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# Standalone electron-builder config for the "Light" Windows target: Electron
# client + UI, no bundled node. Deliberately NOT layered onto package.json's
# `build` field -- passed via `electron-builder --config <this file>`, which
# reads ONLY this file (app-builder-lib/out/util/config/load.js's getConfig:
# a given configPath replaces package.json's own "build", it does not merge
# with it). That is what keeps Light's extraResources from ever accidentally
# inheriting Full's frozen daemon and its two service scripts through some
# array-merge surprise -- there is nothing to merge.
#
# Invoked from packages/meshbay-client (see build-win-light.ps1), so every
# relative path below resolves the same way package.json's `build` field's
# already do.
#
# See C:\Users\admin\devel\light-client.md for the evaluation this
# implements.
appId: org.meshbay.client.light
productName: MeshBay Light
directories:
# Full's own build lives in dist/ -- a separate output dir means the two
# targets never race on, or clobber, each other's files.
output: dist-light
files:
- src/**
- ui/**
win:
target: nsis
icon: build/icon.ico
artifactName: "MeshBay-Light-Setup-${version}.${ext}"
extraResources:
# firewall.ps1 needs no Light-specific fork: `add` already does
# `if (-not (Test-Path $r.Path)) { skip }` per rule, and the "MeshBay
# Node" rule's target -- the frozen daemon, inside the folder this
# config never ships -- simply is not here. One script, one source of
# truth; it just silently adds the 3 rules that apply (client WebRTC
# ICE + the 2 LAN-casting rules) and logs the node rule as skipped.
- from: ../../packaging/win/firewall.ps1
to: firewall.ps1
nsis:
oneClick: false
perMachine: false
allowElevation: false
allowToChangeInstallationDirectory: true
createDesktopShortcut: true
createStartMenuShortcut: true
deleteAppDataOnUninstall: false
runAfterFinish: true
# Resolved against buildResourcesDir (build/), same as Full's implicit
# default of build/installer.nsh -- see platformPackager.js's getResource.
include: installer-light.nsh
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