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authorChristophe Besson <cbesson@gmail.com>2026-10-11 16:52:48 +0200
committerChristophe Besson <cbesson@gmail.com>2026-10-11 16:52:48 +0200
commitaca58f66df5c21be71a7159620d0b50bb969199f (patch)
tree28bcb0e834d9c05a25b37e56ad71c424924d93fc /packages/meshbay-hub/src/meshbay_hub/static/file-utils.js
parent9d38418817d1894b31c93ece0113e503d82167cd (diff)
downloadmeshbay-aca58f66df5c21be71a7159620d0b50bb969199f.tar.gz
feat: spread a large download over eight connections
One WebRTC connection carries 5 to 6 MB/s whatever the line can do. A leased download of 64 MB or more now opens seven more to its node, and a lease serves the other connections of its device in its group. Measured through the whole stack: 5 MB/s before, 24 after. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'packages/meshbay-hub/src/meshbay_hub/static/file-utils.js')
-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/file-utils.js25
1 files changed, 22 insertions, 3 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/file-utils.js b/packages/meshbay-hub/src/meshbay_hub/static/file-utils.js
index 294455a..585558f 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/file-utils.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/file-utils.js
@@ -48,6 +48,11 @@ const CHUNK_SIZE = 1024 * 1024;
// fragmented MP4. A stream that arrives in gulps has no margin for a network
// that hesitates, and looks like a hang while it is quiet.
const PIPELINE_WINDOW = 8;
+// A leased download with at least this much left opens the transport's extra
+// connections (`lanes` in transport.js). Below it the handshakes, half a second
+// to a second each, cost more than they save; lanes already open are used
+// whatever the size.
+const LANE_MIN_CHUNKS = 64;
// The most this code will ever collect in the page.
//
@@ -392,10 +397,24 @@ async function pipelinedDownload(transport, gekKey, fileId, totalChunks, onChunk
let nextSend = fromChunk, nextRecv = fromChunk;
const inflight = new Array(totalChunks);
+ // Chunk i goes over lane i modulo the lanes open at that moment, two chunks
+ // in flight per lane so none waits on the slowest. Order is restored below,
+ // where each chunk is awaited by its index. A lane that fails a request is
+ // dropped and the chunk asked for again on the main connection, which has
+ // the retries and the reconnect.
const fire = () => {
- while (nextSend < totalChunks && nextSend - nextRecv < PIPELINE_WINDOW) {
- inflight[nextSend] = _fetchChunkResilient(transport, fileId, nextSend, tr,
- signal);
+ const lanes = (tr && transport.lanes)
+ ? transport.lanes(totalChunks - nextRecv >= LANE_MIN_CHUNKS) : [transport];
+ const depth = Math.max(PIPELINE_WINDOW, 2 * lanes.length);
+ while (nextSend < totalChunks && nextSend - nextRecv < depth) {
+ const index = nextSend;
+ const lane = lanes[index % lanes.length];
+ inflight[index] = lane === transport
+ ? _fetchChunkResilient(transport, fileId, index, tr, signal)
+ : lane.fetchChunk(fileId, index, tr).catch(() => {
+ transport.dropLane(lane);
+ return _fetchChunkResilient(transport, fileId, index, tr, signal);
+ });
nextSend++;
}
};