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-rw-r--r--packages/meshbay-hub/src/meshbay_hub/static/transport.js16
1 files changed, 0 insertions, 16 deletions
diff --git a/packages/meshbay-hub/src/meshbay_hub/static/transport.js b/packages/meshbay-hub/src/meshbay_hub/static/transport.js
index 98a6ecfa..11088adc 100644
--- a/packages/meshbay-hub/src/meshbay_hub/static/transport.js
+++ b/packages/meshbay-hub/src/meshbay_hub/static/transport.js
@@ -844,21 +844,6 @@ class MeshBayTransport {
this._wakeReconnect();
}
- /**
- * Whether the connection being made is refused the local network, read from
- * what is paired so far: the signature is there as soon as ICE checks
- * begin, where connect() names it only once ICE gives up, half a minute.
- * For a caller that stops waiting before that (connection-pool.js).
- */
- async localNetworkRefused() {
- const pc = this._pc;
- if (!pc || !this._rawAnswerSdp || !pc.localDescription) return false;
- if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') {
- return false;
- }
- return _localNetworkRefusedBy(pc, pc.localDescription.sdp, this._rawAnswerSdp);
- }
-
get connected() { return this._connected; }
/** True while _reconnectLoop is running, backoff included. */
get reconnecting() { return !!this._reconnectPromise; }
@@ -1030,7 +1015,6 @@ class MeshBayTransport {
// the composer, exactly like one that had.
this._setDevicePk('', 'new connection');
this._sessionUp = false;
- this._rawAnswerSdp = null;
this._pc = new RTCPeerConnection({ iceServers: await iceServers() });
this._channel = this._pc.createDataChannel('mnp', { ordered: true });