diff options
Diffstat (limited to 'packaging')
| -rwxr-xr-x | packaging/build/build-node.sh | 47 | ||||
| -rw-r--r-- | packaging/win/build-node-runtime.ps1 | 52 |
2 files changed, 87 insertions, 12 deletions
diff --git a/packaging/build/build-node.sh b/packaging/build/build-node.sh index bd81096..8970176 100755 --- a/packaging/build/build-node.sh +++ b/packaging/build/build-node.sh @@ -45,26 +45,53 @@ ln -sf /opt/meshbay-common/venv/bin/meshbay-node "$ROOT/usr/bin/meshbay-node" # --- Node-specific assets ------------------------------------------------- mkdir -p "$ROOT/opt/meshbay-node/share" -# Default env with TMDB token (read at build time). -# Override with MESHBAY_TMDB_TOKEN_FILE; falls back to QE/node.env (gitignored). -TMDB_TOKEN_FILE="${MESHBAY_TMDB_TOKEN_FILE:-$REPO/QE/node.env}" -TMDB_TOKEN="" -if [ -f "$TMDB_TOKEN_FILE" ]; then - TMDB_TOKEN=$(grep -oP 'MESHBAY_TMDB_DEFAULT_TOKEN=\K.*' "$TMDB_TOKEN_FILE" || true) +# Default env with the shared TMDB token, read at build time and copied to +# <config>/node.env by `meshbay-node init`. +# +# tmdb.py sends `Authorization: Bearer`, so this is the v4 *read access token* +# (a JWT, "eyJ..."), not the 32-char v3 API key that sits beside it in the same +# note file. Sources, in order: an explicit variable, an explicit file, the +# KEY=VALUE form, then QE/tmdb.txt -- which is free-form prose, so the token is +# matched by shape rather than by a label. +extract_tmdb_token() { + local file="$1" tok="" + [ -f "$file" ] || return 0 + tok=$(sed -n 's/^[[:space:]]*MESHBAY_TMDB_DEFAULT_TOKEN[[:space:]]*=[[:space:]]*//p' \ + "$file" | head -1) + [ -n "$tok" ] || tok=$(grep -oE '^eyJ[A-Za-z0-9._-]{40,}$' "$file" | head -1 || true) + printf '%s' "$tok" | tr -d '"'"'"'\r' +} + +TMDB_TOKEN="${MESHBAY_TMDB_TOKEN:-}" +if [ -z "$TMDB_TOKEN" ] && [ -n "${MESHBAY_TMDB_TOKEN_FILE:-}" ]; then + TMDB_TOKEN=$(extract_tmdb_token "$MESHBAY_TMDB_TOKEN_FILE") fi +[ -n "$TMDB_TOKEN" ] || TMDB_TOKEN=$(extract_tmdb_token "$REPO/QE/node.env") +[ -n "$TMDB_TOKEN" ] || TMDB_TOKEN=$(extract_tmdb_token "$REPO/QE/tmdb.txt") + if [ -n "$TMDB_TOKEN" ]; then cat > "$ROOT/opt/meshbay-node/share/default.env" <<EOF # Default environment for meshbay-node. -# Copied to ~/.config/meshbay/node.env by 'meshbay-node init' if it does not exist. +# Copied to <config>/node.env by 'meshbay-node init' if it does not exist. # The operator may override any value there or in the systemd EnvironmentFile. # TMDB API token for the Videos app (read-only, shared across installations) MESHBAY_TMDB_DEFAULT_TOKEN=$TMDB_TOKEN EOF - echo " TMDB token baked into default.env" + chmod 600 "$ROOT/opt/meshbay-node/share/default.env" + echo " TMDB token baked into default.env (${#TMDB_TOKEN} chars)" +elif [ "${MESHBAY_ALLOW_NO_TMDB:-0}" = "1" ]; then + echo " !! no TMDB token; default.env left empty (MESHBAY_ALLOW_NO_TMDB=1)" >&2 + : > "$ROOT/opt/meshbay-node/share/default.env" else - echo " !! TMDB token not found in QE/node.env — default.env will be empty" >&2 - touch "$ROOT/opt/meshbay-node/share/default.env" + # Failing here is deliberate: an empty default.env is invisible until a user + # opens the Videos app and finds no metadata, which is exactly how this + # shipped empty on two platforms at once. + echo "!! TMDB token not found. Looked at:" >&2 + echo " \$MESHBAY_TMDB_TOKEN, \$MESHBAY_TMDB_TOKEN_FILE," >&2 + echo " $REPO/QE/node.env, $REPO/QE/tmdb.txt" >&2 + echo " Set MESHBAY_ALLOW_NO_TMDB=1 to build without it." >&2 + exit 1 fi # --- Systemd units -------------------------------------------------------- diff --git a/packaging/win/build-node-runtime.ps1 b/packaging/win/build-node-runtime.ps1 index c432e01..5097b37 100644 --- a/packaging/win/build-node-runtime.ps1 +++ b/packaging/win/build-node-runtime.ps1 @@ -117,14 +117,62 @@ else { Write-Host " ffmpeg not bundled -- the node will look for it on PATH" -ForegroundColor Yellow } -# --- 5. publish ---------------------------------------------------- +# --- 5. default.env (shared TMDB token) ------------------------------ +# Beside the exe, where platform.packaged_default_env() looks for it, and the +# same placement ffmpeg gets above. `meshbay-node init` copies it to +# %LOCALAPPDATA%\meshbay\node.env, and the daemon loads that file itself: +# Windows autostart is a Startup-folder .vbs, with no systemd EnvironmentFile. +function Get-TmdbToken([string]$File) { + if (-not $File -or -not (Test-Path -LiteralPath $File)) { return "" } + $lines = Get-Content -LiteralPath $File + foreach ($line in $lines) { + if ($line -match '^\s*MESHBAY_TMDB_DEFAULT_TOKEN\s*=\s*(.+)$') { + return $Matches[1].Trim().Trim('"').Trim("'") + } + } + # QE\tmdb.txt is free-form prose: match the v4 read token by shape. The + # 32-char v3 API key in the same file is NOT what tmdb.py sends (Bearer). + foreach ($line in $lines) { + if ($line -match '^(eyJ[A-Za-z0-9._-]{40,})\s*$') { return $Matches[1] } + } + return "" +} + +$tmdb = $env:MESHBAY_TMDB_TOKEN +if (-not $tmdb) { $tmdb = Get-TmdbToken $env:MESHBAY_TMDB_TOKEN_FILE } +if (-not $tmdb) { $tmdb = Get-TmdbToken (Join-Path $Repo "QE\node.env") } +if (-not $tmdb) { $tmdb = Get-TmdbToken (Join-Path $Repo "QE\tmdb.txt") } + +$envFile = Join-Path $frozen "default.env" +$noBom = New-Object System.Text.UTF8Encoding $false # a BOM would break parsing +if ($tmdb) { + $body = @( + "# Default environment for meshbay-node.", + "# Copied to <config>\node.env by 'meshbay-node init' if it does not exist.", + "", + "# TMDB API token for the Videos app (read-only, shared across installations)", + "MESHBAY_TMDB_DEFAULT_TOKEN=$tmdb" + ) -join "`n" + [System.IO.File]::WriteAllText($envFile, $body + "`n", $noBom) + Step ("TMDB token baked into default.env ({0} chars)" -f $tmdb.Length) +} +elseif ($env:MESHBAY_ALLOW_NO_TMDB -eq "1") { + [System.IO.File]::WriteAllText($envFile, "", $noBom) + Write-Host " !! no TMDB token; default.env left empty (MESHBAY_ALLOW_NO_TMDB=1)" -ForegroundColor Yellow +} +else { + throw ("TMDB token not found (MESHBAY_TMDB_TOKEN, MESHBAY_TMDB_TOKEN_FILE, " + + "QE\node.env, QE\tmdb.txt). Set MESHBAY_ALLOW_NO_TMDB=1 to build without it.") +} + +# --- 6. publish ---------------------------------------------------- Move-Item $frozen $OutDir Remove-Item -Recurse -Force $pyiWork, $pyiDist -ErrorAction SilentlyContinue if ($createdVenv -and -not $KeepBuildVenv) { Remove-Item -Recurse -Force $BuildVenv -ErrorAction SilentlyContinue } -# --- 6. smoke test ----------------------------------------------- +# --- 7. smoke test ----------------------------------------------- # Capture, do NOT pipe to Select-Object -First: that stops the native process # mid-write and reports a spurious non-zero exit. Step "smoke test: meshbay-node --help" |