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* feat: decode and re-encode video on the GPU where there is oneChristophe Besson7 days1-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A 1080p film is decoded by whoever watches it and re-encoded by the node when no browser can decode the source. Both were on the CPU, and on an Atom or Celeron mini-PC neither reaches real time — which is what `transcode_incompatible_video` exists to refuse. This adds the mechanism that makes refusing it unnecessary. Node — `hwaccel.py`: VA-API on Linux, Quick Sync or NVENC on Windows, established by encoding 1080p and reading the file back with ffprobe. Nothing is accepted that does not produce the exact profile and level `stream_init` announces, since the client checks that string before it trusts a byte: an encoder that wrote another level would make the node's own codec string a lie, and ffmpeg takes `-level 4.1` and `-level 41` from h264_qsv without saying which it understood. Three modes per stream — hardware decode and encode, hardware encode alone, libx264 — demoted per source codec, because a GPU that decodes HEVC may have no decoder for MPEG-4 Part 2 and only asking it finds out. A mode that fails is detected on an empty stdout before `stream_init` goes out, so the viewer sees one working stream and never an error. Client — Chromium ships VA-API off on Linux. It is enabled where a render node and a driver are present, then verified through `navigator.mediaCapabilities`: a no moves to the next GL backend on the next launch and an exhausted list drops the switches, so a renamed feature cannot pass for a feature that is on and `--ignore-gpu-blocklist` cannot survive on a machine it did not help. Feature lists now merge rather than overwrite — `appendSwitch` replaces the value, and a second caller would have silently cancelled the mDNS switch aiortc depends on. Packaging — the drivers are weak dependencies on all four formats, so a machine without a GPU installs exactly as before. `dpkg -i` and `rpm -ivh` ignore weak deps; `packaging/README.md` now says so. Windows needs no driver: the bundled ffmpeg already carries h264_qsv and h264_nvenc, and a re-pin that dropped them would cost every low-power Windows node its hardware encoding silently. AMD on Windows (AMF) and macOS (VideoToolbox) are named gaps, not oversights: neither could be tried anywhere in this project, and both re-encode in software as before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* feat(packaging): bundle ffmpeg in the Windows installer by defaultChristophe Besson2026-09-051-0/+131
winget install ffmpeg was considered and rejected as the mechanism: it needs network access and winget/App Installer present at the exact moment setup runs, and its failure mode is silent -- video just does not stream, with nothing pointing back at ffmpeg. Not viable for a non-technical install. MeshBay transcodes browser-incompatible video to H.264 (-c:v libx264, webrtc_server.py) -- a real encode, not remux -- so this needs a genuine GPL ffmpeg build; no LGPL-only build includes an H.264 encoder, since libx264 itself is GPL. packaging/win/fetch-ffmpeg.ps1 (new) Downloads, checksum-verifies and stages ffmpeg for the build. Source: BtbN/FFmpeg-Builds' Windows x86_64 gpl-shared preset -- shared DLLs rather than two independent static binaries, which is what nearly tripled this: the "full" static build many devs already have via winget is ~220 MB *per executable*. Pinned to one dated release tag (immutable once published) and its own sha256, not the "latest" alias BtbN repoints on every auto-build -- verified by hand first (downloaded, hash matched, ran a real encode+probe with libx264) before pinning. ffplay.exe (an SDL2 player, ~17 MB) is dropped; MeshBay never invokes it. Cached after the first build. Runs its own smoke test (encode + probe a real clip) so a broken fetch fails at build time, not for the first user who tries to watch something. packaging/win/LICENSE-ffmpeg.txt (new) GPLv3 notice + where the corresponding source is, required because this redistributes a GPL binary even though it is unmodified and only ever invoked as a subprocess. Ships alongside ffmpeg.exe in the installer. build-node-runtime.ps1 / build-win.ps1 Bundling is now the DEFAULT, replacing the old opt-in -FfmpegDir (which copied from a local directory and left most builds without ffmpeg at all). -SkipFfmpeg opts out for a smaller, streaming-less local-iteration build. Also fixes a real bug the ffmpeg change exposed rather than caused: the final `--help` smoke test did `$help -notmatch "meshbay-node"` against $help captured as a PowerShell ARRAY (one element per line) -- -notmatch on a collection is a FILTER, not a boolean test, and returns the non-matching elements; any non-empty array is truthy in if() regardless of content. Once --help wrapped past one line (it now does, with autostart/service in the verb list) this threw unconditionally. Fixed by joining to one string before matching, and pinned by a new test so a future edit cannot silently reintroduce the collection-vs-scalar trap. Verified: downloaded and hashed the pinned release by hand (matches), ran a real libx264 encode + ffprobe against the extracted build, fetch-ffmpeg.ps1 end to end (161 MB staged), a full build-node-runtime.ps1 run (308 MB node-runtime/) and a full installer build (MeshBay-Setup- 1.0.0.exe, 210.8 MB with ffmpeg bundled). Node suite 850 pass / 25 skip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>