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diff --git a/packages/meshbay-android/README.md b/packages/meshbay-android/README.md new file mode 100644 index 0000000..85e2406 --- /dev/null +++ b/packages/meshbay-android/README.md @@ -0,0 +1,64 @@ +# MeshBay — Android client + +A client, not a host: no node runs on a phone (`docs/MESHBAY_DESIGN.md` §11.3). + +The shell is a system WebView showing the interface **from the package** — +`meshbay-hub/src/meshbay_hub/static/` copied at build time into +`build/generated/`, never committed (§8.3) — with a bridge +(`app/src/main/assets/bridge/meshbay-bridge.js`) that offers the page the same +`window.meshbay` as the desktop preload, wherever it offers anything at all. +Hub calls leave from native code, to the signed-in hub only. The device key, +the bundle key and every node identity are held natively under an Android +Keystore key; the page is told public keys and handed signatures, asked for by +kind — never bytes. `meshbay-hub/tests/vectors/keyring.json` holds that keyring +to the desktop's and to the specification. + +Downloads are written to disk as they arrive — into the folder chosen in +Settings (a Storage Access Framework tree, as `<name>.part` until complete) or +the system Downloads collection (a pending entry until complete) — and the +page holds an opaque id, never a URI. Uploads come through the system picker. + +Casting: the page pushes the decrypted stream to a local HTTP relay (a port of +the desktop's `cast-relay.js`, bound to the Wi-Fi address only); receivers are +found and driven through the platform cast SDK with the default media receiver. +While a cast runs, a media-playback foreground service holds the CPU and the +Wi-Fi, and the WebView is kept reported visible — without that, Chromium +freezes the page 60 s after the screen goes off. Where play services are +absent, the page is offered no cast at all. + +```bash +# needs JDK 17+ and an Android SDK (ANDROID_HOME, or sdk.dir in local.properties) +./gradlew assembleDebug # app/build/outputs/apk/debug/app-debug.apk +./gradlew testDebugUnitTest # JVM unit tests +``` + +The security contract is also pinned from the Python suite by reading this +source: `packages/meshbay-hub/tests/test_android_shell.py`. + +Not built yet: phone-specific behaviour (back button, network handover, +keeping a download alive with the screen off), signed releases. + +## Icon + +The desktop client's icon, `meshbay-client/build/icon-square.png`, placed in +the adaptive icon's safe zone (72 dp of the 108 dp layer, which is what every +launcher mask leaves visible) over its own edge colour, so no mask crops the +M. The five `mipmap-*/ic_launcher_foreground.png` are generated from it: + +```python +from PIL import Image, ImageDraw, ImageFilter +src = Image.open("../meshbay-client/build/icon-square.png").convert("RGBA") +for name, L in [("mdpi", 108), ("hdpi", 162), ("xhdpi", 216), ("xxhdpi", 324), ("xxxhdpi", 432)]: + S = L * 72 // 108; b = max(2, S // 25) + img = src.resize((S, S), Image.LANCZOS) + mask = Image.new("L", (S, S), 0) + ImageDraw.Draw(mask).rectangle([b, b, S - b - 1, S - b - 1], fill=255) + img.putalpha(mask.filter(ImageFilter.GaussianBlur(b))) + layer = Image.new("RGBA", (L, L), (0, 0, 0, 0)) + layer.paste(img, ((L - S) // 2, (L - S) // 2), img) + layer.save(f"app/src/main/res/mipmap-{name}/ic_launcher_foreground.png", optimize=True) +``` + +No monochrome layer: a themed icon keeps only the layer's alpha, and this one +would be a filled square. + |