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-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/app.js24
1 files changed, 24 insertions, 0 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/app.js b/packages/meshbay-hub/src/meshbay_hub/static/app.js
index e2d5742..41a608f 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/app.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/app.js
@@ -904,6 +904,30 @@ function App() {
pullOnce(user.userId).catch(() => {});
}, [user, groups.length]);
+ // Photo backup (docs/MESHBAY_DESIGN.md §9.12), on the Android application
+ // only: loaded and started once signed in, stopped on sign-out. A run reads
+ // the live user and bundle key when it starts, never ones captured here.
+ const syncAccount = user ? user.username : null;
+ useEffect(() => {
+ if (!syncAccount || !platform.photoSync.available) return undefined;
+ let stop = null;
+ let gone = false;
+ import('./photo-sync.js').then((m) => {
+ if (gone) return;
+ m.startPhotoSync({
+ hub: HUB,
+ getUser: () => userRef.current,
+ getBundleKey: async () => {
+ const key = session.bundleKey || await _loadBundleKey();
+ if (key) session.bundleKey = key;
+ return key;
+ },
+ });
+ stop = m.stopPhotoSync;
+ }).catch((e) => console.warn('[MeshBay] photo backup did not load:', e.message));
+ return () => { gone = true; if (stop) stop(); };
+ }, [syncAccount]);
+
// Saving the queue is a shell-level action because the queue is: the player
// bar outlives every page, and the account it belongs to is here.
const [saveQueue, setSaveQueue] = useState(null);