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| QUIC transport | `meshbay_node/transport/quic_server.py` | off by default; **must stay at parity with the WebRTC handlers** |
| Background tasks (node) | `transport/webrtc/core.py` — `_spawn()` | the only way to start one; a bare `ensure_future` can be collected |
| Stream handover, backpressure | `transport/webrtc/apps/streaming.py` — `_replace_stream`; `webrtc/files.py` — `DOWNLOAD_BUFFER_HIGH`; `webrtc/core.py` — `shutdown_tasks` | §8.5 |
-| Stream diagnosis | `webrtc_server.py` — `client_diag` at DEBUG | the player's own view in the node's log; the only window into a phone |
+| Stream diagnosis | `transport/webrtc/dispatch.py` — `client_diag` at DEBUG | the player's own view in the node's log; the only window into a phone |
| Chat store and paging | `meshbay_node/chat/store.py` | `get_recent`/`get_before`/`has_before`; `get_messages` pages *forwards* and is not what a chat opens with |
| Chat epochs | `meshbay_node/ops.py` — `open_chat_epoch`, `ensure_chat_epoch`, `chat_epoch_keys` | §4.5 |
| Keystore | `meshbay_node/keystore.py` | §4.6 |