/meshbay_hub/static/app.js +++ b/packages/meshbay-hub/src/meshbay_hub/static/app.js @@ -904,6 +904,30 @@ function App() { pullOnce(user.userId).catch(() => {}); }, [user, groups.length]); + // Photo backup (docs/MESHBAY_DESIGN.md §9.12), on the Android application + // only: loaded and started once signed in, stopped on sign-out. A run reads + // the live user and bundle key when it starts, never ones captured here. + const syncAccount = user ? user.username : null; + useEffect(() => { + if (!syncAccount || !platform.photoSync.available) return undefined; + let stop = null; + let gone = false; + import('./photo-sync.js').then((m) => { + if (gone) return; + m.startPhotoSync({ + hub: HUB, + getUser: () => userRef.current, + getBundleKey: async () => { + const key = session.bundleKey || await _loadBundleKey(); + if (key) session.bundleKey = key; + return key; + }, + }); + stop = m.stopPhotoSync; + }).catch((e) => console.warn('[MeshBay] photo backup did not load:', e.message)); + return () => { gone = true; if (stop) stop(); }; + }, [syncAccount]); + // Saving the queue is a shell-level action because the queue is: the player // bar outlives every page, and the account it belongs to is here. const [saveQueue, setSaveQueue] = useState(null); |