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authorChristophe Besson <cbesson@gmail.com>2026-10-09 18:23:52 +0200
committerChristophe Besson <cbesson@gmail.com>2026-10-09 18:23:56 +0200
commit25152ddb61a89ea3ea29d3aef5de13343429d32a (patch)
treeebf8f11f66146caaa3c01270cd6cfcb0ee51723c /packages/meshbay-hub/src/meshbay_hub/static/app.js
parentc85c7f48e8f29923038d4c90cc1a6f9b8bcd7673 (diff)
downloadmeshbay-25152ddb61a89ea3ea29d3aef5de13343429d32a.tar.gz
feat: back up the phone's photos to a group, once a day on Wi-FiHEADmain
The Android application sends the photos taken on the phone to one folder of one group chosen by the member (docs/MESHBAY_DESIGN.md §9.12). The phone lists MediaStore, keeps a ledger of what was sent and hands each photo's bytes to the page by an opaque token on the packaged origin; the page decides when a run is due and uploads through the existing path, one photo at a time under a slot. - Once a day from the last finished run, on an unmetered network only; "Back up now" asks first on mobile data. Leaving Wi-Fi stops after the file in flight. - Photos already on the phone are sent by default, newest first, under <folder>/YYYY/MM; edits are sent beside the original as -edited-<date>. - Additive by construction: nothing is ever deleted, renamed or replaced on the node, and a photo deleted on the node is not sent again. - A confirmation names the group, owner, members, folder and size when the destination or starting point changes; a lasting refusal (disk full, folder read-only or gone, no longer a member) is said once and retried a day later. - No ACCESS_MEDIA_LOCATION, so the platform redacts photo locations. - A dataSync foreground service keeps a run going with the screen off. HEIC/HEIF photos are sent but not shown in Photos yet (§15.2). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'packages/meshbay-hub/src/meshbay_hub/static/app.js')
-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/app.js24
1 files changed, 24 insertions, 0 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/app.js b/packages/meshbay-hub/src/meshbay_hub/static/app.js
index e2d5742..41a608f 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/app.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/app.js
@@ -904,6 +904,30 @@ function App() {
pullOnce(user.userId).catch(() => {});
}, [user, groups.length]);
+ // Photo backup (docs/MESHBAY_DESIGN.md §9.12), on the Android application
+ // only: loaded and started once signed in, stopped on sign-out. A run reads
+ // the live user and bundle key when it starts, never ones captured here.
+ const syncAccount = user ? user.username : null;
+ useEffect(() => {
+ if (!syncAccount || !platform.photoSync.available) return undefined;
+ let stop = null;
+ let gone = false;
+ import('./photo-sync.js').then((m) => {
+ if (gone) return;
+ m.startPhotoSync({
+ hub: HUB,
+ getUser: () => userRef.current,
+ getBundleKey: async () => {
+ const key = session.bundleKey || await _loadBundleKey();
+ if (key) session.bundleKey = key;
+ return key;
+ },
+ });
+ stop = m.stopPhotoSync;
+ }).catch((e) => console.warn('[MeshBay] photo backup did not load:', e.message));
+ return () => { gone = true; if (stop) stop(); };
+ }, [syncAccount]);
+
// Saving the queue is a shell-level action because the queue is: the player
// bar outlives every page, and the account it belongs to is here.
const [saveQueue, setSaveQueue] = useState(null);