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path: root/packages/meshbay-hub/tests/test_video_seek.py
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* test(hub): read the transport wherever it is splitChristophe Besson6 hours1-1/+2
| | | | | | | | | spa_source.transport_files() takes the classic transport*.js scripts from the hub's shell, in load order. Every test that read transport.js reads them all, the Node harnesses run them joined as one scope, the chat probe loads each, and the desktop shell must load them in order. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: read the WebRTC transport's source as a set of filesChristophe Besson26 hours1-6/+3
| | | | | | | | | Source-reading tests take their text from node_source (node) and node_tree (hub): webrtc_server.py plus anything under transport/webrtc/, so a check for something's absence keeps reading the code it guards if that code moves. test_node_source_scope holds the boundary. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(hub): split the group UI into a pluggable "applications" architectureChristophe Besson2026-08-231-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GroupPage's 6620-line app.js carried Chat and Files wedged in directly, with no way to add another group-level app without touching the shell itself. It is now app.js (routing, non-group pages) plus nine focused files — apps.js (the registry), chat-app.js, files-app.js, video-player.js, group-page.js (the shell), group-settings.js, hub-client.js, icon.js and file-utils.js — with docs/apps.md as the checklist for adding one (Videos/Music/Photos are sketched there, not built). Node side gained the matching enablement mechanism, mirroring member_upload exactly: a roster setting, a signed apps_enabled op enforced by _has_admin_authority, exposed in the handshake ack. Operators toggle applications per group from Settings, which also gained a small reorder: Invite, Pairing, Applications, Shared directories, Uploads, danger zone, Your devices, Members. Two bugs surfaced during the split, both missing an import across the new file boundary and invisible to node --check or a module-load probe since they only throw when the code path actually runs: - group-page.js called onRefreshAuth on a stale-token handshake rejection, but app.js never imported refreshAccessToken from hub-client.js — so a brand new member (including a group's own creator) hit "Not a member of this group" and the retry silently failed, throwing before it could refresh the token. - chat-app.js called getLocale() for message timestamps without importing it from i18n.js. Opening Chat on a group with real messages threw mid- render; uncaught, that appears to wedge Preact's render scheduler, so every button on the page stopped responding until reload. Caught the second class of bug with a proper no-undef audit across all split files (a temporarily installed ESLint 9, since the system one is too old to parse this codebase's syntax) rather than trusting grep. 827 tests pass; 6 new ones cover the apps_enabled policy. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016SF6RKNBKg9qejmoMJ9ybA
* test(hub): a hook that depends on one declared below it never runsChristophe Besson2026-08-171-0/+323
`const a = useCallback(fn, [b])` evaluates `[b]` where it is written, so a `b` further down the component is still in its temporal dead zone. ReferenceError on every render, before anything the component does can run — and the symptom is the component simply not appearing. Clicking a video did nothing at all: no picture, no error on screen, nothing in the node's log because nothing was ever requested. It reached production. Nothing caught it. `node --check` passes, the code is well-formed. Worse, the MSE harness extracts the player functions into an order of its own and therefore *reordered* them before running — quietly repairing the one class of defect it was best placed to catch. It sorts by position in the file now, and test_hook_ordering.py checks the property directly across the whole SPA. Both the rule and the harness are checked against the layout that actually shipped. test_video_seek.py covers the rest of seeking, and window_leak.mjs forces the race that made the third seek hang: the whole in-flight window arriving while `reinitAt` is still awaiting. Before, the player is left believing eight segments are in flight and grants nothing; after, the window comes back. A run that happens to work proves nothing about a race, which is the point of forcing the worst case rather than trusting a longer session.