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path: root/packages/meshbay-node/src/meshbay_node/transport/stun_multi.py
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* fix(node): make WebRTC STUN fallback actually use every configured serverChristophe Besson2026-09-011-0/+148
aiortc's connection_kwargs() keeps only the first STUN URI from RTCConfiguration.iceServers ("only a single STUN server is supported"), and aioice.ice.Connection has a single stun_server field. So the node's four default STUN servers -- and anything added on the Node page or with `meshbay-node stun add` -- collapsed to stun:stun.l.google.com:19302. When that one server was slow or unreachable from the node, ICE gathering (get_component_candidates, timeout=5) burned its full 5 s with no server-reflexive candidate, adding seconds to every browser connection. The multi-server fallback of draft-v6 s2.12 was configuration only. transport/stun_multi patches aioice.ice.server_reflexive_candidate (same monkey-patch technique ice_filter.py uses on get_host_addresses) so a single ICE gather races the STUN binding request against every configured server on the one bound socket and takes the first answer. One reachable server anywhere in the list now yields a reflexive candidate in one RTT. - daemon: install_stun_multi() alongside install_ice_filter() - ops.set_node_settings: push the list to stun_multi.set_servers() so the CLI / Node-page hot-swap takes effect without a restart - webrtc_server.handle_offer: log ICE gather time and srflx count - test_stun_multi.py: fan-out, first-answer-wins, all-fail, empty-list fallback, DNS failure Verified end to end with a real RTCPeerConnection: with a black-hole STUN server first in the list, gathering still completes in ~0.07 s with full srflx candidates (previously a 5 s stall). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BSsQhfxEAhwi4nqc4hASmq